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40k Meta Analysis: Breaking Down The Top Lists of LVO

Today we go over the top lists of LVO and interview the players to see how they felt about the event and how their army did during the major.

**Thought of the Day**

Pain is an illusion of the senses, despair an illusion of the mind

Lists, data, and all stats are based on information pulled from either Best Coast Pairings, Down Under Pairings, or tabletop to. If you want to make sure your event is included in this weekly article series toss me an email at legiotitanicus at gmail dot com and I’ll make sure that I add it to my list for analysis during the week. I will also be reaching out to tournament organizers (TO’s) for event winner’s email addresses moving forward (or if you win at a GT level event let me know!).

Guest Writer: Nathan Henning

This week we had 5 GT or larger events taking place according to BCP, DUP, and Tabletop TO (Qualifying events had at least 30 participants):

In today’s article we will be covering overall meta status and the following events:

You can find coverage of this week’s other tournaments in yesterday’s article.

My Predictions from my daily coverage of the LVO

– 60% win-rate for custodes is a thing

– Crusher Stampede crushes the competition, but doesn’t quite take the win

– Anthony V taking the trophy (I also originally thought that John Lennon could win, but you’ll see why he’s not here below)

– Top 10 consisting of Custodes, Drukhari, and a lot of Crusher Stampede or Forces lists.

However, after round 1 and a surprise Siegler appearance I wouldn’t put it past Siegler winning the whole thing.

Predicted Top 5 for the event:

– Anthony V

– Jack Harpster

– Richard Siegler

– Brad Chester

– Mani Cheema

If I extended to a top 10:

– Evans (the guy who beat Lennon)

– Alex M

– Malik

– Sean Nayden

– Jaime Paris

How did I do?

Not great, I did get a few things right though! I predicted that Richard Siegler would hit the top 5, but otherwise I didn’t do a great job of predicting where players would fall within the rankings or who would win the overall tournament (though I will say that Anthony came quite close losing only to Richard Siegler). I did predict that Siegler could take the whole thing and he did after his surprise arrival day one of LVO.

However, I did much better in predicting the overall participation of factions and performance of factions at the event.

Overall

Instead of our standard analysis I’m going to walk us through the tournament, the meta, and some interesting things to note as we cap off this season and transition into the 2022 season and missions.

FactionPlayer CountWin%
Forces of the Hive Mind1062
Drukhari5462
Tyranids5263
Chaos Knights454
Custodes6160
Harlequins649
Grey Knights4952
Chaos1054
Orks5354
Chaos Daemons1432
Tau empire1442
Thousand Sons3044
Mechanicus3345
Genestealer Cult1857
Death Guard4141
Black Templars2642
Imperial Knights2844
Dark Angels2843
Necrons3548
Adepta Sororitas3843
Space Wolves1947
Imperium857
Iron hands1349
Deathwatch1349
Blood Angles1341
Astra Militarum2035
Salamanders1141
Space Marines1736
Chaos Marines1842
Aeldari1344
Ultramarines1049
Nurgle244
Craftworld Eldar637
Marine Participation25.9
Aeldari10.3
Tyranids10.4
Necrons4.6
Tau Empire1.8
Orks6.9
Chaos15.5
non-marine Imperium24.5

So, one of the first things we can take a peek at is overall faction participation and win rate in the first table and then the second table includes a breakdown of how much we’re seeing of the overall faction umbrellas. Even though win rate isn’t necessarily the best measure of faction performance it gives us an idea of the overall health of a faction prior to further analysis.

We can see that even though marines are doing relatively poorly (something that will be explained deeper in a moment) we’re still seeing the marine book (and it’s various supplements) make up the largest contingent of factions present at the LVO. Close behind we have non-marine imperium factions, followed by chaos, and then the various xenos factions who don’t work together.

For win rate performance we’ve got a pretty standard assortment of factions in the top 10 with a couple interesting factions doing really well. Forces of the Hive Mind, Tyranids (mostly crusher stampede), Drukhari, and Custodes top the list of high-performing factions at LVO which will not be surprising for anyone who has been reading my articles these last few weeks. We do have a couple outliers, specifically Chaos Knights and Harlequins, who performed exceptionally well but also had fewer than 10 players in attendance at the event making me question if those results are generalizable or not. At the very bottom we have Chaos Daemons, Astra Militarum, non-supplement Space Marines, and Craftworld Eldar. One of these is getting a new book soon, so at the very least we will hopefully see CWE brought out of the doldrums of being in the lowest tier of factions.

Also, I wanted to share something that I just thought was interesting. European (and one Kiwi who leaves in Europe, David Gaylard) players did exceptionally well at the event with an overall win rate of 80% and an average placement of 102.

I’m really looking forward to seeing what comes next and expect the meta to change with new mission secondaries, new primary scoring methods, and points changes. We will see if the points cuts and an already aggressive 60% win rate and top placements at LVO indicate the dominance of the Custode and whether not Crusher Stampede has the flexibility to continue doing well in a new mission environment. We also have two more books rapidly approaching, with Tau dropping this week and Craftworld Eldar in the near future alongside whatever Nachmund supplements come out with new supplements and armies of renown.

Now onto our lists and player Q&A’s

First Place – Richard Siegler (Admech)

Expand for Army List

+ Battalion Detachment 0CP (Imperium – Adeptus Mechanicus) [95 PL, 6CP, 1,997pts] ++

+ Configuration +

Army of Renown – Skitarii Veteran Cohort

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)

Detachment Command Cost

Forge World Choice: Forge World: Mars

+ Stratagems +

Stratagem: Archeotech Specialist [-2CP]: 2x Archeotech Specialist

Stratagem: Artefactotum [-2CP]: 2x Artefactotum

Stratagem: Host of the Intermediary [-1CP]: Host of the Intermediary

Stratagem: Mechanicus Locum [-1CP]: Mechanicus Locum

+ No Force Org Slot +

Brotherhood of the Cog [5 PL, 85pts]
. Tech-Priest Enginseer: Magi

+ HQ +

Skitarii Marshal [3 PL, 55pts]: Relic (Skitarii Veteran Cohort): Cantic Thrallnet, Warlord, Warlord Trait (Skitarii Veteran Cohort): Calculate Without Diversion

Skitarii Marshal [3 PL, 55pts]: Mechanicus Locum, Relic: Exemplar’s Eternity, Warlord Trait (Codex 3): Programmed Retreat

Tech-Priest Manipulus [6 PL, 120pts]: Logi, Magnarail lance, Relic: Raiment of the Technomartyr

+ Troops +

Skitarii Rangers [9 PL, 219pts]: Omnispex
. Ranger Alpha: Galvanic Rifle, Host of the Intermediary, Warlord Trait (Codex 5): Firepoint Telemetry Cache
. 18x Skitarii Ranger: 18x Galvanic Rifle

Skitarii Rangers [9 PL, 219pts]: Omnispex
. Ranger Alpha: Galvanic Rifle
. 18x Skitarii Ranger: 18x Galvanic Rifle

Skitarii Vanguards [2 PL, 55pts]
. 4x Skitarii Vanguard: 4x Radium Carbine
. Vanguard Alpha: Radium Carbine

Skitarii Vanguards [2 PL, 55pts]
. 4x Skitarii Vanguard: 4x Radium Carbine
. Vanguard Alpha: Radium Carbine

+ Elites +

Sicarian Infiltrators [4 PL, 95pts]
. Infiltrator Princeps (Stub/Sword)
. 4x Sicarian Infiltrator (Stub/Sword): 4x Power Sword, 4x Stubcarbine

Sicarian Ruststalkers [8 PL, 190pts]
. Ruststalker Princeps (Blades): Artefactotum, Relic: Temporcopia
. 9x Sicarian Ruststalker (Blades): 9x Transonic Blades

Sicarian Ruststalkers [8 PL, 152pts]
. Ruststalker Princeps (Blades): Artefactotum, Relic: The Omniscient Mask
. 7x Sicarian Ruststalker (Blades): 7x Transonic Blades

Sicarian Ruststalkers [8 PL, 152pts]
. Ruststalker Princeps (Blades)
. 7x Sicarian Ruststalker (Blades): 7x Transonic Blades

+ Fast Attack +

Ironstrider Ballistarii [4 PL, 85pts]
. Ironstrider Ballistarius: Twin Cognis Lascannon

Ironstrider Ballistarii [4 PL, 85pts]
. Ironstrider Ballistarius: Twin Cognis Lascannon

Ironstrider Ballistarii [4 PL, 85pts]
. Ironstrider Ballistarius: Twin Cognis Lascannon

+ Heavy Support +

Skorpius Disintegrator [8 PL, 145pts]: Belleros Energy Cannon

Skorpius Disintegrator [8 PL, 145pts]: Belleros Energy Cannon

++ Total: [95 PL, 6CP, 1,997pts] ++

Key Features

TLDR

Richard Siegler Q&A

It’s a very balanced list that on the surface appears to be mostly guns, but hits incredibly hard when the opponent commits to the middle of the table.  The list is designed to encourage the opponent to take the middle of the board, where the Sicarian ruststalkers advance and charge into the middle of the table and take out key threats that the shooting whittles down, contesting objectives and wrapping helpless units in the process.  It’s very much a player’s army with a lot of strategic flexibility to commit command points to amplify the shooting or combat elements, so command point discipline is massive.

Adeptus Custodes and Anthony’s Thicc City Drukhari were very difficult matchups with the explosive offensive of my army against their superior defensive mechanics.  The bodyguard rule was also difficult to play around and forced me to commit ruststalkers much earlier than I would have liked to in each of the top 8 matches.

My familiarity with playing 9th edition Adeptus Mechanicus and the Veteran Cohort style lists was definitely an advantage I had to utilize to win the event.  But for units, the Skitarii Rangers and Sicarian Ruststalkers were clear MVP’s every single game.  The objective secured of the rangers allowed me to contest middle objectives turn after turn and eventually take down my opponent’s primary with advance and charge plays, while the Ruststalkers blended even some of the toughest units in the game like those fielded by the Custodes.

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Second Place – Matt Lorah (Custodes)

Expand for Army List

Battalion detachment

Shadowkeepers

Trajann valoris 170 (warlord)

Shield captain on dawn eagle jetbike, misercordia, salvo launcher, tip if the spear 195pts

Shield captain in allarus terminator armour, unstoppable destroyer 135

3 custodian guard with guardian spears 135

3 custodian guard with guardian spears 135

3 custodian guard with guardian spears 135

3 custodian wardens with castellan axes 150

Allarus custodian 65

Allarus custodian 65

Allarus custodian 65

Contempter galatus 170 eternal penitent

Contempter galatus 170

Caladius grav tank with twin iliastus accelerator culvrins 205

Caladius grav tank with twin iliastus accelerator culvrins 205

Bike captain- relic: stasis oubliette, warlord trait: lock warden, superior creation

Terminator captain- relic: praetorian plate, warlord trait: radiant mantle

The emperor’s heroes -2cp
Open the vaults -1 cp
Victor of the blood games -1cp
Eternal penitent -1 cp
Trajinn +1 cp

Starting cp 8

Points: 2000/2000

Key Features

TLDR

Matt Lorah Q&A

The list is a central board control list with lots of obsec. The praetorian plate and the heroic strat are key to this. Shadow keepers increase the durability vs combat armies a lot. The fight last also makes doing combat math for my opponent even harder. The dreads and Trajann often formed a deathball that ran around killing everything You can also use the plate any time during the heroic step so I could heroic Trajann in then put plate dude in after to get some extra threat range. (That’s how the judge ruled it during the finals)

Challenging was Siegs obviously but outside of him I’d say my round 6 (the second out of 3 thicc city lists) most likely because of the mission (scouring….ew) but it was very close and came down to one dreads refusal to die

MVP switched between games some it was Trajann, some dreads, and a couple games was the grav tanks.

I’m on my own team with my family and friends called Short Stack Wargaming.

Third Place – Evan Tomchin (Custodes)

Expand for Army List

++ Battalion Detachment 0CP (Imperium – Adeptus Custodes) [100 PL, 9CP, 1,998pts] ++

+ Configuration [12CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]

Detachment Command Cost

Detachment Type / Shield Host: Adeptus Custodes, Emperor’s Chosen

+ HQ [19 PL, -1CP, 365pts] +

Shield-Captain on Dawneagle Jetbike [10 PL, -2CP, 195pts]: (Emperor’s Chosen): Auric Exemplar, 3. Superior Creation, Castellan’s Mark, Interceptor Lance, Misericordia [5pts], Salvo Launcher [5pts], Stratagem: The Emperor’s Heroes [-1CP], Stratagem: Victor of the Blood Games [-1CP], Tip of the Spear [1 PL, 15pts]

Trajann Valoris [9 PL, 1CP, 170pts]: Misericordia, Watcher’s Axe
. Warlord: 1. Master of Martial Strategy, 2. Champion of the Imperium

+ Troops [17 PL, 345pts] +

Custodian Guard Squad [7 PL, 150pts]
. 3x Custodian w/ Sentinel Blade & Praesidium Shield [150pts]: 3x Praesidium Shield [15pts], 3x Sentinel Blade

Custodian Guard Squad [7 PL, 135pts]
. 3x Custodian w/ Guardian Spear [135pts]: 3x Guardian Spear

Prosecutors [3 PL, 60pts]
. 4x Prosecutor [48pts]: 4x Boltgun
. Prosecutor Sister Superior [12pts]: Boltgun

+ Elites [40 PL, -2CP, 745pts] +

Contemptor-Achillus Dreadnought [9 PL, 160pts]: Achillus Dreadspear, 2x Lastrum Storm Bolter

Contemptor-Achillus Dreadnought [9 PL, 160pts]: Achillus Dreadspear, 2x Lastrum Storm Bolter

Contemptor-Galatus Dreadnought [9 PL, -1CP, 170pts]: Galatus Warblade, Stratagem: Eternal Penitent [-1CP]

Custodian Wardens [7 PL, 150pts]
. 3x Warden w/ Guardian Spear [150pts]: 3x Guardian Spear

Vexilus Praetor [6 PL, -1CP, 105pts]: 4. Impregnable Mind, Guardian Spear, Stratagem: The Emperor’s Heroes [-1CP], Vexilla Magnifica

+ Fast Attack [24 PL, 543pts] +

Vertus Praetors [12 PL, 273pts]
. 2x Praetor w/ Salvo Launcher [8 PL, 180pts]: 2x Interceptor Lance, 2x Salvo Launcher [10pts]
. Praetor w/ Salvo Launcher & Misericordia [4 PL, 93pts]: Interceptor Lance, Misericordia [3pts], Salvo Launcher [5pts]

Vertus Praetors [12 PL, 270pts]
. 3x Praetor w/ Salvo Launcher [12 PL, 270pts]: 3x Interceptor Lance, 3x Salvo Launcher [15pts]

++ Total: [100 PL, 9CP, 1,998pts] ++

Key Features

TLDR

The general strategy for the list is definitely influenced at the Choose Secondary step and is of course mission/opponent dependent but usually relies on Stranglehold, Grind and Banners when feasible. I want to punish my opponent at range with highly efficient high damage shooting in the 7 Melta shots from the bikes and the spear shots from the Achillus Dreads. Usually, the sister squad and one Custodian Guard squad will hold my back to objectives while the dreads are the first wave. The bikes will then collapse on the midfield and usually provide the killing blow. 

Custodes trickery is abundant and the flexibility from Emperors Chosen is vital. Being able to switch shield hosts to fall back and charge for 1CP means that the bikes, after collapsing on the mid-board, can then jump into my opponent’s deployment zone and threaten their backfield holders (which are usually much weaker than them). The 1CP Heroic intervention stratagem on any unit (or 6” heroic on a character) and Tanglefoot grenade can make the charge phase and fight phase more complicated for my opponent than they would like it to be. Additionally, the bodyguard rule on the Wardens can set up my beatstick characters as unshootable objective holders which require a dedicated melee unit to shift. 

Lastly, every unit is highly efficient because of rerolls either due to my HQs or in-built Emperor’s Chosen rerolls. When I shoot 7 meltas, I often expect 7 to hit and 7 to wound. The same thing goes for combat, where bikes may take 12 attacks and get 10-11 wounds. 

The most challenging matchups were definitely “thic city” but also the only game I lost was against Siegler’s admech so I can’t forget to mention that. The thic city matchup just feels a bit reliant on who punches harder first and if invulnvs can mitigate that damage. They also have so much speed that holding my own backfield objectives can be difficult. 

The matchup into Siegler was tough because he shoots better than me and also trades up in melee. That said, it was my game to lose because of the mission and because he went first (giving me the final chance for scoring). I lost that game by the smallest margin and I’m (almost) over it. 

MVP unit would probably be the dreadnoughts? Honestly everyone performed so well the entire codex gets a shoutout from me. But the dreadnoughts’ ability to run off on a mission and punk anything they touched independently from the rest of the army was pretty critical. Moving 9” and being unduly resistant for their points cost makes them standout. One other mention is the bikes, which are able to move and advance 20” to threaten melta shots anywhere on the board. When combined with the redeploy, you can really throw off your opponent’s deployment. 

Quick shoutout to the Carcosa club in NYC where I’m located – the outpouring of support I received was unparalleled. I’m also going to revive my Youtube channel where I make batreps with some other great local players so if you want to watch more high level warhammer content check out The Competitive Standard 40k – new content coming soon! Thanks for having me!

Fourth Place – Alex Macdougall (Forces of the Hive Mind)

Expand for Army List

+ Patrol Detachment -2CP (Tyranids – Genestealer Cults – 2022) [52 PL, 10CP, 991pts] ++

+ Configuration [10CP] +

Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)  [12CP]

Cult Creeds: The Twisted Helix

Detachment Command Cost [-2CP]

+ No Force Org Slot [4 PL, 80pts] +

Kelermorph [4 PL, 80pts]: 3x Liberator Autostub

+ HQ [8 PL, 165pts] +

Patriarch [8 PL, 165pts]: Familiar [10pts], Meditations in Shadow [1 PL, 15pts], Patriarch’s Claws, Power: Mass Hypnosis, Power: Might From Beyond, Power: Mutagenic Deviation

+ Troops [13 PL, 240pts] +

Acolyte Hybrids [7 PL, 150pts]: A Trap Sprung [1 PL, 15pts]
. 5x Acolyte Hybrid [45pts]: 5x Autopistol, 5x Blasting Charges, 5x Cult Claws and Knife, 5x Frag Grenades
. Acolyte Hybrid w/ Industrial Weapon [19pts]: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
. Acolyte Hybrid w/ Industrial Weapon [19pts]: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
. Acolyte Hybrid w/ Industrial Weapon [19pts]: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
. Acolyte Hybrid w/ Industrial Weapon [19pts]: Blasting Charges, Frag Grenades, Heavy Rock Drill [10pts]
. Acolyte Leader [14pts]: Autopistol, Blasting Charges, Cult Bonesword [5pts], Frag Grenades

Acolyte Hybrids [3 PL, 45pts]
. 4x Acolyte Hybrid [36pts]: 4x Autopistol, 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades
. Acolyte Leader [9pts]: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

Acolyte Hybrids [3 PL, 45pts]
. 4x Acolyte Hybrid [36pts]: 4x Autopistol, 4x Blasting Charges, 4x Cult Claws and Knife, 4x Frag Grenades
. Acolyte Leader [9pts]: Autopistol, Blasting Charges, Cult Claws and Knife, Frag Grenades

+ Elites [16 PL, 305pts] +

Purestrain Genestealers [8 PL, 155pts]: Cult Claws and Talons, Our Time is Nigh [1 PL, 15pts], 10x Purestrain Genestealer [140pts]

Purestrain Genestealers [8 PL, 150pts]: Cult Claws and Talons, 10x Purestrain Genestealer [140pts], They Came From Below [1 PL, 10pts]

+ Fast Attack [6 PL, 106pts] +

Atalan Jackals [3 PL, 53pts]
. Atalan Jackal [17pts]: Atalan Small Arms, Blasting Charges, Demolition Charge [5pts]
. Atalan Jackal [12pts]: Atalan Small Arms, Blasting Charges
. Atalan Jackal [12pts]: Atalan Small Arms, Blasting Charges
. Atalan Leader [12pts]: Atalan Small Arms, Blasting Charges

Atalan Jackals [3 PL, 53pts]
. Atalan Jackal [17pts]: Atalan Small Arms, Blasting Charges, Demolition Charge [5pts]
. Atalan Jackal [12pts]: Atalan Small Arms, Blasting Charges
. Atalan Jackal [12pts]: Atalan Small Arms, Blasting Charges
. Atalan Leader [12pts]: Atalan Small Arms, Blasting Charges

+ Dedicated Transport [5 PL, 95pts] +

Goliath Truck [5 PL, 95pts]: Cache of Demolition Charges [5pts], Heavy Stubber, Twin Autocannon

++ Patrol Detachment 0CP (Tyranids) [50 PL, -2CP, 1,006pts] ++

+ Configuration +

Detachment Command Cost

Hive Fleet: Leviathan

+ Stratagems [-1CP] +

Progeny of the Hive [-1CP]

+ HQ [5 PL, -1CP, 95pts] +

Neurothrope [5 PL, -1CP, 95pts]: Claws and Teeth, Power: Catalyst, Power: Smite, Stratagem: Alpha Leader-Beast [-1CP], Warlord, Warlord Trait: Strategic Adaptation, Warlord Trait: Swarm Leader

+ Troops [23 PL, 456pts] +

Termagants [9 PL, 196pts]
. 28x Termagant (Devourer) [196pts]: 28x Devourer [56pts]

Termagants [9 PL, 182pts]
. 26x Termagant (Devourer) [182pts]: 26x Devourer [52pts]

Tyranid Warriors [5 PL, 78pts]: Adrenal Glands [3pts], Synaptic Link: Bioweapon Bond [1 PL, 15pts]
. Tyranid Warrior [20pts]: Lash Whip and Bonesword [3pts], Scything Talons
. Tyranid Warrior [20pts]: Lash Whip and Bonesword [3pts], Scything Talons
. Tyranid Warrior [20pts]: Lash Whip and Bonesword [3pts], Scything Talons

+ Elites [22 PL, 455pts] +

Hive Guard [12 PL, 270pts]
. Adaptive Physiology: Enhanced Resistance
. 6x Hive Guard (Impaler) [270pts]: 6x Impaler Cannon [60pts]

Maleceptor [10 PL, 185pts]: Massive Scything Talons, Power: Onslaught, Synaptic Link: Focal Essence [1 PL, 15pts]

++ Total: [102 PL, 8CP, 1,997pts] ++

Key Features

TLDR

Alex Macdougall Q&A

General strategy is to take board control with minimal units to layer the big haymakers of the purestrains and drills all while buying time to maximize Hive guard output.

The key things for the purestrains and drills was using the flat 6 advance strat to ensure charges and Gestalt consciousness to throw might from beyond to a unit from infinite range

Biggest decision making is usually when to pull the trigger on the super aggressive turn. A turn where a pure strain squad goes out, the drills get sent in and the devils go for an advance and relentless flurry move

And then general strategy is still very much cp control

The gsc pieces are all trading pieces. Trading for threats, primary or time for the Hive guard

The most challenging match up was definitely custodes. They are just so insanely durable. And depending on what they bring and how they layer defensive strats they can just turn off so much damage. When they are all obsec you have to kill to steal primaries most times

I mean the obvious answer is probably the HG. But in general, it was the purestrains most games. They bought way more time than I expected with the 4++ and hit so hard and since they killed, they took primary back

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And that’s all for this year’s coverage. Tune in next week for coverage of more events and possibly an indicator of what we should expect for factions in the new tournament season.

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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