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Eldar Combat Tactics in 9th Ed.

Well, well, well! 9th ed is starting to take shape, and as an Eldar player who loves combat, I’ve got some thoughts on these new rules!

Desperate Escape:

This is pretty big for janky combat armies. Sure, Tri-tipping was becoming less prevalent in the era of 3 or 4 attack Primaris Marines, but the ability for the enemy to slip out of any tri-tip for 2cp is pretty big, especially with the looming return of Imperial guard (Which means Squishy guardsmen to wrap) and how powerful Admech have become (squishy rangers to wrap.) The solution for this isn’t too complicated; we’ll just have to wrap multiple units so we aren’t exposed to nasty enemy shooting. But, still, it’s a new wrinkle to iron out.

Changes to overwatch and fly:

No overwatch rules! Well, at least limited overwatch. This really cranks up the importance of Humbling Cruelty Death Jesters and Silent Shroud units to take away overwatch from scary units like Centurions and at least one Riptide. Furthermore, with fly no longer granting so many blessings we should be tagging them! To this end, I’m looking hard at a 20 man Guardian unit. Sure, blast will affect them, but they will be invaluable for launching a multi charge into several units to force them to shoot the Guardians. Slap them with Protect, Fortune, and then Celestial Shield, and I think we’ll have winner!

Changes to characters:

This is perhaps the most significant change. No more holding backfield and mid-board objectives with your characters while your close combat units tri-tip your opponent’s army and render your squishy elf heroes un-shootable. This will necessitate tougher backfield units to hold objectives (Maybe Wraithlords with Aeldari Missile Launchers?) and a new playstyle we’ll all have to figure out in playtesting. How exciting!

List Idea:

This list clocks in at 1800 points; I am cutting a fair few points off the top in preparation for points changes. Here we go!

Headstrong/Superior Shurikens Battalion

Headstrong/Hunters of Ancient Relics Spearhead

So, we’ve got some strong units in here, and enough buff characters to keep them alive, deadly and fast. I think the Avatar of Khaine will be a real winner in 9th ed, depending on points of course. He isn’t as easy to kill if he’s on his own, and now that morale is significantly scarier he’ll be very useful to keep my big squads alive. And, with tanks and monsters poised to be popular, he’ll be nice to have around for murdering big scary models. 

I’m not sure if Wraithblades will be incredibly useful, but they sure are tough and will protect characters, and the smaller board will do them some serious favors considering how slow they are. That’s why I value headstrong and combined with Ghostwalk on them. +3 to charge is legit!

Wraithlords are solid, tough models and the missile launchers aren’t bad for launching shots downfield. I think that Expert Crafters will be useful for them, so I may have to give my detachment attributes some thought.

Finally, my Warlord Farseer will either take the ignore overwatch trait for key combat scenarios, or the extra reroll of a psychic power.

I think this is an interesting list idea, and one I’m keen to try. Not to mention all of these models are going to look badass on the board!

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