Chapter Tactics is a 40k podcast which focuses on promoting better tactical play and situational awareness across all variations of the game. Today Peteypab and the gang take a wild ride through competitive 40k’s history, and honor a fallen comrade. This one’s for Geoff.
Incontrol
Show Notes:
- Head on over to 40kstats.com for more faction stats for all major ITC tournaments!
- Support us on Patreon this month and get a chance to receive random stuff from us!
- Click here for a link for information on downloading best coast pairings app where you can find lists for most of the events I mention.
- Check out the last episode of Chapter Tactics here. Or, click here for a link to a full archive of all of our episodes.
- Commercial music by: www.bensound.com
- Intro by: Justin Mahar
Rest Easy Geoff.
I miss you so much buddy.
As do I.
First off, RIP Geoff. Though we only got to play one game against each other, it was a memorable one. Hard to believe we’ll never get that rematch.
In terms of what can be done to improve the times of the games, I’d like to suggest that the real question should be what can be done to improve the entertainment value of the streamed product. Not saying that the streamed games are bad but they can be difficult to follow and hard to understand the current state of game. To help with this, I’d recommend having a spare TO be assigned as dedicated “Scorekeeper” during the stream game (separate from a dedicated rules judge). This person would be watching the game closely and keeping the stream organizer (and even the players) up to date on things like points scored, units killed in the round, objectives held, command points, time left, etc. This information can then be updated and displayed on the stream so that viewers stay informed on the current state of the game (similar how televised sports or Esports have stats constantly being updated on the screen). This also simplifies things for the players on stream who currently have to worry about both playing their game and trying to win but also giving an entertaining game and catching mistakes and representing the hobby well. With less time and brainpower needed to be spent on record keeping, the players will also likely be able to play a faster game as well.