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Post-Chapter Appproved 2018- The Hornet

One of the unholy terror’s of 7th edition has become something of an obscurity in 8th. With points reductions it has become much more interesting, but is it worth it? Lets discuss after the jump. For more great list ideas and tactics, articles, check out the Tactics Corner.

 

 

So in 7th edition the Hornet was a nightmare. Taken in squadrons they would usually arrive out of reserves and just annihilate everything in their path. Those days are thankfully gone because it was ridiculous.

The Hornet in 8th ed. is a Movement 16, BS 3+, T6 gun platform. It also has a handy little rule where if it Advances opponents are -1 to hit. It can pick and mix the following weapons

So in my opinion its really a two choice thing Shuriken Cannons for cheeky harassing tactics, or Pulse Lasers for backfield fire support. In a harassing role with Shuriken Cannons it can take advantage of its ridiculous 16″ + Advance movement to zip around being a nuisance and perhaps even assaulting units later in the game. I dont find this all that appealing though for the reasons I stated above. The Shuriken Cannon is a middling weapon IMO and if I want to make a real impact I’d have to take multiple Hornets with this build.  For just 2 Hornets with Vectored Engines you are spending around 180pts to do so is just not worth it for me. We are talking 5 man Reaper squads at that point but hey if you have a plan and want to its certainly an elusive unit that you can get some mileage out of, but to me its not really that attractive of a choice.

The Pulse Laser, backfield fire support role is the one that I go for and I’ve had very good success with in games since Chapter Approved. The Str 6 is a bit awkward especially for those used to 7th edition Hornets, but man it is brutal on infantry. I like taking just a single Hornet and just have it prey on infantry at range. When taken in Alaitoc the -1 to hit, tends to make it get ignored most of the time, with bigger threats such as Crimson Hunters, Dark Reapers etc. roaming the field. Its sort of like a more static Ravager with Disintegrators albeit without Writ of the Living Muse to really make it shine. While it may not be the heavy hitter that a Ravager can be, its volume of shots, range, small visual foot print make it a great support unit that can pummel infantry, act as a serious threat to T6 monsters (such as Daemon Princes without great invuln saves) or act as the closer against vehicles in a pinch with its -3 AP and DMG 2. However if the Beta Bolter rules really take the world by storm, dont forget about the Hornet because it can annihilate Primaris marines and regular Marines very easily and at range.

Overall I’d rate the Hornet as a good support unit that has high upside. I’d give it a solid B. Not quite as useful as the Warp Hunter but a good contributor that can help give your Eldar army a little flexible long range shooting.

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