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Codex Deathwatch Review Part 1: Army Special Rules

The Deathwatch Codex is here and what a gem it is! Let’s dive in and begin our review of this awesome codex.

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The Deathwatch Codex is absolutely awesome in my opinion as it is fun, characterful and powerful. The thing I really like about the Deathwatch is that they feel more like what Space Marines should be than really any other book.

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Deathwatch Special Rules

The Deathwatch boast some really fantastic special rules that give them quite a boost. These rules can really define a faction and help to catapult them into popularity when done correctly and Deathwatch certainly are done well. Let’s take a look at them.

So, first and foremost, they have the basics common to all Space Marines:

Those are the basic special rules, so to speak, but the real magic comes in the form of their unique army wide special rules.

This in my mind is what makes Deathwatch competitive more than any other rule. This is so powerful! In an edition where any weapon can hurt anything, throwing lots of dice around is going to be a massive benefit (and to be honest, that is a winning strategy in any edition of the game as you tend to smooth out the probability curve the more dice you toss). As Bolters, Storm Bolters, etc. are common and plentiful, the ability to dramatically impact the power of these weapons is huge. For example, if shooting at MEQs (Marine Equivalent) targets with decent armor saves, whereas a normal Bolter will deal a 1 damage/casualty per 3 wounds on a 3+ target, if you use Vengeance Rounds you will deal 2 damage/casualties per 3 wounds dealt. You literally double the effectiveness of your weapon in that context! The same goes for Hellfire Rounds. Normally shooting at say, Plague Bearers which are quite popular at the moment, a normal Bolter would deal 1 wound for every 2 hits or 50% conversion. A Hellfire Round would deal 5 wounds for every 6 hits or an 83% conversion. And if you account for Mission Tactics letting you re-roll 1’s to wound, it actually jumps up to a whopping 97% hits to wounds conversion! Again, nearly twice as effective in the right context. That is so impactful on the game and turns your basic guys into absolute killers.

We will expand on this as we go through this series but the real secret sauce is utilizing this rule to maximum advantage. The flexibility is massive as you can take on high toughness units or units that rely on an invulnerable save like Harliequins and Daemons pile wounds on to them, or take on heavily armored units and cut their defenses down, fire at longer range, etc. It’s just a tremendously good rule. Competitive.

Lots more to talk about with Deathwatch, but that coves the first part. Next up we will discuss Deathwatch Stratagems!

 

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