Has the new Star Wars: Legion Core Rulebook got you feeling salty? Is your AT-ST looking pedestrian, even for a walker? Do you wish there was a way to enjoy your same, old, tournament crushing, Legion minis without revamped rules sticking in your craw? Fear not, I have the solution you never knew you needed!
I will not beat around the bush. You should try a game called Konflikt ‘47 and you should use your Star Wars: Legion minis to play it. Even if you are perfectly happy with the Core Rulebook and have no gripes at all with Legion, you should try Konflikt ‘47. It plays fast, is really fun, and an awesome way to re-envision the battlefield roles of our Legion minis. Over the next four posts (I haven’t decided if Shadow Collective gets their own) I will examine just how well Legion minis can participate in a game of Konflikt ‘47.
Konflikt ‘47 is “based within an alternate history, where rift-signals resulting from the first nuclear explosions have catapulted technology into a new era of weird warfare,” as Warlord Games describes it. Think WW2 with mechs, Tesla tanks and jetpack troopers. Also werewolves, werebears and zombies! Not only is it badass, but it isn’t difficult to see Star Wars analogues all over the place. The game is based on the tried and true Bolt Action rules that are quick to learn and fun to play. So how will we make this work?
My goal is to illustrate how easy it is to set up a Konflikt ‘47 game using minis you (probably) already have. I don’t know for certain what minis you have, so I am going to make educated guesses, based on units that make frequent appearances in top-10 tournament lists. We will compare the minis in those lists to Konflikt lists using a free army list generator called Easy Army.
I am going to start this series by discussing the most numerous faction at this year’s LVO Grand Championship: The Empire and that means we are primarily talking about Blizzard Force. Being Space Fascists, it is only too obvious that we need to use a German list to represent them. I will be using the basic (revised) list to have access to the most options for those who would like to follow along.
General Veers or Imperial Officer (Veteran First Lieutenant) – 90 points
Your “army” in Konflikt ‘47 is really a platoon, led by a Lieutenant. This officer is used to issue orders and raise the morale of flagging units. They are best represented by General Veers, an Imperial Officer, or even a Stormtrooper Captain if you have purchased the Stormtroopers Upgrade box, which you have done, twice, to get that sweet RT-97C Trooper (more on him later). Vader is not a good choice to represent a First Lieutenant as they are rather squishy and unimpressive in hand to hand combat, but don’t worry, I will deal with him myself.
Lord Vader (3 Schrekwulfen) – 60 points
Lord Vader is going to represent a squad of three Schrekwulfen. Think of this as Operative Vader leaving command to an underling and running around looking for people to kill. Schrekwulfen are basically werewolves. They have three melee attacks a piece (meaning he gets nine, but will lose three for each wound he takes), cause horror, and shrug off small arms fire on a roll of 5 or more on a D6, although anti tank weapons can negate this. They are also fast, giving Vader a base move of 8” rather than 6”. I don’t have a problem with this, but you could ignore it if you want a more deliberate, implacable advance.
FX-9 Medical Droid (Veteran Medic) – 30 Points
Medics roam free, rather than being attached to squads. The droid also gets a pistol.
Stormtrooper Specialist (Veteran Air force Forward Observer) – 90 Points
Forward observers in Konflikt ‘47 are responsible for calling in fire missions, so this job goes to the mini with the binoculars. He spots the enemy and calls in strafing runs by Imperial fliers.
Stormtrooper Heavy Response Unit (7 Regular Wehrmacht Infantry) – 120 Points x2
These bad boys get to run almost exactly like they do in a regular Legion game. You take your five regular stormtroopers (including unit leader), a DLT-19 and RT-97C, both of which count as LMGs (light machine guns). I have regular old rifles representing the E-11 Blaster Rifles, but you could run them as assault rifles for an extra 5 points per model.
Snowtroopers (6 Veteran Sturmpionieres) – 111 Points x2
Two squads of five snowtroopers with a flametrooper. ‘Nuff said.
T-21 Trooper (Regular Medium Machine Gun) – 50 Points x2
You didn’t think I forgot about these guys, did you? Based on what we must have purchased to make the first part of this list we should have two T-21 Troopers sitting around and they make perfect MMGs. In Konflikt an MMG team is 3 models, but they are almost always mounted on a single base, so you are stuck counting wounds on this unit whether it is three soldiers or one Stormtrooper going full Rambo.
T-7 Ion Trooper (Veteran Light Anti-Tank Team) – 41 Points x2
Each of your T-7 Ion troopers represents a two man squad operating an Anti-tank rifle.
HH-12 Trooper(s) (Regular Panzerschreck Team) – 80 Points
Our final anti-tank choice is a two man Panzerschreck team. Playing by the rules we only have one anti-tank slot left, so you could actually put both of your HH-12 Troopers together and have one of your small teams represented by the correct number of models for once. You could also keep the motif we have been building and just use a single model, or go really crazy and use your extra model to represent another Panzerschreck team because no one is the boss of you! Check with your opponent first.
Believe it or not, that takes us to 994 points, and no one could blame us for stopping right there. But what’s this? I have left out one of the main ingredients of Blizzard Force? Speeder Bikes? Oh dear…
These are going to be the hardest thing to shoehorn into the list. The main problem is that Konflikt ‘47 does a great job with infantry, mechs and tanks, but not speeder-type vehicles that are compelled to zoom forward at breakneck speed, and nothing much floats in Konflikt. Here is what I have come up with:
74-Z Speeder Bike (Regular Kübelwagen w/ MMG) – 21 Points x4
The base for the bikes will be the German version of a jeep with a machine gun mounted on top. Never mind the 360 degree arc Konflikt allows, this thing is stuck firing straight forward. The bike also MUST advance every time it activates and move at least, what do you think is fair, 9 inches? The trade-off is that it can ignore anything but impassable terrain for movement purposes.
We are now sitting pretty at 1138 points, more than enough for a respectable game! Obviously there are a lot more Legion and Konflikt units that could be included, but I encourage you to check out Easy Army and see what you can come up with on your own. Before I go I will throw out some honorable mentions that are not found in a Blizzard Force.
Shoretroopers (5 Veteran Fallschirmjägers w/ Assault Rifles) – 109
The assault rifles might be overkill for the E-22 blasters, I could go either way. You could add an LMG and throw in the T-21B trooper, but we have a regular T-21 representing an MMG above, though maybe who cares? I also paid to make them stubborn; better at passing morale checks.
DF-90 Mortar (Veteran Medium Mortar Team) – 65
It’s a mortar, what do you want from me?
AT-ST (Regular Spinne Light Panzermech) – 125
The Spinne has a forward mounted Light AT Gun, which represents the MS-4 Twin Blaster Cannon. It also has coaxial light autocannon that can represent the AT-ST’s 88 Twin Light Blaster Cannon hardpoint upgrade. It is represented a spider-like walker, so it has some extra maneuverability that might not quite fit with the AT-ST. I’m thinking of them tripping over stuff in Endor. Just ignore the Nimble and Recce rules and it should work like the big, hulking brute it is.
And there you have it! I hope this inspires some folks to try out Konflikt ‘47, a truly fun game that I will likely never buy models for. Next week on Proxy Wars – The Rebel Alliance!
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