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Fantasy Fisticuffs: Competitive Age of Sigmar (And Why You Should Try It)

With serious competitive Age of Sigmar growing quickly, we take a look at the game, its growing popularity, and what makes it worth playing.

It isn’t a secret to readers of my articles, that I love competitive table-top wargaming, but also approach it with the belief that it can be rewarding to more than just those who chase the top-table exclusively, with a revolving door of armies.  It is with that in mind that I have to say I just love Age of Sigmar as a serious, competitive, system. Sure it has its boogymen armies (more of those later), but it also has a shockingly diverse meta beyond those outliers, and those armies offer something really special… uniqueness.

Before we dive more deeply though, allow me an ultra-condensed timeline of Age of Sigmar.  At launch, AoS was table-top’s wild west… a lawless place without points, with rules that would give buffs to players with the most glorious mustache (no, that isn’t a joke).  I recall being laughed out of a venue when I offered to run a comp’d event, and while fun over a few drinks with friends, to say it was a non-factor competitively, would not be an understatement.

The release of the General’s Handbook (now a yearly place to address rebalances, shore up mission quality, etc) rescued the game by adding points, and slowly working to remove sheer comedy based rules.

The one that (really) started it all

Flash-forward further still, and we are now three battletomes (read: codex for our 40k readers) away from a FULLY updated 2nd Edition.  With other additions in the form of Endless Spells, faction terrain, and more, Age of Sigmar has matured and evolved into a rock-solid game both familiar and unique to 40k.

The result is a game that took some time for tournament organizers to notice.  I can’t begrudge anyone for not keeping up with a game that didn’t necessarily make the best of first impressions, but word of mouth has a way of getting around.  2019 feels as if it has been the critical-mass year for the competitive scene, however. More than 75 ranked, GT or larger events have been held this year, around the world!  That number has grown year-over-year, and is helped in large part by an incredibly dedicated, fanbase, that in my experience is among the most fun groups of gamers I have interacted with.

So what is it about Age of Sigmar that makes it more than Warhammer 40k’s high-fantasy cousin?  Some of those answers are obvious, and others are surprisingly subtle. I will be devoting articles in the near future to elaborate on these next points in greater detail, but here are some broad strokes.

The Plague Cycle represented by a tangible wheel

Now, before I wind down this brief introduction to competitive AoS, I have to address an entirely valid sticking point.  It would be naive to suggest the game’s balance is perfect. Arguably, the game’s greatest strength, its wildly diverse mechanics from one army to the next, can also be its weakness at times.  If every game aspires to a 50% win-rate for every single faction, it becomes obvious that the Hedonites of Slaanesh sitting on a 76% win-rate is well outside of acceptable. That said, the twice a year rebalance passes the game receives have generally fixed the extreme cases of imbalance, and mercifully problems at this level have been rare.  To their further credit, that vast majority of the armies are sitting at +/- 5% of 50% which actually speaks to very solid balance beyond a couple of books.

One last point, regarding balance, and something unique that I have observed in the AoS community.  I have noticed that hardcore fans recognize any army at a GT capable of going 4/1 as being solid, and this mentality really comes across as the healthiest of competitive mind-sets.  There can only ever be one winner at an event, but, as I always profess as a believer in semi-hardcore competition, there can be many people that do well while taking whatever it is that they love.  For what it is worth, in 2019, nearly every single army has had at least one 4/1 GT showing.

If you are still reading this, I want to thank you for indulging me in my Competitive AoS primer.  If you had been on the fence, or curious, I hope I have piqued your interest in maybe taking your AoS experience to a next level.  I authentically, gleefully, love a game system where you can fall in love with really specific models, or a really oddball mechanics, but also have the confidence that you may be able to put in a good tournament showing as well.

Starting next week we will begin taking deep, looks at specific armies competitive play, as well as general ways to elevate your skills and make the most of the places where 40k and AoS differ.  I have a whole lot of armies to get through, but if you would like to see anything in particular, drop a comment below and I will see what I can do.

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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