Hey everyone! Adam, from TFG Radio, here to wax poetic about the game we, or at least me, love.
Well it was the announcement everyone expected for a while now. We are moving to a new edition. There are a lot of questions on what this will entail and how that will affect all the armies, especially my own. With the limited information we have there is a lot of speculation about what is going to happen with the rules to the game. I know for a lot of you this is the first time that you are transitioning to a new edition. For me this is the eighth time that I am going through this, some more extreme than others. We won’t really know the complete changes for a little while now. Just to give some perspective here are a few changes that occurred in those previous transitions and had people rage quit.
2nd Edition to 3rd Edition
I really got into the game at the tale end of 2nd edition. I had my chaos army but I had all the army books. Towards the end of 2nd edition Games Workshop had released the Sisters of Battle codex. It is a codex people still talk about today and many times compare to each codex that is released. A few months later, I want to say six, Games Workshop released 3rd edition. In this new edition they reset all the codexes, similar to 8th edition, and all the previous codexes, including the latest sisters codex, invalid. They were replaced by a black pamphlet. It left many players, especially sisters players, upset at this. This is also the moment they got rid of the Squats and created a long running new codex joke for the next 20+ years.
4th Edition to 5th Edition
During 3rd and 4th edition I ran a mixed Black Legion army. It had some shooting but it was really an assault summoning army. I had units that pushed forward that would then summon various daemon units that would then assault my opponent’s units. This was highly effective and brought about many victories. There was a Chapter Approved that had “Trial Assault Rules” that they wanted us to try and give feedback. When 5th edition dropped there was a big change in the way assault and close combat worked. Before 5th edition, you could consolidate into another unit and lock someone into combat and your opponent was unable to fallback out of comeback. 5th edition removed this benefit so that you were not able to do that anymore. This made it difficult for assault armies to be viable and it turned into a shooting meta. This is the edition of Leaf Blower Imperial Guard, Space Wolf Missile Spam, and Grey Knights. Although probably the most solid edition, mainly early on, it is not one of my favorites.
7th Edition to 8th Edition
The most recent edition has a lot of similarities with the transition from 2nd to 3rd edition. It is a completely new and different core rule set. One of the things that changed was the removal of templates. Now the reason was justified, as it help remove a lot of the arguments that would result from placing templates. Unfortunately it really hit those 3rd party template providers if they were not prepared for the change over. It also left people with a set of templates that were only usable in Horus Heresy. Many people did leave the game due to this and other issues but I think we have more people playing than leaving.
That’s all for this week. Let us know what editions you had issues with in the comments section below. Don’t forget to visit our Facebook, Twitch, and Patreon pages to stay up to date on what we’re up to and when episodes drop!
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You forgot that changing from “Dark Vengance” to “Dark Imperium” GW also got rid of scatter dice and vehicle facings. With the end of templates that meant many fewer arguments.
Who cares about 3rd parties using GWs IP without a license ? And the templates can be used for a range of the games and also makes handy bases for models or flames.