G-dubs brings us more 9th ed 40k news!
In our first instalment yesterday, we learned that one of the playtesters’ favourite additions to the new edition is the new Crusade system. Today, we’re revealing more about these innovative campaign rules, so prepare to join the crusade!
What is a Crusade Campaign?
If you like the idea of building an army up from scratch, then developing and adding to it over the course of multiple linked battles, you’re gonna love playing Crusade campaigns. From humble beginnings, your army will grow in size and strength as you spend resources you’ve earned on adding reinforcements while your units unlock new skills from their hard-won experience in battle.
Over the course of a campaign, your Crusade force will forge its own narrative, winning glory and earning enmities with each fresh victory and defeat. Heroes will rise from among your ranks, earning great renown or the honour of bearing mighty relics – maybe even ancient archeotech wargear – into battle…
Meanwhile, others may succumb to their grievous injuries, becoming pale shadows of their former selves as ill fate takes its toll on their war-ravaged bodies.
What’s more, you’re not even limited to your local gaming group – you can use your Crusade force in any games you choose to play, be they friendlies against your regular opponents or competitive matches against hardened tournament veterans. In essence, provided you’re using the Crusade rules and your opponent is happy to have a game, every battle counts!**
Getting Started
To take part in a Crusade campaign, you first need to create an Order of Battle – a list of units drawn from one of seven factions (Imperium, Chaos, Aeldari, Tyranids, Orks, Necrons, T’au Empire) with a maximum Power Rating of 50.* This is your Crusade force’s initial Supply Limit, from which you can choose an army list to field in each battle. Your Supply Limit can grow in size as you gain resources over the course of the campaign, enabling you to gradually recruit new units to strengthen the existing pool at your disposal.
Each unit has its own Crusade card to keep track of its progress, experience, upgrades and bonuses, as well as any Battle Scars they’ve picked up along the way. As the campaign continues, your Characters and units will become increasingly defined by the battles they’ve fought in and the narrative you’ve created for them, making it an entirely different gaming experience. As if that wasn’t already awesome enough, each new codex released in the future will include a wealth of additional, thematic options for that army specifically for Crusade campaigns for even more narrative-driven punch. We’re as excited as a Tech-Priest who’s just discovered a long-lost STC!
If you’re looking to join the crusade, grab yourself a Start Collecting! set today and get them ready for a whole new campaign experience! We’ll be back tomorrow with another look at the changes in the new edition, this time on the future of matched play, so we’ll see you then!
* As a campaign system for narrative play, Crusade uses Power Ratings instead of points values.
** All your opponent will need to do is quickly calculate the Power Rating of their matched play army, and then you simply complete a Crusade mission! Any difference in your army’s respective Crusade scores (your opponent’s score would be zero as it’s not a Crusade army) will accrue them some bonuses to help balance things out.
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!
I really love this. The idea that you can continue your story even against people that just want a pick-up game is AWESOME. That’ll be the best part of this system for sure!
Yeah, this is for sure one of the coolest parts about the edition!
Three months from now, someone somewhere on earth, will ask another dude « hey, btw, have you tried crusade rules ? ». The other dude will answer « what, extra rules ? No way bruh, the game has plenty of rules and book keeping as is ! ». And both will agree on that. Perhaps if new codex insist on crusade stuff it will provide a reminder and push enoug people to try it, but I just don’t see Crusade becoming a thing
I hope this means they did an overhaul on power level, I see they are calling it Power Rating now. There were some problems with some armies had units with a ton of options, options that could double their point cost but power level stayed the same and some armies that don’t have any options and are stuck as the same power level as those with more powerful ‘free’ options.
Crossing my fingers that is the case trying to tech kids the game is hard when you want to have it be simple like Power level games but even the 10 year olds load up their first dudes up with everything and if his friends was trying out an army with no options there was always a feel badzy .
I think power level works with the AoS design philosophy that’s also becoming the norm with new 40k releases, namely units have one role and one to (rarely) 3 loadout options, all of which have roughly the same value. But that just doesn’t work with units like Carnifexes, Veteran Squads and Crisis Suits where there’s literally hundreds of possible combinations of wildly varrying efficiency and point costs (even though they tend to just pack the most optimal variant).
I do wonder how this will be balanced tho, if your playing a pick-up game with a campaign hardened army that has alot of bonuses against someone…how do you adjust for that?
Really?
I think the problem will, if anything, be the reverse.
Crusade player has a cool battle scar on his Captain that gives I’m an extra attack vs. his Eldar Nemesis, his Landraider has +2 move from an AdMech favor and that sergeant an extra Relic Pistol from the recent store campaign.
Tourney player get‘s an extra 3 CP for his cut-throat Possessed Bomb or Tau Army or so.
Good luck.
Similar rules in older editions cost points I think, it usually ended up like “toys over boys” so wasn’t ideal outside narrative.