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Imperial Knights Review: Armiger Helverin

Hey everyone, Reecius here to talk about the new Imperial Knights unit, the Armiger Helverin! Be sure to check out the Tactics Corner for more great articles and reviews.

The new Imperial Knights Armiger unit, the Helverin is a solid addition to any Imperial army. Now that you can help fill out a Super Heavy detachment with them for 3 CP thanks to the recent Imperial Knights FAQ (although you still need at least 1 Titanic Knight in there), they’re a lot more appealing than they already were. These outrider Knights support their bigger cousins and act as skirmishers and an opportunity to learn for new Knight pilots, often under the supervision of a Knight Perceptor.

Let’s jump in and take a look at what makes them good and look at some tactics for making the most of them.

What do they do?

Beyond looking awesome, the unit sports some pretty impressive stats at a very reasonable price point. Let’s look at some highlights:

That’s a LOT to be excited about! Speed, reasonable durability, hitting power. Checks pretty much all the bases. So what are the challenges in using them? It can be pricey to put them on the table if you want to also get CP and Household bonuses. However, there’s pretty much an inbuilt list building strategy which is to take a single Knight Preceptor with them and as many Helverins as you please so long as you have at least 2 units of them to unlock the 3 CP. If you’re not overly concerned with the CP, you can just look to pick them up in other detachments in your army and focus solely on the Helverins.

Tactics

Using them is fairly straight forward for basic on the table tactics. They want to skirmish, staying out of your opponent’s threat ranges and hammering vulnerable units with their considerable firepower. 4D3, 3 damage shots a pop is no joke. If you’ve got that Knight Percetpor, too, they’re re-rolling 1’s to hit bumping their accuracy up to 78%. That makes them quite deadly to a wide variety of targets, particularly heavy infantry like Bullgryn or Plague Drones which are prevalent in the meta at present, and also to heavier targets such as Magnus or T7 vehicles. If you can snag mission objectives while doing this, all the better! It’s easier to accomplish this when you have units playing aggressively, getting in your opponent’s face and forcing them to deal with them, leaving your hard to reach Helverins as lower priority targets.

It really is that simple with these guys on a basic level, lol. Run and gun and use your superior range and speed to stay out of harm’s reach as best as possible. Beyond that though, let’s dig into the nitty-gritty of looking for combos and ways to force multiply the Helverins.

We’ve already touched on the rather obvious Knight Perceptor combo. However, it bears mentioning that there are some inherent challenges in pulling this one off and that is namely that the Perceptor has relatively short range compared to the Helverins at 36″ vs. 60.” In order to really make it work, you’re going to want to get into optimal threat range for the Perceptor as well which means you will likely have to screen them as Helverins do not want to be in melee. If anything tags them, they aren’t shooting the next turn as they do not have the Super-heavy Walker special rule. If you go this route, strongly consider going with a Questor Mechanicus Household as you can then take the amazing Helm Dominatus relic which gives you the ability to choose an enemy unit within 24″ and all of your Armigers that fire on that target gain a +1 to hit which again, if near the Perceptor giving them a re-roll of 1’s to hit means you jump up to a ludicrous 97% accuracy! That’s a nasty combo but requires you to get up close so think about how you will keep your Helverins safely out of melee and firing away to pull it off turn after turn.

Alternatively, if you go Questor Imperialis, you can opt to use the awesome Sally Forth! strat to outflank a unit of up to 3 Helverins. This is fantastic as for 3 CP you get to keep three of your Helverins off of the table to have perfect alpha strike defense. So long as you can keep a space open for them to come on to the table, you are assured to get at least 1 round of shooting out of them. This is a great way to play them, particularly if you just want to take Helverins without investing much into supporting them. It’s a fairly self-contained and very effective strategy.

Households

Regarding which Households benefit Helverins, they all have something to offer but the standouts in my mind are the following.

For my money, Hawkshroud, Raven and Vulker are the most appealing. The increased durability of Hawkshroud is amazing and the ability to just outflank 3 of them is very useful. Raven is fantastic and my personal favorite for a Helverin force. It really benefits from taking a Perceptor as well as you can then use the Helm Dominatus as described above, and then opt for the Landstrider Warlord Trait for a crazy fast, accurate Knight Lance. If you need to, you can use the Machine Spirit Resurgent strat to keep a wounded Helverin operating at max efficiency. And of course, if you pair with Mechanicus, you can repair them on the fly, too. Lastly, Vulker gives you the ability to re-roll 1’s to hit without any other buffs which is great, and with the Helverin’s speed you can often position yourself to get it to kick in on the units you want.

What is your favorite way to play Helverins?

 

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