This highly anticipated game is now up for pre-order!
Warhammer 40,000: Kill Team
A fast paced tabletop miniatures game, Warhammer 40,000: Kill Team pits teams of elite specialists, ragtag zealots and hard-bitten veterans against each other in vicious skirmish battles to the bitter end. A single squad of well-trained and well-equipped warriors can tip the balance of a wider conflict – with Kill Team, you’ll play through countless stories of your own devising that could alter the fate of the galaxy itself.
Warhammer 40,000 Kill Team Core Manual
A fast paced tabletop miniatures game, Warhammer 40,000: Kill Team pits teams of elite specialists, ragtag zealots and hard-bitten veterans against each other in vicious skirmish battles to the bitter end. A single squad of well-trained and well-equipped warriors can tip the balance of a wider conflict – with Kill Team, you’ll play through countless stories of your own devising that could alter the fate of the galaxy itself.
Sector Imperialis Sanctum
A detailed, striking scenery set, this Sanctum is a modular plastic kit entirely compatible with others across the Sector Imperialis and Sector Mechanicus ranges. Combine as many kits as you like to create enormous, evocative multi-level environments perfect for games of Warhammer 40,000!
Sector Imperialis Ruins
A detailed, striking scenery set, these ruins are a modular plastic kit entirely compatible with others across the Sector Imperialis and Sector Mechanicus ranges. Combine as many kits as you like to create enormous, evocative multi-level environments perfect for games of Warhammer 40,000!
Sector Imperialis Basilicanum
A detailed, striking scenery set, this Basilicanum is a modular plastic kit entirely compatible with others across the Sector Imperialis and Sector Mechanicus ranges. Combine as many kits as you like to create enormous, evocative multi-level environments perfect for games of Warhammer 40,000!
Sector Imperialis Administratum
A detailed, striking scenery set, this Adminstratum is a modular plastic kit entirely compatible with others across the Sector Imperialis and Sector Mechanicus ranges. Combine as many kits as you like to create enormous, evocative multi-level environments perfect for games of Warhammer 40,000!
Killzone: Sector Mechanicus
Sprawling over countless Imperial worlds, the landscapes known as Sectors Mechanicus are tangled mazes of pipes, conduits and heaving machinery. Without these rumbling furnaces and smog-belching chimneys the ceaseless war industries of Humanity would stall, and the armies of the Imperium of Man – shorn of materiel reinforcement – would fall to the xenos and the heretic.
Kill Team: Krogskull’s Boyz
As the warp storms that formed the Great Rift first began to rage around Vigilus, hordes of Orks poured out from the cosmic maelstroms. Amongst the manifold mobs that descended upon the Imperial world were those whose violent sprees set them apart – Krogskull’s Boyz are one such mob.
Kill Team: Fangs of Ulfrich
Amongst the Chapters of Adeptus Astartes, the Space Wolves are renowned for their ferocity in battle and unwavering loyalty. The Fangs of Ulfrich exemplify these warrior ideals, though they fight their wars far from the front lines against those enemies who would hide in the shadows.
Kill Team Datacards
Kill Teams must necessarily be able to adapt to the ever-changing circumstances of their mission, reacting to new threats and employing specialist equipment. When you run a Battle-forged Kill Team, as outlined in the Kill Team Core Manual, you gain access to Command Points – these are spent on Tactics; special abilities for each type of troop that can change the flow of battle when judiciously applied. This set of cards is a handy reference for the 36 universal Tactics from the Kill Team Core Manual, along with 25 blank datacards which you can use to record the names and deeds of your own kill team.
Kill Team Carry Case
Perfect for transporting your Kill Team to and from games, this is a carry case constructed from rigid foam – strong enough to protect your miniatures from crushing, flexible enough to provide protection from impact. Smaller than a Citadel Skirmish case, it can nonetheless hold up to 20 models – even larger troops such as Ogryns – with the same channel foam inside cushioning them. Rather than a clasp, the Kill Team Carry Case is secured with a zip which runs around its entire circumference, and it even includes space under the channel foam for your Kill Team datasheets!
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!
Done, and done! I was on the fence about this at first due to previous Kill Team editions just being a subset of 40k. Which is fine, but the last couple books were kind of bare bones. The more I read about the new one, the more sold on it I am. I love games with alternating activations, and the fact that the Shadspire team made it is a plus. The RPG nut in me is foaming at the mouth over the emphasis on narrative, and the inbuilt campaign system where you can level up your specialists! And it’s a lower buy-in, since I can just use models I already have in my collection. I’ve already probably got multiple kill teams for different factions!
Yeah, I have a feeling this game could blow up. It’s fast, fun, looks to be pretty balanced and is easy to get in to.
I really hope this takes off around here like Shadespire did. I’m having more and more trouble getting in full scale 40K games, but something like this would be much easier to fit in, and still give me my grimdark fix.
Yeah, as we get older with more time constraints it can be tough to find time for a “real” game of 40k. But this I think as you said, can scratch that itch in a very reasonable time frame.
Health issues, too. A 2K game (let alone three of them in one day, or five over a weekend) is pretty hard on my back these days. Shadespire, Necromunda, etc. are much nicer in that regard as well.
This feels like such a departure (in a good way) that it could have done with a new name. Kill Team feels less like a brand and more like baggage for half-hearted mini 40k games.
Yeah, I think keeping with “Shadow War” instead might have been a better option. Ties in linguistically with Shadespire, and there seems to be a certain strain of parents who find “war” a more acceptable term than “kill”. At least based on the language use I see in cartoons and G to PG-13 movies.
Or something new entirely.
Any chance you guys will be making some 22″x30″ mats for this? I think this will be popular at my FLGS and we need some appropriately sized mats!
We may or may not already be working on that =)