Hey everyone! Adam, from TFG Radio, here to talk about some of the old tricks from the Eldar race.
Today is the release of the brand new Eldar codex. I am sure many of you are excited about the army and more than ready to create new army lists to terrorize the 40K universe and the game table. There have been a few previous iterations of the codex and with that a lot of shenanigans that we no longer see, especially as there are new shenanigans to worry about. This week we will take a look at some of the Eldar tricks from the past.
Eldar Ranger Disruption Table
There was a time when you feared facing an Alaitoc ranger army. You would roll a d6 for each ranger unit and apply the result. results could be as simple as nothing, but ranged from having units put into reserve to the ranger unit being able to shoot at one of your units no matter range or LoS. What a pain it was, especially when you had 3 or 4 units of your army being forced to go into reserves. Luckily there was a way around it. If an opposing unit was inside of a vehicle then it could not be affected by the Disruption Table. Yeah, this meant that you had to buy a bunch of transports for the army but that was fine if your playstyle involved using transports in the first place.
Pop Up Attacks
This isn’t just limited to Eldar vehicles but any vehicle that was hovering had this ability. So Space Marines and Tau had access to this ability but we don’t care about them, I am here to complain…I mean talk about Eldar. The Pop up attack rule did just that. During the shooting phase a unit that can hover is able to pop up, shoot, then drop back down. This is important because what you would do is place your vehicles that hover behind an LoS blocking terrain piece and pop up and shoot every turn. There wasn’t a lot of ignore LoS weapons so this was a work around for a few armies. it was a pain in the ass, especially when combined with some of the other Eldar units.
Weapon Immunity
If you started playing 40K in 8th edition or in the current edition, then having a unit be immune to certain weapons might seem strange to you. In earlier editions a weapon may not be able to hurt a unit or model due to not having a high enough strength. The Eldar had a unit that was immune to a number of weapons, no matter the strength, in the Avatar of Khaine. The Avatar was made of molten metal so it seems natural that they would be immune to certain types of weapons. In this case it was melta, flamer, and heavy flamers. This somewhat limited what weapons to bring as melta weapons were a standard weapon many players used. Luckily, missile launchers and lascannons were still good to go but there were usually other targets to choose from.
That’s all for this week. Hope you enjoyed the article. Let me know what you think, and what Eldar stuff you used to hate, in the comments section below. Don’t forget to visit our Facebook, Twitch, and Patreon pages to stay up to date on what we’re up to and when episodes drop!
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