Hello, 40k players! SaltyJohn from TFG Radio here to talk to you this week about an old topic, playing the game straight.
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Building on the topic of a previous editorial about how players need to stop certain behaviors I wanted to take a bit of a deeper dive back into something else we’ve discussed before, which is “playing the game straight”.
The game of Warhammer 40k is a complex one and I’ve said many times over the years that it’s impossible to play a perfect game of 40k. Meaning that there is not a single player on earth who has played every game they’ve ever played perfectly. Which, is fine. Expecting perfection from players is unrealistic. Expecting perfection is particularly unrealistic when we’re in the midst of an edition change, and a global pandemic. A devastating combo to players trying to play 40k normally, let alone competitively. So, that’s not what this article is about. I don’t expect players to play without error, I don’t expect players to play perfectly. What I expect is for mistakes to be just that. Mistakes.
The vast majority of players play the game straight. Meaning they play the game according to the rules, they don’t intentionally cheat by moving models onto objectives when no one is looking, they don’t bring loaded or altered dice to the game, they don’t purposefully misquote a rule, and then insist they’re right and become combative in an attempt to keep their opponent from looking it up, etc. Even then, that type of blatant cheating isn’t what I am talking about either. There’s black and white in 40k like anything else, there’s playing the game legitimately and there’s cheating. But there’s a grey area too. Some players live in this grey area, they tend to be well known for it and are rightly not trusted. Others just visit it from time to time. It’s the grey area dwellers and visitors I am talking about today.
While the number of grey area dwellers is small there’s a larger group that makes frequenting the grey area too common. There are too many in our community that don’t actually want to play the game. They want to play 40k around you, not with you. They want to play 40k around the rules, not with the rules. They want to find every possible edge case rules scenario they can, play the most powerful interpretation of that rule, and when questioned hope their Rule as Written (RAW) argument can stand up to a judge, or their opponent’s, incredulity and scrutiny. These players aren’t playing the game straight and they’re a problem.
So how do we, as a community, handle this issue? At first, this actually seems like a hard question to answer. The competitive 40k community, particularly the TOs, worked together a few years back to solidify a Code of Conduct. The ITC Code of Conduct is used by many events either as a whole or as a basis for their own Codes of Conduct. While I am biased on the issue, having written large portions of the Code myself, I honestly believe it was a huge step toward creating a more fair game competitively. That said it isn’t perfect and is absolutely not the only, or even the final, tool used to combat grey area players. The Code of Conduct provides guidelines for TOs and Judges to look to, and point to when dealing with players who have decided to be bad actors at an event. What it doesn’t do is give TOs and judges a magical way of determining intent. Which grey area dwellers love. They noticed it immediately and actively work to exploit this part of the Code of Conduct.
Proving a person has purposefully gone out of their way to play a rule incorrectly, or in a technically correct way that clearly goes against the spirit of the game, is hard to do. Or, is that just something the grey dwellers like to spread around the community? That proving intent is hard. If you’re playing a game with someone, and they start to point out a trail of rules from 3 books and 6 FAQs to show “precedent” for why they can do something that simply doesn’t seem like they should be able to do, the intent is clear. If someone pulls something at a tournament, then has to go on a long explanation of their actions online to explain themselves, the intent is clear. Nobody has evidence lined up and waiting to support their argument because they know they clearly are allowed to do what they’re trying to pull. In a game where the vast majority of rules issues are solved by opening a book or FAQ and the players themselves can solve the problem without the help of a judge, a player who has lined up their evidence to defend their position has clear intent. The intent is to play in the grey area of the rules until they’re made to stop. So if the intent can be easily seen the issue isn’t proving intent.
The problem is the acceptance of grey area dwellers and playing in the grey area as valid. By allowing these types of rules interactions to be argued and then permitted at events, home games, and leagues the community is encouraging players to continue to attempt this form of bidding and cheating. The players who do this, know they are doing it. Players who visit the grey area of the rules from time to time know what they’re doing is wrong, those who live there though, are an entirely different story. The hope that they will stop because their conscience tells them to is a pipe dream. They don’t think there’s anything wrong with how they play the game, that gaming the system and coming up with elaborate justifications for how they play is just part of it all. Perhaps you thought from the title that I would be making some kind of an appeal to the players who continue to dwell in the grey area to come into the light and play the game straight. I am not. Time and time again, we’ve seen players who refuse to play the game straight continue to do so until they’re forced not to. So what am I hoping to accomplish with an article titled “Play the Game Straight”? I am hoping you will demand the games you play are played straight. I am hoping you demand the TOs and Judges of the events you go to force the players to play the game straight. I am hoping you who visit the grey area from time to time see that it is unacceptable to do so, and stop. Grey area dwellers can’t see what’s wrong with what they’re doing, but those of us who play the game honestly and those who are tempted to visit the grey area of the rules to their advantage from time to time are capable of seeing what’s wrong with playing the game this way, and you can choose to play straight.
The only way to combat these players who live in the grey area, these edge case players, the players who bid their opponents and judges to allow them to play rules against the intent of the rules and spirit of the game, the players who skirt the Code of Conduct, the players who seem to lack the conscience to do what is right, is to stand up and demand that a game you are going to enter into will be played straight. Not perfect, but played with fidelity. A fidelity toward the intent and spirit of the game where the disingenuous actions of a minority of bad actors have no opportunity to grow or gain legitimacy. We cannot change them, but we can change ourselves and shift the paradigm of what’s acceptable as a community to push them out or encourage punishment of them by judges and TOs. There’s no magic bullet, there’s no missing tool in the TO/Judges tool kit for us to find, there’s no name and shame online campaign that can fix what you need to fix. Have confidence in yourself, find strength in your convictions, advocate for yourself and your fellow gamers, play the game straight, and demand that our community plays the game straight too.
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Your pointed the finger in the wrong direction the way to stop people playing in grey areas is to eliminate them that means clear rules writing and FAQs
Some things are ambiguous and some things are easily misunderstood you can’t blame players useing ambiguous rules to their advantage. Sometimes it’s unavoidable. Spirit is ephemeral and you can’t always nail it down if you can’t nail it down you can’t punish people for breaching it. I mean can we yellow card tau, custodes and harlequin players for breaking the spirit of a balanced competative game.
So an example grey area causing confusion in other forums is mont’ka
Montka
“Each time a model in this unit makes a ranged attack that targets the closest eligible enemy unit within the range shown in the table below”
The montka rule checks eligibility when “a unit makes a ranged attack”.
This occurs in the “making attacks” step
The making attacks step is significantly after target selection and at that point you are resolving specific weapons
Montka resolves on a model by model basis
So when I check in the Making attacks step on my railgun only one model will be closest.
And when I check with my next weapon a different model may be closest due to weapon eligibility being different (No Los) or models being removed.
However lots of TAU players treat making attacks as not being in the “Making attacks” step but starting with target selection and incorrectly use that initial target selection to determine whether Mont’ka is active.
Now do you punish the TAU players useing target selection for cheating as their breaking the rules even though its a really common and entirely understandable mistake to think that target selection is part of making attacks not before making attacks.
Do you punish the TAU players playing correctly because you have to think it through before you see how it works and that spirit wise it might be simpler to use target selection.
It’s not immediately apparent which was intended but it has in game ramifications and you have to play it one way. If you as a player are unsure you can only ask your opponent and the TO if you can’t agree.
In short if a player cannot have a reasonable expectation that what they do is wrong you shouldn’t punish them for it. It just makes it an unfriendly environment. Spirit violations are synonymous with RAI and RAI can mean very different things to different people. Arbitrarily punishing them because they have a different view will just ruin someone’s experience.
That’s a fair point but writing clear rules is pretty damn hard and requires constant upkeep, so there will always be grey areas to exploit.
If someone make tau faq page that was manditory for tau players at events and updated it as often as mtg does their card database then this would all go away
Apply that to all armies, but yeah
For the amount of revenue GW makes on this “game,” and the compulsory supplemental costs for a player to stay current play eligible over the lifetime of their hobby, I don’t think asking for better thought-out, or clearer rules or errata, or even consolidation of official communication is too much too ask.
This old bullshit cop out of an argument, again?
I hang out with a lot of humanities majors who feel that “The Author is Dead” argument applies to game rules.
This means that you cannot access what the game rules meant to the writer, you can only access what is written on the page and that Rules as Intended are a myth.
We tend to play games that are better written than 40k.
Nice article. I agree with what you are saying in taking a stand, and I think that adding incentives goes a long way to help ensure good behavior. When I weigh the value of “grey-area” winning a game vs the value of maintaining a “beyond reproach” reputation, the decision is clear: I choose the latter every time. So how do we get there? Well, I think we are; the increased availability of streamed games, shows, personalities, forums, communication, and content means that reputation is more important to preserve than ever.
Definitely a left field comment/question here but I was curious about it. For some people, finding a weird strategy, quirk of the rules, some way of taking the rules explicitly for advantage is fun, and might be the main aspect of the game they enjoy. If 40k isn’t the right game for these kind of people, what game should they play to get that experience?