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It makes Greater Daemons playable. So buy it.
I admire your single-mindedness of purpose, haha =P
i Will take more advantage of It that rvd1ofakind, since in addition to deamons I also own Knights (used as Chaos or Imperial)
Well, in addition to charging CP to get things that really should have been the types of buffs GDs had in the first place, GW decided to screw players even on that with the Daemonic Jealousy rule for matched play. ??? Because god forbid that you give them a real boost they can use multiple times, for units that have needed multiple rounds of heavy points cuts and a datasheet replacement to even get looked at.
It doesn’t feel good to spend CP to get a Keeper of Secrets to a 4++ when a Hive Tyrant, Nemesis Dreadknight, Avatar of Khaine, and the Yncarne, are in the corner waving from the land of Monsterous Creatures with a 4++.
I agree. It’s especially frustrating that they would go out of their way to punish people for trying to take multiple of the same Greater Daemons even though Daemons STILL don’t have detachment-wide benefits/chapter tactics and instead get pushed into taking mono-God detachments to even get the minor locus benefits.
I am trying to find some positives with this.
Greater Daemons are BETTER. I think us wanting to take the same power x3 just highlights some unit deficiencies with the Greater Daemons.
The stratagems are lacking is probably the best way of describing it.
My concern is with GK being in vogue again is that it is a really bad and unfun matchup for Chaos Daemons. I was hoping Engine War was going to give Chaos Daemons some more anti-Grey Knight protection.
On top of the fact that you can’t intentionally select any Exalted trait more than once, I also just noticed that you can’t ever take more than ONE of any of the 12 new Exalted relics, and even then only if your warlord is of that Chaos God.
I wonder if GW could possibly have packed more special middle fingers into this release for Daemons players? All these restrictions make you think GW is handing Daemons players nuclear weapons that need to be carefully curtailed, instead of CP-costing upgrades to otherwise historically underwhelming units.
I do wonder if that will be something they look into when doing to the 9th codexs. If a player has to spend x number of command points to make a unit work then perhaps the unit needs looking at. A good example I think is ravenwing and as you pointed out now the greater deamons. I wouldn’t be surprised if at least on some units the strategems commonly used on them or introduced in psychic awakening get incorporated into their data sheet. Especially if CP farming is no longer a thing.
The flip side is something like the smash captain who you would probably leave as is.
BTW, playble doesn’t mean competitive. I mean that you when you bring them – they SHOULD do something as before it was almost a guarantee that they do nothing (apart from the 4 KoS list and maybe the super LoC).
Also I wrote that before seeing the matched play restriction leak…
Rvd – Chaos Daemons badly needed updates and improvements across the board and here is what the supplement delivered instead:
– Adds Exalted upgrade to give Greater Daemons a long-needed boost, except it costs 1 CP to pick only 1 upgrade and you can never pick the same upgrade more than once in matched play (and can’t give it to named characters).
– Adds 12 new relics, except you can only ever have 1(!) of them in the army, it’s only for an Exalted Greater Daemon, and only if your warlord is of the same Chaos god. One!
– Adds new stratagems, but almost all of them are terrible.
– Does not add any new army-wide rules, still only loci (which force your whole detachment to be mono-God).
– No new datasheets except those already released elsewhere previously.
– No new warlord traits.
– No new psychic powers, not even to help out with the infamously bad Tzeentch powers.
In other words, same old lazy third-rate treatment from the GW Design Studio that Chaos Daemon players have been used to for all of 8th Ed.
I guess we can’t all be Space Marines.
I’ve already read this on FB 🙂 quality post
Those Flyers are insane.
Stygies replacing Alaitoc they are -2 to hit and turn twice, but come at T7 like a heavy Marine Flyer, can hover and come with an in-built Iron Stone that follows them everywhere, not to mention cover / re-rolls as needed through canticles and AdMech repairs.
I hope 9th comes quickly, but people thought Craftworld / pre-Nerf Iron Hands Flyer lists were obnoxious to play against are in for a treat otherwise, lol.