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Space Marine Review: Relics

It is hard to imagine a time when most armies did not have relics, so integral have they become to army compositions. In 8th edition, a lack of strong Relics could often times force armies into mono builds or curtail their competitiveness altogether. At the start of 8th, Marines had this problem. NuMarines, at the end of 8th most certainly did not, and this trend continues thought to 9th edition for them. Let’s take a look at what toys Marines can bring to bear.

Ranking System

As before, I will be using the same grading scale, reproduced below

Relics

So there we have the Marine Relics. Overall, there are some very solid relics, both for ranged and close combat attacks. A few are decent in a support role, but most are for pure damage output. This leads more to a hero hammer style game, but with potential to give up points for losing characters, one has to be careful with throwing a beat stick character forward without a game plan. Over all though, Relics for Marines offer a lot of strong options on top of an already strong codex.

Next time we will look over the Psychic Powers.

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