Hello, 40K fans! Last week’s interview had a lot to digest, and I’m still accepting questions for the follow up to come in the next few weeks. While that percolates in our minds, I wanted to shift the focus onto a different topic that’s been on my radar for Matched Play in the new edition of 40K. So, yes, this is a bit more of a game-focused discussion, but it also has to do with the current state of gaming philosophy in Matched Play. Still counts, right? Also, check the Tactics Corner for more great articles on gaming in 40K!
Paint scores. The bane of competitive gamers across time. Art, so subjective and unquantifiable, has finally snuck its way into mainstream competitive 40K. Whatever shall we do to combat this menace? Forgive me for speaking dramatically (and not a little sarcastically).
For those who might be a bit confused, I am referring specifically to this lovely page in the Matched Play book:
What this drama is referring to is the “Battle Ready” standard laid out on page 12 of the 2020 Chapter Approved Grand Tournament Mission Pack. What it means is that for Matched Play missions, players who satisfy the requirement of a battle-ready paint job get 10 points towards their score. That means that 10% of all potential points in a game are determined by whether or not “your models are fully painted with a detailed or textured base.” (Page 12). Since most games don’t score up to 100, that means that it is going to be more than 10% for most games in terms of an actually achieved score.
The Sky Is Falling!
I’ve seen a fair amount of frustration around this topic from players who don’t like how “paint scores” sneaked their way back into competitive play. I’ve got to be completely honest here – I find the criticisms of this standard to be overblown, I find concerns about this standard to be unfounded, and I find its critics to be unconvincing. Some of the criticisms come from close friends and long-time local community members. Some of these also come from internet groups, YouTube videos, and other competitive sources talked about drama online related to this topic. It’s not too hard to find, and it’s even easier to find people who actually like this change. Still, online debates continue on whether or not painted armies are important enough to 40K to matter in a competitive setting.
This debate is fundamentally a question of game ethos and design philosophy. To GW, what does being a good matched play/tournament player mean? Whatever it means is quantified in the form of points scored in a mission. The accumulation of as many points as possible is the aim of a player in a matched play scenario. So, the question of how players accumulate points becomes the manifestation of the game creator’s philosophy by determining the methods through which a player can accomplish his/her goal.
This is also the foundation of the broad social contract that applies to matched play at home and tournaments as laid out in the GT mission pack. Can we just take a moment real fast and just appreciate that GW has taken the time to more clearly formalize a social contract in this way? No one can say that GW doesn’t have a right to formalize it, either. This is especially true because we have been asking them to do this for a while.
So what does this design philosophy for matched play games exactly represent? It means that to master Matched Play 40K you need to have 90% gaming skill, and 10% hobby skill. 10%. Not 20%. Not 40%. Just 10%. That 10% is considered satisfied by a realistic and achievable hobby standard. No grand conversions or peerless painting skill required – just a minimum, baseline effort to get the entire army painted.
That means to those who use GW’s standard (and those who don’t are third parties applying their own spin to the standard) that this then becomes the ethos the community is trying to live up to and this is the goal we are all competing to attain mastery of. This standard consists of 90% player skill and 10% for a painting standard out of 100 potential points. It’s not even 10% to the person with the better paint job… it’s 10% to each player who satisfies this very achievable requirement. It’s not even a ban on players who don’t meet this standard, or a model removal policy (which I would still expect for some of the larger, more expensive event experiences). I think it is also very telling that these aren’t “bonus points.” These points are fundamentally integrated into each Matched Play mission – further cementing these points as a core fundamental idea of matched play.
It’s also easy to score. Is this army fully battle-ready with painted bases? Check yes or no. It doesn’t take a lot of time to calculate and it doesn’t take away from any gameplay time. It’s a simple yes/no. The owning player also has complete control over the completion of their army. From a competitive standpoint, one of the reasons that the “Recon” secondary was so popular in 8th edition ITC was because it was generally something that the owning player could control that wasn’t stoppable by the opponent (in most cases).
We have a lot of standards in this game. We have a standard of ethics (don’t cheat), a standard of manners, and so on. A minimum paint standard is not so much a drastic deviation from the concept of having baseline standards, and it isn’t something that makes the game worse.
Every game is an investment for more than just yourself – you’ve committed to spending at least 3 hours with the person across from you. It’s not such a hard ask to make it a halfway immersive experience. A minimum paint standard reward of 10 points that you just get no matter how good or bad you are at the game isn’t really something to complain about.
Here are some paraphrased versions of the criticisms I’ve heard so far (and yes, these come from real people):
Not everyone gets the same thing out of 40K. Some of us like to just game and don’t care about painting. We shouldn’t have to be forced to paint our models so we don’t lose our games!
I can accept that people get different things out of their hobbies. I don’t play videogames on their hardest settings, for example, because I have little time for videogames and don’t like to spend time on difficult things without adequate reward. I like having a challenge, but beating my head against a wall is no fun for me.
Of course, keeping with that video game analogy, would you feel like you were ripped off if it was missing a key part of the gameplay? Like, say, color? Now some games artistically choose to live in a grayscale environment or use color sparingly, but that’s a developer choice and usually serves either the core narrative or gameplay mechanics (i.e. Hollow Knight). Imagine a game like God of War (2018) where developers felt it wasn’t necessary to add color to the game because a small minority of gamers are only interested in the gameplay challenge, or are colorblind. To more closely align with the analogy, what about a game like Fortnite. Does every player who spends money on their characters have to accept a loss of color because it isn’t completely necessary for gameplay for a small minority of players? After all, you don’t “need” color to play video games. Who would take that critique seriously? Sure, God of War and Fortnite would work if they were PS1-level Laura Croft polygons in black and white, but would they be better that way? Could you really argue that decreasing the quality of the aesthetics for the sake of only what is necessary to play games enhances the game?
Should a game company change its entire ethos to satisfy the demands of those groups of people? After all, it is the developer of Warhammer 40K who has decided that being good at 40K means in part that you have to have a painted army.
So if you want to prove that you’re good at 40K then you need to paint your army. Even so, you can choose not to and just not take the 10 points – it doesn’t disallow unpainted armies. I’m sure with your epic dice-rolling skills you can score enough points to make that 10 points not even matter. I mean, if you’re sure enough that your gameplay skill is at that kind of level.
I don’t have an artistic bone in my body. Why should I be held to the same standard as someone who does? I shouldn’t have to lose a game I won because of 10 stupid painting points.
Yeah, not everyone is indeed equally skilled at everything. For the life of me, I have a hard time with complex mathematics. I struggled to get the B and C grades I got in college-level math. Programming was the same way for me. Some people in my classes just “got it.” I had to struggle for every line of code I wrote. It felt unfair. Isn’t it unfair that if 10% of competency in a job is determined by a baseline understanding of a subject, that if I apply for that job without competency or even a minimum effort in that subject, that someone who does at least the bare minimum gets 10% more consideration than I do? After all, why should the most capable person at accomplishing the task win the job?
Maybe we should expand on this concept and just give bonus points to players in each game if their ITC score is lower than their opponent’s because they don’t have a competitive bone in their body. They just aren’t as interested in tournaments as other people and aren’t competitively talented. Asking them to try and play like everyone else deserves a handicap, wouldn’t you say?
The painting half of the game is invading the gaming half. I don’t demand that you play a game of 40k where you gain points towards armies on parade, and the reverse expectation should also be true.
This one is easy. Your fundamental error here is that the two halves of the game were not part of the same whole. Painting has ALWAYS been a component of the 40K hobby. The separation between the two halves was an arbitrary decision on your part. Perhaps there was a time where there weren’t enough 40K players to get together to hold a tournament without allowing to bring unpainted armies, but those days are long past.
Also, anyone who has participated in Armies on Parade knows you don’t gain points. It’s a pageant and a popularity contest. It also has nothing to do with Matched Play. At all.
I suppose we should resign ourselves to settle for your low standard of play experience because of what you do or don’t demand over something that the game designer put in their game.
Or not.
I don’t think that the victor of a game of dice should be decided based on who looks cooler while throwing the dice.
First of all, as long as you shower and wear deodorant regularly, I don’t care much how you look when you roll the dice.
Joking aside, that would certainly sound reasonable… if the game company had not decided for you what the standard for victory entails. You do, of course, remain free to set your own standard for play, but the onus is on you to get people to show up…
…if you like events full of not a few people who aim low and love the flavor of the month, anyway. Hopefully, they don’t ruin it for everyone else who paid for the experience advertised on every box of models and in every rulebook for the game – a game of painted miniatures.
That’s another thing to consider. Every unpainted model in a game is a failure to deliver on an experience advertised on every box. Inasmuch as the game is now supported by GW more, part of what they are selling to us is a game of painted miniature battles. For that reason, I think that even RTTs should follow this standard if they are going to charge an entry fee.
I shouldn’t lose a game because a hobby track guy can highlight his models better.
The standard is “Battle Ready,” not “who has the better paint job.” It doesn’t matter whose highlights are a micro stroke finer. Highlights aren’t even really necessary using the contrast method.
I also love how “hobby track” is used as a derogatory term here. How patronizing can you get? There is something wrong with this person’s fundamental assumption that their interpretation of the game is better than whatever “hobby track.” Like the effort that it took to compete on not just the gaming but also the painting side is some kind of step down or worth less of an acknowledgment.
By the way, if you are losing to “hobby track guy” by within a 10 point margin then you just might not be as good at the game as you think you are. More likely, you can’t handle that not only can someone be as good at the game as you are (or better), but they can paint well too. Perhaps you shouldn’t have underestimated someone because of his/her paint job.
It’s classic “Khaine” and Abel. Cain hated Abel because he was successful, and succumbed to resentment instead of changing his own behavior.
Your argument is invalid. Paint your models. Change your attitude. Prosper.
This is only going to discourage new players from playing in tournaments! What about people who are testing new things in their lists and don’t want to commit to making something until they know they want it?
The first assumption in this assertion is that matched play is only about tournaments. It isn’t, though now it includes a lot of tournament concepts. Why? Because it is easier to have the way to play spelled out and decided instead of having to figure it out yourselves. This makes matched play convenient for pick-up games. Even so, why would a new player automatically be coming to a tournament anyway? What exactly is a new player? A new tournament player? Or a brand new player to 40K? What’s going to appeal to a garagehammer player interested in trying out a tournament? The answer is not grey plastic. What is going to inspire a new player unsure about his/her painting skills? The answer is going to be people with painted armies who are doing their best regardless of skill level. What’s more encouraging to an unsure painter than seeing someone else who struggled but still finished painting his/her army?
Considering the ways to play, it takes a bit of ego in the competitive collective unconscious to assume that not only is competitive 40K the main way to play, but also the default goal of everyone who enters the hobby. It isn’t. Tournament gamers are still far, far outnumbered by our friends playing games at home who we should want to join us. In my opinion, the attitude of competitive gamers is a greater deterrent to newer players than having achievable hobby standards is. Let’s look at an example. If you look at the LVO over the last 4 years, the paint standards have only increased, and so has the player attendance. If this concern were true, wouldn’t player attendance decrease because of the painting standard driving players away? I’ve judged the LVO championships for years (including this particular game), and no one has ever told me that unachievable hobby standards made them less likely to play – critiques boiled down to either other players’ attitudes or game balance issues.
That’s the reason I never got into Magic cards. I remember paying money to attend my first 40K event (the 3rd edition Black Crusade campaign). After paying money to be there, and having my army set up against a chaos player in my first ever game against the traitors, I was appalled at the behavior of the Magic players who came in. While over at the other end of the table resolving some rolls, I came back to find that my deployment zone and many of my models had been shoved aside to make room for two (quite smelly) Magic players’ games. After refusing to move when asked, I had to go to the store manager, who asked them to move. They did, but they took the opportunity to move some of my things and hid them around the store. I haven’t spent a dollar on Magic cards because of that experience, and I won’t. I don’t care how good the art or the gameplay is, I don’t want to waste my time with people like that. Yes, I know that “not all” Magic players are like that. I’m sure that all you experienced magic players reading this will tell me in the comments exactly how the Magic community is full of paragons of sportsmanship and hygiene, but that’s not the point. Attitude, behavior, and presentation all matter. Standards are not gatekeeping (if done properly) and enhance the experience, and even give players a goal to aim for. How is this bad?
With that out of the way, I fail to see what part of a battle-ready standard precludes players from testing out things that aren’t ready yet. You can play any game still with your unfinished unit, you just don’t get the 10 points. If you are practicing at home or against people who agree outside of events to act as if it was painted then you have no problem, either. Testing really is a non-issue. Acting as if this is unfair to enforce even at a three-round tournament level also sends a message that the players’ time means less because it’s a smaller event and that they shouldn’t be able to enjoy 40K as it was meant to be played unless they travel somewhere and want to spend a ton of money. This protestation acts as if striving for a gaming culture where people continually seek to improve all aspects of play is a bad thing that will make the game less appealing to new people.
I know better than many how life gets in the way of your hobby goals. Believe it or not, COVID 19 has been the least disruptive life event that has interrupted my hobby this year. That said if I went to a restaurant and ordered my meal and the chicken wasn’t completely cooked then I wouldn’t consider that meal finished, and I wouldn’t want to eat it. I also wouldn’t accept an excuse about it either because the chef got distracted. Let’s be clear that not finishing your army isn’t going to give someone salmonella under normal circumstances (I don’t know your life), but the comparison still makes sense in that we don’t accept incomplete things for what we invest in in the vast majority of cases, at least certainly not things that are intrinsic to the experience of that product. Like it or not, the completeness of your army is part of an experience that others invest their time and money into, particularly when there are entry fees.
The instances where we do accept a finished product (such as incomplete video games at launch that require massive patches day 1 to make the game playable) consistently cause us grief as consumers. I remember waiting for 2 years to go by to buy a video game because it took that long for patches to fix the characters’ faces so they would not turn inside out and become floating eyeballs with dentures.
Painted armies on tables with painted terrain will absolutely encourage new players and maybe even inspire them, assuming your attitude about it doesn’t discourage them.
Paint points in a tournament event that requires skill are idiotic beyond comprehension. GW shouldn’t put paint scores into my competitive games so they can sell paint at gunpoint.
(I’ve been saving this for last because it is my favorite since the person I am paraphrasing has spent tens of thousands of dollars getting an army professionally painted)
As a tournament judge, I can’t wait until I get my official GW gun that I can point at people’s heads forcing them to paint their minis or die. I’ll be the Lord Commissar of Paint, and with my trusty technicolor laspistol, I will shoot all who run away from their hobby tables and swim in the profits of my newly-purchased stock in paint companies. Surely the 10 points are worth dying for! And, of course, it must be GW paint ONLY. After all, there are no other companies that make and sell paint. Oh, wait, there are? I guess I’ll have to taste test them to be sure. I’m pretty sure my insurance covers whatever the consequences of that are…
This argument is (of course) hyperbolic and ridiculous. We’ve established before that GW gets to decide what skill in Matched Play 40K means, not you. We’ve also established that you can still play at the loss of those points, and if your skill is so great and if gameplay skill is so paramount to your perception of what winning means then your skill should certainly eclipse the need for those 10 points anyways, at least until you can drop another ten grand on getting someone skilled at painting to do it for you for whatever it is you want to be painted next. That’ll teach those tyrannical paint pushers a lesson about what having real skill means! I mean, can you hear what you sound like?
Don’t get me wrong, I don’t see a problem with commission painting your miniatures. I have some very close friends who make or supplement their living significantly because of this. Of course, they are painters of superlative skill, and many of them are extremely competent wargamers who win Best in Faction awards for both gameplay and painting skills in the ITC. You know, because it doesn’t have to be one or the other.
Forgive my sarcasm, dude. I just think that your message here is a bit disingenuous because it sounds like you are claiming some kind of victimization for having to have painted miniatures in a hobby about painted miniatures. Even worse, you are claiming some kind of tyranny exists to force you to paint “at gunpoint” when your participation in the hobby is completely voluntary to begin with. You’ve spent more money on getting models painted in the last five years than I’ve spent on the entire hobby my entire life! Who exactly is oppressing you? Forgive me if you truly are more concerned about the ‘plebs’ who are around you, but I doubt that very much.
Or is it perhaps more likely that you simply protest the game acknowledging what has been understood from its presentation right on the box and right in the rulebook for the entirety of its existence – that this is a game of painted miniatures, and you just don’t want to paint. Fair enough. You don’t have to. You just have to accept the score limitations that come from your own reticence to do so. Those of us who don’t chase the meta have understood this for a while – that sometimes doing things the way you enjoy means that you aren’t always going to be able to compete as well as others. I suggest you take this lesson to heart.
An Ongoing Conversation
Well, that was cathartic. Did you feel called out? Do you feel like I’m wrong? I’m sure you’ll let me know in the comments below.
If you found this interesting, please check out my page Captain Morgan’s Librarius. This is the space where I test these ideas in their first drafts, and also talk about all the other parts of the hobby that I enjoy from painting, community, gaming, and all the rest. My Facebook page is also the best place to converse with me about this and many other topics in 40K. I post regular hobby progress updates there, like this miniature I recently worked on:
I also have a YouTube channel for video versions of some of these articles. Likes and shares are appreciated. I hope you enjoyed this week’s read, and I’ll see you again next time!
ALSO, REMEMBER I AM STILL ACCEPTING QUESTIONS FOR DR. NAHUMCK
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An interesting discussion, but I’ll add a few things you missed out.
(1) painting scores were used at both GWGT events and NOVA aready – if you were an excellent player, but poor painter then you could never win the event! LVO had players losing unpainted models/units;
(2) some tournaments were invitation only according to your aemy painting – SN’s “No retreat” was restricted to 48 players in Gibraltar and the extremely high standard was a delight to look at / play against;
(3) with contrast / shade paints it takes very little time now to paint a model . GW stepped away from the “three colours” mode twenty years ago, but rarely do you need many more to get the job done of base-coating and shading. Many players have painted there models to a higher standard because of COVID-19 – I seem to be forever highlighting my army as it’s cheaper/easier than buying new models.
Hi! I DO AGREE that the paint controversy is overblown and that with things like washes or contrast paints (I myself am waiting for those 3rd party brand ones), getting “battle ready” shouldn’t be that hard (heck theres armies that already kind of ‘cheat’ by being easier to paint like necrons!)
HOWEVER I would argue your Video Game without color analogy is a bit flawed. And since this is the internet, people will point out flaws in your argument.
Why? A video game player doesn’t color the game, the video game artists do. (Well ok unless you’re playing something like Epic Mickey…) Yes you did already point out video game artists, but thats on the production side, not the player side.
So if warhammer was a video game (well there are already quite a few), people would already have bought colored models straight from GW! I mean probably on the same tier as prepainted board game minis (bleh!!!!)
I just felt like being devils advocate.
Yeah, I do agree that this issue is pretty overblown. It’s been a hotly debated topic in my local scene, with TOs actively voicing their distaste for it. Even some of our top-table players are condemning it.
While I do think the drama is overblown, I’m personally torn on this. The main issue for me is the wording of what GW defines as “battle ready.” Specifically, the part about your army being “fully painted.” That definition is so vague. How do you even define “fully painted”? Is it the ITC 3-color minimum or something closer to a 4 or 5-color tabletop standard? I just feel like there’s too much room for interpretation here to really consider this a hard rule for that extra 10 points.
As weird as it sounds, I kind of want GW to release an FAQ for this to clear things up. Some more structure as to what they mean by “fully painted” would be nice.
As I have always said, for RTTs? Nbd. For GT+ level events you should already have been requiring painted armies outside of niche events. It’s really not a big deal, it’s just GW saying: paint your stuff.
I think that might be the issue right there. My local scene has only ever had the painting requirement for major events. Our GTs have traditionally followed the same rules as RTTs when it comes to paint standards, and we have a separate painting prize. FYI, I’m in Arizona, so shoutouts to Masto-Don Hooson!
I’m mostly coming from a stance of being a bit conflicted on this. Last I checked, it was a controversial subject. Things might have changed since then. To be honest, with the pandemic affecting the tournament scene, I’ve had trouble keeping up with the developments. Like, are the GW rules the same as the ITC?
GW have videos showing “Battle Ready” standards and this guide for their own events https://warhammerworld.warhammer-community.com/wp-content/uploads/sites/15/2019/10/Updated-Model-Requirements.pdf
It’s NOT been “3-colour” since we stopped painting our bases goblin green!!!
I wouldn’t know what you’re talking about when it comes to “painting our bases goblin green.” I only know the paint standards of the ITC, since that was how I got into tournaments. This is the first time I’ve seen the PDF you just sent.
I’ll admit that a lot of my thoughts on this might come from ignorance of tournaments outside of the ITC. I’ll need to read up on what GW’s rules mean for the ITC, if anything. The fact that the 9th Ed missions seem to be heavily inspired by the ITC make me wonder. COVID-19 has seriously made this harder to keep track of than normal…
Oof, alright. I literally just found out that an ITC 2020 mission pack exists. Considering COVID has pretty much shut down all of the tournaments in my area, I had no idea. I didn’t check my facts. Well, this is awkward. I normally call out other people for not fact-checking, and here I am doing it.
Feel free to disregard everything I’ve said, lol! I don’t think I have any business weighing in on this now, because, damn, I’m uninformed! What the hell even is 2020!? XD
I have an issue with this however it’s going the other way?
Was it after the SoCal last year that Reese was almost vomiting with rage over “Borrow-hammer”? The next ITC pack not only said that the models had to be battle ready but that each faction within the army needed to be distinguishable by their unified paint scheme. Where’s that in these rules?
This is a pet peeve of mine. I get stick for sometimes running blue Raven Guard and sometimes blue White Scars. Fine, except those same people will one day run red Mars and the next red Razia. Or worse blue Kronos and blue Leviathan with a token placed on the base to distinguish between the two Hive Fleets.
I play competitive games with my friends to get ready for when I can attend tournaments again. I disregard the 10 points in those games because a I know that I will get them by the time I attend an event. In the meantime it’s a practice game with an army that’s a work in progress. If I lose some of those games because my friend got his army painted faster than me so be it, they aren’t the games I care about winning.
Yeah, that is what I have been saying. GW’s guidelines are actually a lot less strict than what we were already using.
I do enjoy painting and I like that painting standards are a part of the hobby. 3 colour minimum always seemed good for tournament play. This means everyone in a tournament wit a painting standard get those 10 points so it does not affect tournaments.
Where I don’t like it as much is outside of that. I remember tournaments I went to had a best overall, best general and best painted category. Some guys just focused on best painted or best general and that was fine. So for some people not to enjoy the 10 points to be scored in a regular game I think is okay.
I’ve always gone on the thought process of if you paid for and worked on your models you do what you like and don’t do what you don’t want to. Then we throw down some dice. For a player who is slow at painting to ask for permission not to be down 10 points is a place I don’t think is awesome. It’s not terrible just I understand why some people might reasonably be frustrated by it.
Very well spoken and good points all. I remember the days of the RTT’s and the paint composition scoring that was so easily abused. Thes 10pts are simple, easy and fair.
On a side note; if this video were a drinking game and I had to chug a beer every time you said the words “Las Vegas Open”, I would have died of alcohol poisoning many times over. ?
But would you have died happily with a painted army?
Just asking the important questions 😉
lol
Very good points all. For the longest time, I played with primed models because I’m a slow painter. I no longer do that. I am worling on painting at least one army. But I really want to play against another pInted army.
And yes, tournament players doing their best to abuse every rule they can turns me off more than having to paint does.
Hello,
I fully agree with the article, even I’m don’t have much time to paint. But probably if I don’t have time for the hobby I shouldn’t have it 🙂
I have a question for the author about THAT game on LVO. How is possible to have those armies in competition on LVO standard. Looks like – at least in the video – that armies are painted below any expected level. It looks like a trash box, not any battle standard. Waveserpents (Falcons ?) – grey – are they even painted? They don’t have bases, also missing turrets on all Eldar vehicles. Is it possible to have models without weapons on the table?
The next point – the army is not coherent – is a complete mix of colors and bases colors – even if they are more then one detachment – bases should be the same (more or less) – maybe not the color scheme.
Can you comment on that particular game and paining standards?
Thanks for the question. One thing I would point out is that at this time, the painting standards for LVO were not where they are now. Back then, “borrowhammer” and armies that didn’t have basing or a cohesive theme weren’t required. You could point to this game (and it’s notoriety/exposure at the event) as one of several reasons that the ITC began to further increase it’s standard for painting on armies.
I don’t want to speak too much for Reece on this point, but I do remember having conversations about that with him and the other judges both at and after the event. Each event since then has increased the standard expected of players by some increment. While some complaints have occured because of it, the vast majority of players seem to have embraced it. Consequently, the presentation of the event and people’s enjoyment of it also seem to have increased.
I remember back then it was almost taken for granted that even big events like LVO would have a painting standard and that it would drive away attendance. I’ve always maintained the opposite opinion, and I think that while more painted may not always equal more people at an event, I will say that it at the very least hasn’t driven anyone away.
The author is this is an absolute knob. The Warhammer community is mostly toxic af about their stupid paint. It does nothing to the actual game play and yet they award points in tournaments because they want to sell more paint. And it’s cool if you don’t want to play across a sea of gray armies.. but we are.talking competitive play, not a fashion show, for tournaments. If someone spends 500+ dollars fielding an army to enjoy the game but doesn’t want to paint them they shouldn’t be penalized for it.
“But it ruins the immersion of the game”… get fuk’d and go cry some more. How do you think it feels when someone hates painting but is told they have to do it to play in the tournament they wanted. So now they have to spend more money and/or time to make you gatekeeping wankers happy.
It’s a 20-year old rule – 3 colors. Doesn’t have to be Citadel paints. My $1.50 bottles do the job just as nicely as the $10 pots. Do it or play at home. Period.
Old article, wow, the author is reaaally going a long way to appear like an asshole. I hope they are not like this in real life, and this was just a very long bad-bad moment for them. Regardless of his opinion, this tone and intentionally taking bad arguments and framing people who disagree “quite badly”. If I were them, I would ask for this to be taken down, even if I were 100% in the right. This is a HOBBY DISCUSSION, and this kind of hit piece “lets shit on people I disagree with” kind of article will never look good.
That being said, I can’t help but notice two glaring flaws in his arguments:
He takes it as a given, that GW gets to decide what skill is. That is a very bad argument, because that is also pretty arbitrary. Think about stuff like traditional games (Chess, Go, etc.) or even tabletop games, like lets say Twilight Imperium. It is usually accepted, that the community gets to decide what skill is and facilitators usually just adopt to it (in fact, if you take FIDE, there has been scandals -because- titles often do not reflect skill and sometimes achived two easily…). While any kind of authority picked is ultimately arbitrary, this renders the entire counterargument(s) here moot. So yeah, this is just a plain, surface level, bad logic argument. They should just state that their preference for not actual wargaming skill being the only deciding factor. That is a valid opinion to have.
Second, it just…does not mention my main problem, and that is that this is player-policied, which encourages all kinds of dickery (trying to go after knicks and shit like that), because it does not establish -very clear- (as in, step by step complete idiot guide, yes you need that, no a picture isn’t enough if you make this a hard rule mate, and no the three color rule as far as I am aware -isn’t- offical or explained well) guideline for this, but gives a rather sizeable advantage, if you manage to accomplish some skullduggery, even if you opponents army would qualfiy if you were reasonable. And the fact that you could only counter this with calling TOs over and having them make a spot ruling (and not apply RAW, because RAI does not matter if not codified), means that there is a problem. I do -not- want anything which encourages shitty behaviour like that.
So yeah, the author is acting like an asshole with a very bad attitude, treats people who disagree like idiots, calls people out for the same type of assumption-making they do, and fails to adress what I would see as the two most important concerns.
To answer his final question, I do not feel called out because I always abide whatever rules the tournament has and I paint my dudes anyways. What I feel is distaste for the author and his approach of the subject, as well as his posturing presentation of his arguments, which fail to adress the issue.
The video game comparison is really off base. If the newest Call of Duty gave you 3 extra kills per weapon skin equipped at the start of the game it would be blasted into oblivion for the obvious cash grab it is.