Site icon

Age of Sigmar Narrative Review – Ogor Mawtribes

Hi All,
it’s time to play catch up on all the great AoS releases that have happened since my last full review! Today we are looking at the Ogor Mawtribes (OMT) who have gotten a dizzying array of rules to pour over.

Army Special Rules:
The first rule of note is how to get “Big Names”. Whenever you add a Tyrant to your army you can give it Big Names through Renown. The model can get all 6 if it gets 60+ renown points. However, these names are earned and not bought. If you meet the criteria to earn a name, and have a free slot you can add that name to your unit. Most of these names are somewhat difficult to get (like the one that requires you to roll an unmodified 12” on a charge). This rule allows you to stack an absurd number of abilities on one unit, but you will be at the mercy of RNG.

Another special rule regards the reason we all love the OMT: their love of parties. After each battle you can return to your Glutthold and have a feast. You generate a certain number of points based on the number of units and models you kill and add 6D6 to that result. The rewards go up to 100 and you can get a number of useful perks including a free artifact and lots of Glory and Renown points. The only stipulation is that each time you return to the Glutthold you have to have more plunder points then before. Also, after each feast your points are rest to 0 (no leftovers!)

Quests:
The OMT get the standard four quest options:

Custom Mission:
This mission represents the OMT attacking an enemy settlement. Thus, you need to use the Siege Warfare rules. The defender must split their forces into two groups that are equal in size with half arriving randomly. The OMT must get passed the part of the board marked as the wall and raze four pieces of terrain while the defender tries to stop them. The winner gets 2D6 glory points and may re roll the dice if they win a major victory. OMT players may increase their plunder points by the number of victory points scored during the battle regardless of the outcome. OMT units also gain renown each time a terrain feature is razed within 3” of them.

This mission feels kind of slanted towards the OMT but I am unfamiliar with the Siege Warfare rules.

Veteran Abilities:
The OMT get a full table that is available to most units:

It goes without saying these abilities are all once per battle. However, they are all really good. You can even get some synergy with your quests if you pick the right ones!  

Territories:
The OMT get 6 territory options to select:

Conclusion:
There you have it! I think the designers have another great rule set here. These rules are fluffy and powerful with plenty of avenues for narrative play. This book has some of the strongest Veteran Abilities on offer which is handy for a book with a smaller number of units. The feasting mechanics are also a clever addition and they do a good job of balancing rewards with costs. What do you think? Are you enjoying these new Path to Glory rules?  

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

Exit mobile version