Blast your foes apart with the Primaris Repulsor Executioner and Skorpius Disintegrator and get your Adeptus Mechanicus infantry to battle in the Skorpius Dunerider! We take a look at these three new vehicles for the Imperium – all available to pre-order next weekend.
This article was originally published on the Warhammer-community site.
Primaris Repulsor Executioner
If you thought the standard Repulsor was covered in guns, you haven’t seen anything yet! The Repulsor Executioner is a full-on battle tank – a Heavy Support choice that exchanges some of a Repulsor’s normal transport capacity for a murderously powerful turret weapon. If you want to obliterate armoured targets, equip your Executioner with a heavy laser destroyer, which is essentially a gigantic souped-up lascannon!
Alternatively, if you want a more flexible (but still hard-hitting) primary weapon, go with the macro plasma incinerator.
Those weapons hit hard enough as it is, but if you really want to pour on the pain, you can use its Aquilon Optics to fire them twice!
That’s not even all – the Executioner is coated with secondary weapon systems that complement its main gun nicely. It’s fair to say that, with a Repulsor Executioner in your army, your opponents will soon learn to fear your Shooting phase!
Skorpius Dunerider
Designed to carry up to 10 infantry models, the Skorpius Dunerider is a Dedicated Transport vehicle for your Adeptus Mechanicus army. With a Move characteristic of 12”, Duneriders enable you to swiftly get your close-range specialists – such as units of Sicarians or Electro-Priests – into positions to threaten the enemy lines.
The Dunerider also has some infantry-shredding firepower in the form of two cognis heavy stubbers and a twin cognis heavy stubber. What’s more, its Hover Platform ability ensures that you’ll be firing on the move with maximum effect.
Skorpius Disintegrator
If it’s mobile firepower you’re after, you’ll want the Skorpius Disintegrator instead. In addition to a trio of cognis heavy stubbers, it comes with a prow-mounted disruptor missile launcher that packs a considerable (and highly explosive) wallop.
The Disintegrator’s primary weapon comes in the form of a ferrumite cannon, which is an excellent option for blasting chunks from enemy vehicles, monsters or elite, multi-Wound infantry.
If you like, you can swap this weapon out for a belleros energy cannon. It may not quite match the hitting power of the ferrumite cannon, but it more than makes up for it with an increased rate of fire and even the ability to target units it can’t see!
The Skorpius Disintegrator’s enclosed hull also provides it with an extra point of Toughness over the Dunerider, adding to its durability and making it a great option for a Heavy Support choice.
You won’t have long to wait to get your hands on these awesome new vehicles – they’re up for pre-order on Saturday 29th June (Warhammer Day!), along with Warhammer 40,000: Apocalypse and a host of other releases and money-saving Detachments. Check out our preview article to see what you can look forward to.
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!
Those look pretty cool. Primaris can def use another decent Anti-Tank option, and the Skorpius looks useful (in various ways) in all its possible configurations.
Yeah, lol, double shooting that main weapon sounds pretty legit.
As always it all depends on the points.
If that Repulsor will cost 300+ points, which is likely, it will probably not see a lot of play.
I guess 3 executiones + Gman will hit the tables a couple of times anyway. Let’s hope the Executioner has at least 6 man transport capacity (Primaris Razorback anyone?).
At least Fly solves the Land Raider problem, so it’s something that can be fixed with CA Points adjustments, rather than something that just plain doesn’t work.
I’m kind of weirded out by this – Primaris hover tanks get the Hover Platform special rule, while certain armies that have been using hover technology for longer than since primates even evolved still have to make do with the move and shoot penalty? Some Aeldari units, like the Falcon could REALLY use this ability.
Not arguing your overall point, but it’s the AdMech Skorpius that has Hover Platform, not the new Repulsor.
That just raises further questions
The new repulsor has “power of the machine spirit” which also allows them to ignore the penalty for moving. Because some lobotomized servitor is more effective than the soul of a thousands of years old eldar hero….
Why is that? They’ve supposedly always had this hover technology, it’s a remnant of the technology that humans had during the Dark Age of Technology. Back then, humans were pretty damn advanced.
Also, the Skorpius won’t be having the fly keyword like any Aeldari or Tau vehicle. A Falcon isn’t hovering, it’s flying feet off the ground. Perhaps being so close to the ground allows the hovering Skorpius to be more smooth & stable in some way.
Sure, the original Repulsor has Power of the Machine Spirit to give it a similar rule, but we don’t know that the Repulsor Executioner will have the same ability, though it probably will. Even so, that’s justified by some Machine Spirit stuff that the Aeldari & Tau don’t have.
Also, perhaps you didn’t notice, but the Aeldari vehicles are 1.60x faster than the Repulsor chassis and 1.33x faster than the Skorpius chassis. Perhaps their higher acceleration & top speed cause aiming to be more difficult with these vehicles compared to the Repulsor & Scorpius, which are big and lumbering.
There are plenty of reasons that make sense as to why the Repulsor & Skorpius get these rules and Devilfish, Falcons, Hammerheads, Raiders, Wave Serpents, etc. do not get this rule.
So obviously are discussion here is not going to change anything but…
I’m not saying the Executioner shouldn’t have POTMS, I just wish that game play wise Eldar tanks were better at moving and shooting than other races rather than worse. I think if fits the fluff better if the Eldar are a mobile force.
I think the skorpius will have the “fly” keyword as other move “hovery” tanks like the Hammerhead do as well. Tau also have a special system which allows them to ignore moving and firing heavy weapons, and my understanding is that this is built into the Hammerhead which is why it has a better BS than all other Tau units.
TLDR: Please GW make the Falcon even “ok”
Yeah, I am 100% on board with you there.