Today Pablo, Sean, and Brandon talk about momentum and the hot hand fallacy in your games of 40k. They also talk about some general miniature war game news.
Chapter Tactics is a 40k podcast which focuses on promoting better tactical play and situational awareness across all variations of the game.
- Head on over to 40kstats.com for more faction stats for all major ITC tournaments!
- Support us on Patreon this month and get a chance to receive random stuff from us!
- Click here for a link for information on downloading best coast pairings app where you can find lists for most of the events I mention.
- Check out the last episode of Chapter Tactics here. Or, click here for a link to a full archive of all of our episodes.
- Check out Skari on Skaredcast, for excellent 40k tactics videos and Monday Meta analysis.
- Commercial music by: www.bensound.com
- Intro by: Justin Mahar
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!
I enjoyed the deep dive on stats and luck and human perception on streaks
I remember the first time I learned about the Marvel character Domino I felt the ability to manipulate “luck’ seemed like a stupid idea.
My older wise self recognizes how powerful that can be.
There has not really been a “Forge World rules team” since 7th Edition 40K.
That team was merged into a specialist games design team back in 2015, and they do write a lot of rules, including Adeptus Titanicus, Blood Bowl, Necromunda, Aeronautica Imperialist, etc.. as well as Horus Heresy and (formally?) the 40K rules for resin miniatures sold under the Forge World brand.
https://spikeybits.com/wp-content/uploads/2015/11/Adeptus-Astartes1.jpg