Tempo, tempo, who’s got the tempo? This week on In the Finest Hour we explore a concept that isn’t talked about a lot but is pretty fundamental to the game, namely tempo.
If you don’t play many other games you may not even know what tempo is, exactly, but you’ve most certainly felt its effects during a match- whether it’s because you always seem to be getting the wrong charges off or because you always seem to get onto those objectives a turn too late. Tempo, in short, is the ability to control the pace and flow of a game of 40K and the back-and-forth action that typically defines the main conflict of most games.
From defining tempo within the context of the game, we go on to explaining how it’s typically used and how lists can take advantage of it- as well as how to reverse it and when it’s okay to sacrifice it in favor of other things. It’s a deep dive into a subject that a lot of people may not be familiar with, so pull on your wetsuit and let’s Magic Schoolbus this thing.
Episode Music: Dankmus
Icon Artist: Rylan Woodrow
Sponsored by: Vreda Forge
Directed by: Sean Morgan
Edited by: Shaylynn Allen
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