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Marching Towards the Old World – Age of Sigmar

Hi All,
This will be my final article in the series examining the editions of Warhammer Fantasy and what facets could be applied to the upcoming Old World release. I know this will be controversial for several reasons: Age of Sigmar’s launch was a dumpster fire, from the rules to the lore and some people (justifiably in my opinion) still hold a grudge. Secondly, the game changed so fundamentally as to alter the very feel of the game into something totally new. By changing the game into more of a skirmish option from an army-based game in 8th it attracts a different set of players. Anyway let’s dive in.

What to Keep:
Despite my general distaste of some parts of the AoS rule set I think they have achieved some good things. I still have some suggestions to make, but overall the rules are improving with each edition.

What to Lose:
Here is where everyone really gets mad.

All right you unwashed masses, flame away in the comments! Am I missing something? Is there some aspect of Age of Sigmar you want to see in the new rule set? One you really don’t want to see? Let me know below.

I honestly think Age of Sigmar is a perfectly fine game, although it isn’t always my preference (I have struggles to find games though as the players in my area are so insular as to be almost cultish). I think AoS struggles with some of the baggage of it’s release but as each edition releases it’s been able to develop a stronger ethos and feel.

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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