Big, stompy robots; ever since the edition began, way back when we were still just little bitty babbies playing with the indices, Knights have been a boogeyman for players of all sorts, and following their codex release they have been a legitimate competitor on the tournament scene. But what is it that makes Knights so strong?
In this episode, we go over the basics of a Knight army- be it pure Knights or the much more common mixed version that includes support from other Imperial factions. We talk about their options and stratagems that you should be aware of as well as some of the most common variants you’ll see and why people run them.
More importantly, though, we talk about the weaknesses of the Knight list and how you can prepare yourself to beat them, focusing especially on their performance in ITC missions. From keeping pace with them on the primary to taking advantage of their tendency to bleed secondary points, we discuss the ways in which you can easily out-score a Knight army and even look to methods to wipe them off the table entirely if the situation permits. Being a hundred feet tall has its advantages, but it does make it miiiiiiiiiighty difficult to reach all the way down to the ground and tag Home Base, after all.
Episode Music: Dankmus
Icon Artist: Rylan Woodrow
Our Patreon: In the Finest Hour
Website: https://www.inthefinesthour.com/
Directed by: Sean Morgan
Edited by: Shaylynn Allen
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