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Faction Focus: Adeptus Mechanicus

The Warhammer-community team brings us info on how AdMech will play in 9th ed 40k!

In this latest Faction Focus, we’re heading over to the Red Planet to learn what secrets the Tech Adepts of Mars have in store for their Skitarii legions in the new edition of Warhammer 40,000. The Omnissiah has also graced us with knowledge siphoned from the mind of playtester Andrew Gonyo to aid in this noble cause. We’ve translated their binharic code and this is what we’ve discovered…

Who Are They?

The Adeptus Mechanicus is one of the most powerful organisations in the Imperium, for it is they who arm Mankind’s numberless armies and forge the great battleships that bear them across the stars. The Cult Mechanicus represents the vast and indomitable military wing of the Adeptus Mechanicus itself. They roam the battlefields of the 41st Millennium on an endless quest in search of forbidden archeotech and Standard Template Constructs – priceless relics from the Dark Age of Technology – to recover the long-lost knowledge they once possessed.

How They Play in the New Edition

Elite playtester and tournament veteran Andrew Gonyo returns to us once more, this time in his guise as Skitarii Tribune, to advise us on getting the most from the Cult Mechanicus on the battlefield. Focus your ocular augmetics and prepare to visually download the following data…

Andrew: The Adeptus Mechanicus have a lot to look forward to in the new edition. The most striking improvements will be found in the changes to how Vehicles – for the Adeptus Mechanicus can field quite a few – interact with enemies while engaged in combat. Whereas before, their Vehicles could be bogged down in combat, the ability for them to fire at point-blank range opens up a lot more options to the Adeptus Mechanicus forces, as they’ll be able to sweep enemies clear in short order.

Secondly, in the matched play environment in particular, we saw a lot of forces struggling with a lack of units that could be deployed in a flexible fashion. In fact, it made some players feel like they needed to bring allied forces to keep up, or maybe add in Stygies or Lucius Detachments for their alternate deployment Stratagems. Some players just avoided certain unit types that lacked viable delivery methods in their entirety. The upcoming changes to how Strategic Reserves work will breathe new life into a lot of Adeptus Mechanicus units.

The change in board size presents a new challenge for armies that traditionally relied on making the most of the distance between armies to allow their shooting to take its toll. The change in size isn’t drastic, but it does tighten up the play space, forcing the action and engagement to make the game a bit more fast-paced and interesting. For some players, this may initially lead to a feeling of being overwhelmed by more assault-oriented forces a bit sooner than they would have liked – no more hiding in a corner lobbing shots all game. 

However, the Adeptus Mechanicus has the tools at its disposal to overcome this – Vehicles firing on enemies within engagement range and a new Core Stratagem to allow a trapped unit to break free. There are also some previously less-seen units like Kataphron Breachers and Fulgurite Electro-Priests waiting to make a comeback and defend your lines.

One of the great things about the Adeptus Mechanicus army is that, beyond Skitarii troops, I generally don’t feel like they have any “required” or “auto-include” units. Depending on the type of force I want to field, most of my units will serve their purpose, and I can easily swap between them.

Key Units

The Adeptus Mechanicus certainly have devastating potential in the new edition, but which units and army builds will form the backbone of armies of the Omnissiah moving forward? Thankfully for you budding Tech-Priests out there, Andrew has been giving that some thought, too…

Kataphron Battle Servitors

Andrew: There are a couple of different builds I’m looking forward to exploring with my Adeptus Mechanicus army. The first is a Kataphron-centric force – Engine War gave them some amazing new boosts, and I’m excited to give them a go on the tabletop. Increases to their durability and boosts to their shooting (such as with the Learnings of the Genetor Warlord Trait) have increased their effectiveness. They make an excellent defensive unit to hold your midfield line and give your heavier firepower units, like Kastelan Robots, Skorpius Disintegrators, and Onager Dunecrawlers, time to shine.

I’m a big fan of the Kataphron Breachers in particular. They’re excellent all-around units – durable, decent in combat, solid at shooting – and they fulfil the midfield jack of all trades role that I like to include in my forces. Units like that are great ways to control the pace of the game and let other flashier units shine.

Skitarii and Skorpius Duneriders

Andrew: The second build, which is my next main hobby project, focuses on lots of small units of Skitarii loaded up in Skorpius Duneriders, backed up by a mixture of harassing units of Corpuscarii Electro-Priests and Sicarian Infiltrators. I think this army will also be a great place for me to try out some of the cool new Serberys Raiders and Sulphurhounds, as well as Pteraxii Sterylizors and Skystalkers to support the main Skitarii thrust. One of the best things about the Duneriders is that, even when one is destroyed, your precious Skitarii cargo will emerge unscathed!

Thanks, Andrew! Do you already lead a Skitarii legion of the Cult Mechanicus in service of the Omnissiah, or are you about to pledge your allegiance to the Machine-God for the first time? Let us know what your plans are for the new edition on the Warhammer 40,000 Facebook pageInstagram and on Twitter using #New40K.

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