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Aeronautica Imperialis vs. X-Wing : an In-depth Comparison

Aeronautica Imperialis vs. X-Wing : an in-depth comparison


When you feel like having your miniature space ships shoot at each other, which system will you take off the shelf?

Instead of breaking down how to play the game, which was already covered nicely here by Mathew W., I wanted to offer a more in-depth comparison against the long-running overlord of ship-to-ship combat miniature games, Fantasy Flight’s X-Wing. The comparison seems inevitable, so I don’t think I’m going out on a limb in saying that at least some of GW’s motivation in re-releasing Aeronautica Imperialis is to capitalize on X-Wing’s popularity and hope to siphon away some of those customers. The systems are similar, both being somewhat derivative of Wings of Glory, but why should you choose to play one game over the other?

First, I’ll give you my overall opinion of the game itself and a recommendation as to whether or not it’s a game for you. Then I’ll get into the weeds a little bit with both systems, and offer a side by side comparison of their differences. I’m intending for readers of this article to have some experience and familiarity playing the X-Wing system, but it’s not a requirement.

Overall Comparison

The overall takeaway I have from playing Aeronautica Imperialis is that it is, at this current time, an incomplete game system. The range is still very limited (just Orks and Astra Militarum), and several of the rules in the books are still under-utilized and might never come up in your current games. As of now, this is still just a skeleton of a system that needs to be expanded upon. If GW keeps supporting the game, I do think it has a lot of promise to offer something fun and different from X-wing, set in the 40K universe.

It’s important to keep that caveat in mind when making an overall judgment right now comparing it to X-Wing, which is in its second edition and has had years and a large dedicated fanbase to help refine its system and fully flesh out the game with hundreds of pilots, upgrades, ships, weapons, etc. So while an overall comparison of the current full game experiences would thus be unfair, I’m going to mostly concentrate instead on what is fair to look at: the structure of the system itself.

Differences

I’ll outline what I see as the biggest differences between the two systems, and I will group these loosely into categories of what I feel are PROS of Imperialis, CONS of Imperialis, or NEUTRAL differences. However, my preferences may be very different from yours, so you may see some of the CONS as a positive or vice versa. That’s great! I am coming at this as someone who has played a lot of X-Wing, and I feel that it’s one of the tightest and best sets of rules out there – I am a fan. It has its issues, like any game, but I think there are good reasons it’s so popular. So, the fact that I’ve already found so many PROS with AI is a promising outlook for its future.

PROS

NEUTRAL

CONS

There’s one major area where the X-Wing system is better than Aeronautica Imperialis system, and that could encompass the entire article by itself. So, I’ve listed it at the end of this section. I’ll first describe the other minor notes where AI falls short compared to X-Wing:

Starter Set

The Aeronautica Imperialis starter set, Wings of Vengeance, has gotten a lukewarm reception and some criticism since it hit the shelves over the Fall. I would say those criticisms are justified, as I think the Wings of Vengeance is maybe the oddest product release from GW I’ve seen in a long time – and that has nothing to do with the quality of the game itself! I would recommend not buying the starter set – especially if you think you will like Aeronautica Imperialis! The central problem with the Wings of Vengeance starter kit is that it comes with components that are already obsolete and that don’t do a great job of showing off the full game. It has a cheap paper map that is too small and will slide around on the tabletop. It comes with a rulebook that doesn’t cover all of the rules. If you’re like me and you enjoy the game and will keep playing, you will end up wanting to buy the Rynn’s World Area of Engagement map, and the Rynn’s world expanded rulebook (also, optionally, the Ace Pilot Cards, Ground Defense models, and other supplements that are sold separately) regardless. After buying those better supplements, my starter kit map and rulebook now sit unused – this has the effect of feeling like GW pulled one over on me.

The models themselves are fantastic, but there’s no savings in buying them in the starter kit rather than buying them separately (you get more of each plane when buying the individual boxes). If you are someone who’s only interest in AI at the moment is holding out hope that the models will be used in future Adeptus Titanicus releases or even the full-blown Epic re-release (fingers crossed) – again, just buy the planes separately.  I’d only recommend buying the Wings of Vengeance starter kit if you just wanted to paint the 9 ships included, and not spend much time playing the game. However, I can certainly recommend playing the game of Aeronautica Imperialis!

My recommendation is that if you’re interested in playing Aeronautica Imperialis right now, pass on the starter kit and instead get the Rynn’s World Campaign Book, the Rynn’s World Area of Engagement map, and the individual boxes of aircraft. Salt and pepper to taste with Ground Assets and Ace Pilot Cards as desired.

So which system is better?

Ultimately, which system is better is up to you of course! All in all we really enjoyed this game and have plans to play again soon. I’m having a good time painting up the starter set and will post a guide for that shortly. I hope that GW continues to support the game and releases ships for all factions, and continues to evolve the game into the areas that set it apart from X-Wing. The core AI system definitely flexes more of its muscles when you play the missions, which is something X-Wing cannot match. For a straight-up dogfight, X-Wing’s refined and balanced system is still superior. Given continued playtesting, fanbase feedback, and expansions, though, I’d be excited to revisit how Aeronautica Imperialis stacks up to X-Wing at a later date.

I hope you found this article useful and it helped your decision in some way on whether or not to take the plunge into Aeronautica Imperialis.

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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