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All The Warhammer 40k Lingo You NEED To Know

I wrote this a while ago as a glossary for all the terms in 40k that might sound confusing for new players and didn’t really have a place to put all of this until now. If you’ve ever heard something like Bracketing, Feel No Pain, MEQ or other shorthands when it comes to 40k and just had no idea what people mean by it – here’s a complete glossary going over all the shorthand 40k players use on a regular basis.

Keep in mind, for the most part we will not be covering the abbreviations of armies (Astra Militarum = AM) just because they’re for the most part self explanatory. Unless it’s used a lot, we will be ignoring these. However if there is a shorthand for the arm (i.e. Tyranids = Nids) we will be placing that into this list.

# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

#

+, ++, +++ – Saves, Invulnerable Saves, Feel No Pain

This is the number and symbol people use to abbreviate something like, “This Terminator has a 4+ invulnerable save,” and is mostly used in text form. So if a unit doesn’t have an invulnerable save you simple say 3+. If they have a 2+ armor save and a 4+ invulnerable save you can shorthand it down to 2+/4++.

FNP, Feel No Pain, Shrug – Damage is ignored on a certain roll

Notice how I didn’t explain the +++ for Feel No Pains in the above shorthand. Feel no pains or FNP for short, is just a way to abbreviate saying, “I ignore this damage on a 5 or higher.” Instead you just say, “I have a 5+ feel no pain.” Some people also enjoy saying that they shrug off the damage on a certain number. This is a roll over term from past editions where this terminology actually existed and has stuck around as a reference to the original term.

#EQ – Faction Equivalent. Example: MEQ means Marine Equivalent

This is to quickly identify to someone the stats of a unit. If a unit has the similar statline to a standard marine (Strength 4, Toughness 4, 3+ Save) you can just abbreviate it down to MEQ. This terminology can be extended to things like Terminators for TEQ (S4, T4, 2+/5++). These are the most common uses of #EQ.

0+/1+ Save

Having modifiers to your armor save meaning you would need an Armor Penetration of -2 to bring the model’s save to a 3+. The unit can still only save on a 2+, you can never save on a dice result of 1.

1k Sons

Shorthand for Thousand Sons.

3d6 Dropping Lowest The ability to roll 3 6-sided dice and dropping the lowest result.

A

All Comers

A list that isn’t skewed and is meant to welcome all kinds of different armies. A well rounded army list.

Alpha Strike

A strategy to dump all of your damage onto your opponent by being super aggressive if you get turn 1. Think of Flyers going across the board and shooting down as much of their opponent as possible or having units with advance and charge that will aim to get into your army turn 1.

Admech

Shorthand for the army Adeptus Mechanicus

AP

Shorthand for Armor Penetration

Assault Unit

A unit who’s main purpose is to kill whatever it touches in melee combat.

Auspex Scan

When a unit is able to fire it’s weapons when an enemy unit deepstrikes or strategic reserves near them. Refers to a stratagem from Space Marines of the same name and ability.

B

Baby Smite

An ability or psychic power that only deals 1 mortal wound.

Backbreaker

Commonly referred to as Battle Round 3. A turn where the victor of the game can be easily discerned or a turn where one player gains a significant advantage to close out the game.

example: We’re now moving into the Backbreaker turn.

Bad Touch

Tagging an enemy unit with your own units stopping them from shooting or forcing the unit to have to fall back on your opponent’s turn.

Beardy

Shorthand for Powergamers that take advantage of holes in the rules to win a game.

Beta Strike

A strategy to dump your damage and become aggressive on your second turn on Battle Round 2. Think of reserving or deepstriking a majority of your army, waiting for your opponent to expose themselves more and then dropping down to cause as much damage as possible.

Beatstick

A unit that can take a lot of damage while also dealing a lot of damage.

BGV/Bladeguard Vets

Shorthand for the Space Marine unit, Bladeguard Veterans.

Blob

A large amount of models in a single unit.

Bodyguard

Refers to any ability that allows a character unit to not be targetable by ranged weapons at any point as long as their near another unit.

Bolter Discipline

A Space Marine ability that allows units to shoot rapid fire weapons at it’s max value if the unit didn’t move or if they’re a Terminator.

Bracketing

Refers to the chart on a unit’s datasheet where their stats degrade. So things like Dreadnoughts and Vehicles can bracket.

example: My Flying Hive Tyrant was taken down to 6 wounds moving him down to it’s second bracket.

BRB – Big Red Book

This is a carry over term for referencing the core rule book of an edition.

Brick

A unit of resilient, hard to shift models.

Bubble

Used to describe the aura of a character. For example, the bubble of my Hive Tyrant’s Synapse ability is 18.”

Bubblewrap

Surrounding a unit with other units so then your opponent can’t get into melee combat with it. This is different from Screening, where Screening is used for move blocking and denying things like Deepstrikes or Strategic Reserves. Although Bubblewrapping does “screen” out units, it’s not meant to deny anything besides protecting one of your units.

C

CA

Chapter Approved rules.

Captain

A unit that gives off an aura to re-roll hit rolls of 1.

Castle

Defensive deployment and playstyle where you for the most part stay in one spot and attempt to stop your enemy from breaching your lines.

Cagey

Being reserved with your army and not extending out.

Chaff

Units that are fairly easy to kill off and dispensable. Usually comes in abundance and are primarily easy to shift off the board. Think Termagants and Pink Horrors.

Chapter Master

The ability to give a unit a buff that allows them to Re-Roll their Hit Roll, regardless of fails or successes.

example: My Termagants get 90 shots re-rolling everything because of Chapter Master

Chappy

Space Marine Chaplain that gives off litanies.

Cheese

Strategies that exploit something in the game to gain an advantage.

Clogging

Filling up an area with units making it hard to other units to get through.

Conga Line

Setting up units in long lines/chains so the entire unit benefits from another model’s aura effects. Synonymous to Daisy Chaining.

Counter Charge

The idea of setting up your units so you can charge into your enemy on your turn after they charged into your chaff on their turn.

CP

Command Points

CP Re-Roll

Using the generic stratagem to re-roll a dice.

CQC, CC

Close Quarters Combat and Close Combat

Crons

Shorthand for Necrons.

CSM

Shorthand for Chaos Space Marines

D

D3

Rolling a 6 sided dice and halving the result

D6

A 6 sided dice

Da Jump

Refers to an Orks ability that let’s you deepstrike a unit.

Daisy Chaining

Spreading out your units to gain buffs from a unit that’s farther away or to touch an objective while taking up more board space.

Dakka

Lots of firepower or just shots in general.

Dark Eldar

An older name for Drukhari

Deathstar

A collection of units that move together applying buffs to one another to deal their damage onto the opposing army.

Deepstrike

The ability to bring a unit onto the board more than 9″ away from an enemy unit. This is different from Strategic Reserves where you have to be wholly within 6″ of a board edge whereas a Deepstrike can be anywhere on the board as long as it’s more than 9″away from an enemy unit.

Devilgants

Shorthand for Termagants equipped with Devourer’s.

Dex

Shorthand for Codex

DG

Shorthand for Death Guard

Disgustingly Resilient / DR

Either refers to a 5+ Feel No Pain or Death Guard’s new ability to reduce incoming damage by 1.

Dreads

Shorthand for Deadnoughts

DS

Shorthand for Deep Strike

DST

Shorthand for Deathshroud Terminators

Duty Eternal

Referring to an ability used by Dreadnoughts where they receive -1 damage from incoming sources but can be used as a synonym for any ability with the same result.

example: Because of my Chaff Launcher, my Stratoraptor get’s duty eternal.

E

Exploding

When an ability causes a dice result to count as a successful hit or wound. For example, if rolling a hit roll of a 6 causes an additional hit, you would say 6’s explode.

EOAF

Short hand for the GT Secondary, Engage on All Fronts

Ere We Go

Refers to an old Orks ability where you could roll one or all dice on a charge roll.

F

FAQ

Frequently Asked Questions, but also refers to the updates Games Workshop releases for the game through their community FAQ page.

Fire and Fade

Refers to the ability Eldar armies have where they can shoot and then move immediately after.

Fight on Death

The ability to have a unit fight on death before removing them from the battlefield.

Fight on the Move

The ability to shoot after falling back from melee combat.

Flamers

A ranged weapon that auto hits.

Flip Belt

The ability to freely move through terrain and models. FLG Shorthand for Frontline Gaming

FLGS

Friendly Local Game Store

Fluffy

Creating an army that’s more fit for a narrative game than it is for a standard Match Play game.

Flyrant

A Flying Hive Tyrant

For the Greater Good

The ability to Overwatch with another unit along with the unit currently Overwatching.

Forward Deploy

An ability that allows a unit to deploy outside of their own deployment zone.

FW

Shorthand for Forgeworld

G

Gants

Shorthand for the Tyranids unit, Termagants.

GarageHammer

Casual playstyle of 40k where rules are flexible and games aren’t strict.

GMNDK

Shorthand for Grand Master in Nemesis Dreadknight

Gotcha’s

Withholding information from your opponent so you could use a mechanic or ability they were not aware of.

Grand Tournament (GT)

A tournament consisting of 20-80 participants.

GSC

Shorthand for Genestealer Cults

GT

The Grand Tournament Book

H

Harlies

Shorthand for the army Harlequins.

I

Imperial Guard/Imp Guard

An older name for Astra Militarum

Intent

The practice of communicating with your opponent the intentions of your gameplay. For example, if you successfully made a charge move you would say – I am staying within 1″ but not touching base so I can Pile in and Consolidate later.

Invuln

Shorthand for Invulnerable Save

ITC

The International Tournament Circuit ran by Frontline Gaming

J

Jank

Obscure rules for an army that breaks the way the game is supposed to be played.

K

Kill More

The idea that something is overkill or that you’re already killing enough so anything more is redundant.

example: Assassinate can only be scored if your enemy is out of models for protection and if you’re doing that you’re already more than likely winning so it’s just a Kill More Secondary.

Ksons

Shorthand for the army Thousand Sons

Killy Secondary

Refers to any mission secondary where you have to kill a unit or model to gain points.

KoS

Shorthand for a Keeper of Secrets.

Kurov’s Aquila

Refers to an Astra Militarum relic that let’s you gain a command point on a dice result of 5+. Also a synonym used for similar abilities.

L

L

L-Shaped Terrain, most commonly ruins

Lemons

Shorthand for the Astra Militarum unit, Leman Russ.

LGS

Local Game Store

Lieutenant

A unit that gives off an aura to re-roll wound rolls of 1.

LoC

Shorthand for Lord of Change.

Lord of Chonk

Another name for the Lord of Change.

LOS

Line of Sight or Look Out Sir

Lynchpin

A unit in your army that makes the rest of the army work correctly. Removing this unit would be disastrous for your army.

M

Magic Box

A terrain piece where you can hide models without your opponent’s army being able to draw a line of sight to the unit.

Major

A tournament consisting of more than 80 players

Mathhammer

Creating equations and running scenarios to find the averages of dice rolls when a unit faces off against another unit.

MFM

Shorthand for the Munitorum Field Manual

MM

Shorthand for Multi-Melta

Modeling for Advantage

Customizing your model with the intent of using it as a way to gain an advantage in the game. For example, taking the spear of a unit and pushing it out further so you can peak behind walls to shoot at a unit while keeping the rest of the model behind terrain.

Monster Mash

An army comprising of mostly large models.

MSU

Shorthand for Minimum Sized Unit.

example: this is an MSU squad of Intercessors.

Mulch

A synonym to Chaff.

MW

Mortal Wounds

N

NDK

Shorthand for Nemesis Dreadknight

Neg

Negative.

example: My Psycannon’s AP is Neg 2

Nids

Shorthand for Tyranids.

(Number) Up

A dice result of a base number and higher. So you would say on a 4 up I eat ass.

O

Obsec

Objective Secured

Octopus

Having multiple units string back to another unit that’s applying a buff to them.

Old Sallies

The ability to re-roll both a single hit and wound roll.

Only In Death Does Duty End / Only In Death

The ability to fight on death. Refers to a stratagem from Space Marines.

OOP

Shorthand for Out of Print/Production

P

PA

Psychic Awakening. A series of books made as updates to armies for 8th edition.

PAGk

Power Armored Grey Knights

Parking Lot

When a player has so many units in their deployment zone that it prevents them from moving further up the board.

PBC

Shorthand for Plagueburst Crawlers

Plastic Crack

The addiction to Games Workshop miniatures.

Poison

A weapon that always wounds on a specific predetermined value.

PoorHammer

Playing 40k with cardboxes for terrain, unpainted miniatures and proxies like soda cans.

POT

Shorthand for Player Optimized Terrain, a method of having the players place down terrain in alternating order.

Power Creep

The idea that updates introduce stronger units compared to what’s already out.

Power Sword

Any melee weapon where the stats are +1 Strength, -3 Armor Penetration and 1 Damage

R

RAI

Shorthand for Rules as Intended. This is interpreting the rules in 40k to be as what Games Workshop intended instead of how it’s written.

RAW

Shorthand for Rules as Written. This is interpreting the rules in 40k to be strictly as what is written in the rules which could be something that was not intended.

Rend/Rending

When the Armor Penetration of a weapon is so high it forces your opponent to not be able to take a save. This is usually an Armor Penetration of 4+.

Re-Rolling Everything

The ability to re-roll results whether they were successful results or not.

example: These Genestealers are going to swing into your Lemun Russ re-rolling everything.

ROD

The GT mission secondary, Retrieve Octarius Data

RTT

Shorthand for Rogue Trader Tournament. Also used as a synonym for tournaments with less than 20 players.

Rules Lawyer

A huge stickler for the rules to the point where enjoyment of the game is lost.

S

Savior Protocols

The ability to transfer damage to a nearby unit instead of the one being targeted.

Screening

Placing your units in a way that stops your opponent from getting to a specific part of the map, denying deepstrikes or stopping strategic reserves.

Shenanigans

An army working with intricacies to perform tactics that are out of the norm.

Shield Wall

Creating a wall of units with high toughness and low saves protecting other units in your army from enemy melee units.

Shock Assault

Gaining +1 attack when charged, charging or performing a heroic intervention. Refers to an ability from Space Marines.

Sisters of Battle

An older name for Adepta Sororitas

Skew List

Creating an army that has a heavily favored match-up into a certain meta.

Slingshotting

Taking a unit and using an ability from another unit to move them even further up the board to get into melee combat.

Smash Captain

A Space Marine Captain with a Jump Pack meant to fight off big targets. Usually equipped with a Thunder Hammer.

Smurf

Refers to the Ultramarines

Souping

Creating an Army List where you have two different armies come together to create 1 singular army. For example, running a Patrol Detachment of Tyranids and a Battalion Detachment of Genestealer Cults.

Spike

A significant increase in a player’s points.

Springboard

Using an enemy unit to move your own units further up the board due to Pile-in’s and Consolidations.

SS

Shorthand for Storm Shields.

Stringing Out

Taking a unit and placing the models the furthest away from each other without breaking coherency.

Stuck In

Clogging up an enemy unit by surrounding it with your own units.

Super Doctrine

The doctrine for Space Marines where the army get’s more buffs when the specified doctrine is active for the army.

Super Smite

A smite that succeeded on an 11+ causing D6 or more mortal wounds

Surfing

Moving a unit around enemy models by finessing your Pile-in and Consolidations.

Swarmy

Shorthand for the Tyranids unit Swarmlord

T

Tabling

The act of destroying every model and unit in your opponent’s army.

Tagging

Getting into melee combat with an enemy unit.

Tailoring

Creating an army to directly counter your enemies army when you receive information about what they’re bringing.

Tarpitting

Using a unit to keep another unit from shooting or doing anything else by constantly keeping them in melee combat.

Tesla

When an ability causes a dice result to count as 2 successful hit or wound rolls. For example, if rolling a hit roll of 6 causes 2 additional hits you would say, 6’s Tesla. This is a term commonly used with Necrons.

example: Re-rolling everything 6’s Tesla.

That Guy

A general term for someone that people dislike playing with due to how they handle their social interactions with people when playing a game about toy soldiers.

example: He rules lawyered me so hard, he was totally that guy.

TO

Shorthand for a Tournament Organizer.

Touching Base

When a model in your unit’s base touches your a model’s base in your opponent’s unit, stopping them from moving the model since it can’t possibly get any closer to that model.

example: I’m touching base with my Interceptor and this guardsman.

Transhuman

An ability that prevents the unit from being wounded on results of 1-4.

Tsons

Shorthand for the army Thousand Sons

T-shirt Save

When a unit has a high save of 5 or higher. Signifies that a unit doesn’t have much armor and might as well be wearing a T shirt.

TTL

The GT Mission Secondary, To The Last

TTS

Tabletop Simulator or Text to Speech (referring to the youtube series If The Emperor Had Text To Speech)

TiWP

Tournaments in Winning Position. Data that shows which factions are either winning or are on the cusp of winning at any event.

V

VGV/Vanguard Vets

Shorthand for the Space Marine unit, Vanguard Veterans.

Veil/Veil of Darkness

Refers to a Necron ability that allows you to Deepstrike a unit.

VP

Victory Points

W

WAAC

Shorthand for Win At All Costs. Refers to players that do whatever they can to win a game whether it’s through heavy Rules Lawyering, playing outside of intent or straight up cheating.

Walk on the Board

Refers to Strategic Reserves when they come onto the board.

WOA

Wisdom of the Ancients stratagem for Space Marines

WoP

Shorthand for the Grey Knights Litany, Words of Power

Wrapping/Tri-Pointing

The practice of surrounding an enemy unit with your own units through the use of Pile-in’s and Consolidations to stop the enemy unit from falling back.

example: I’m going to consolidate these marines and wrap your tank.

WYSIWYG

What You See Is What You Get. Refers to modelling a model to have the correct weaponry that your army list calls for.

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