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The Icing on the Cake: Drukhari War Lord traits and Secondaries.

Welcome back to the third installment of the Codex: Drukhari (DE or True Kin – I am old school) review. Today we will be looking at the 22 Warlord traits available, as well as the 4 available Secondaries. I had considered doing the secondaries after the entire codex review was done, but I decided to add them on the front end and look at how we can work towards those as we go. Keep reading to see the excellent options available to the True Kin

Rankings

As before, I will be using the same grading scale, reproduced below

Warlord Traits

Each subfaction gets 3 generic War Lord (WL) traits, and one upgrade character trait. These are pretty good overall, and with the ability to pick up additional WL traits, this is quite nice. A DE army can, potentially, have 5 WL traits (and for 2 CP total as well…). Sadly, there is no ability to double up a trait on one model, but with so many good traits, be on the lookout for these

Archon Traits

Over all, the Archon traits are quite solid. Nothing here that I am scrambling to pick up, but seeing as the Archon is a gateway for RSR Alliance of Agony, this offers a nice bit of choice in how you want to deck him out and what role you want him to fulfill. Speaking of WL traits I am scrambling to pick up, look at the..

Succubus

Oh man. Spoiler, these are good. Like, seriously good. The worst thing about them is I can’t take them all.

      1. +1 attack on the charge
      2. +1 Str
      3. +2″ movment
      4. +1 T
      5. +1 WS

Basically, all of these except number 5 are good. And you get 4 of them. And, and, and, if you use Hyperstimm Backlash strat on her, “… each effect of the combat drugs ability on that unit is doubled”. Hello drug crazed murder beauty, aka Psychobuss. Just one example, a Drug Crazed Blood Glaive wielding Psychobuss could potentially be swinging 8 str 7 attacks that do a flat 3 damage each. Oh, and, after this murderfest, she can potential hop back in a transport to lick her blades clean and eye her next target. That is one build. Competitive

I typically don’t like marking everything as competitive, but as I wrote this up, I saw so many good uses for all of these. They may not fit everyone’s personal play style, but by the Dark City, these are good. In my opinion though, the best thing about these is that none of them are so clearly better or worse than the others, and all of them require a bit of planning and foresight on your part to make the best use of them.

Haemonculus

Man, these poor guys have to try and follow up that performance. It is going to be hard, but there are some good picks in here too.

The warlord traits are quite good overall. There are a few duds in there, but with such variability and at least multiple strong options in each sub faction means whatever your play style, there is something you can lean into.

Faction Specific Secondaries

Finally, I want to take a look the faction specific secondaries. A lot of what is making the new Codexs so strong is the secondaries they have as an option to them. Many armies can struggle with getting three good secondaries to score in a game, and the Faction Specific ones allow players to lean into a style or have some strong options in their back pocket.

All four of the DE secondaries are interesting. None of them are super strong. None are exactly an auto take, but they all have play.

Purge the Enemy

There are two secondaries that are available to take in this category. These Secondaries are competing with Titan Hunter, Bring it Down, Cut off the Head, and Assassinate. Titan Hunter is very situational, and Cut off the Head is just bad. Bring it down can be good, but the Specific ones below can let you lean more into it if needed. Assassinate is the only secondary that could be a real contender for this slot, and Take them Alive is probably a better pick.

No Mercy, No Respite

There is only one option in this category, and it competes with Thin their Ranks, Grind them Down, and While we Stand we Fight. Thin their Ranks and While we Stand both are not ones that DE want to take, and Grind them down is typically not either, although a Coven build towards this could be interesting. This leaves very little competition for this slot.

Battlefield Supremacy

The last secondary has the stiffest competition, going up against other strong options for Eldar. Engage on all fronts, Line Breaker, and Domination all call this category home.

Overall the secondaries presented here offer some interesting and different takes on scoring points. None are immediate auto takes, like Oath of Moments, but that is a good thing for the game too in my opinion. (Oath should probably be neutered a tad). When the time is right, using one of these secondaries can be quite useful, and I look forward to trying them out.

Now, with all that out of the way, we can finally start to actually look at the sub-factions themselves, starting next time with the Kabals.

Thanks for reading, and happy Wargaming Raiding!

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