The Warhammer-community team brings us a preview of the new rules for Morathi!
Morathi is making some power moves in the opening stages of the Broken Realms saga. Her actions aren’t just written into the background, though – they have a massive impact on the way she plays in your games. Today, we’ll give you an early look at a few of the updates, as well as some juicy tidbits for the Idoneth Deepkin.
We’ve already hinted at the biggest change to Morathi – namely that players will be able to field both of her forms at one time. If you’d rather wait to learn more about that in the book’s narrative, read no further.
Consider this your last chance to turn back if you want to avoid spoilers!
Still reading? We thought you might be! Here’s how it works.
Morathi no longer swaps between her two forms, so you’ll have both of her stunning miniatures on the battlefield at the same time! Without getting into too much detail about why, Morathi’s soul simultaneously resides in both her incarnation as Morathi-Khaine – formerly the High Oracle – and also her monstrously mirrored Shadow Queen form.
Both warscrolls are a little different now, but the biggest change is the One Soul, Two Bodies ability. Basically, they share their life force…
This is a huge boost to Daughters of Khaine forces as both models are in play from the start and the Shadow Queen doesn’t begin the game with any wounds allocated to her. You’ll be dealing massive damage twice over, granting powerful boons to your army in two places, and forcing your enemy to deal with two immense threats at once.
Speaking of boosting your troops, the Shadow Queen is an ideal leader for the Scáthborn, the mutated warriors of the Daughters of Khaine.
Meanwhile, Morathi-Khaine can sling spells and use her unique command ability to enhance your other units.
Morathi-Khaine’s defining abilities are largely unchanged – such as the -1 malus to enemy hit rolls – while the language of her magical abilities has been updated but is otherwise the same.
Due to the split, the Shadow Queen is now more of a dedicated damage dealer, with an enhanced gaze attack that acts more like a traditional weapon, but with more than double the range of before. Her damage table has also been overhauled – Heartrender and Envenomed Tail are also much more reliable now, losing the variable rolls.
In all, the changes make the two halves of Morathi more powerful and simpler to use, doubling down on the threat such an imposing pair of models make on the table.
Idoneth Deepkin Updates
Akhelian Allopexes have been fan favourites from the start. They will soon move even faster (14″!) and have stronger abilities…
…as well as a brand-new ability in Entangled.
Leviadons are another preferred pick, and they’ve been given an overhaul as well. Now, they’re simpler and, again, more reliable. The biggest change here is the Void Drum ability, which makes your own units harder to detect and allows you to hit your enemies easier. Extra abilities really open up the options for a Namarti-heavy infantry force backed up by supporting Leviadons (and it still works pretty well on eels too).
Other improvements include your Razorshell harpoon launchers firing a whopping 8 attacks (also increases to 4 for Allopex riders)!
Leviadons also have access to a new set of powerful mount traits. The Ancient Trait, for example, will make an unwounded Leviadon’s 2+ save even harder to circumvent.
The Deepmare mounts also now have access to a set of traits. If you’re all about aggression, Savage Ferocity will ensure you have all the attacks you need to tear into your prey.
Suffice it to say if you collect Daughters of Khaine or Idoneth Deepkin (or you want to start!), you’re going to want to pre-order a copy of Broken Realms: Morathi on Saturday to discover all the new goodies they’re getting.
If you missed it, take a look at Tuesday’s article, where we covered some of the updates for the Cities of Sigmar, Stormcast Eternals, and Slaves to Darkness armies you’ll find in Broken Realms: Morathi!