Chapter Tactics is a 40k podcast which focuses on promoting better tactical play and situational awareness across all variations of the game. Today Peteypab and Val team up to give you combined Team Tournament coverage! Petepab talks to ETC Rep Tom Adriany to discuss how the ETC handled the new FAQ, and Val talked about his recent experience at the Canada Canhammer Team Tournament.
Show Notes:
- Check out Canhammer for more great events and content! Also, if you want more great 40k content check out Skaredcast!
- Check out Glasshammer Gaming for all your ETC related tournament coverage news.
- Click here for a link for information on downloading best coast pairings app where you can find lists for most of the events I mentioned.
- Chapter Tactics is back! With Weekly episodes and a lot of tactical insight, this is your place for all things 40k in 8th edition.
- Check out the last episode of Chapter Tactics here. Or, click here for a link to a full archive of all of my episodes.
- Want more tactical information about the new edition? Check out our 8th Edition article archive to help get a leg up on the competition!
- Commercial music by Music by: www.bensound.com
- Intro by: Justin Mahar
Need help with a list idea? Got a rules question? Want to talk tactics? Then email me at…
frontlinegamingpeteypab@gmail.com
Please do not send an army list in a format such as Army Builder, send them in an easy to read, typed format. Thanks!
The Canadian Hijacking was quite interesting, got me looking up more info on their tournaments and ideas. Thanks for that.
As a Tau player, I get why folks are so annoyed about not being able to charge some units in ruins. Nothing is more frustrating than not being able to interact in the game.
I know exactly how frustrating this is, because the same thing happens in reverse anytime one of my models without fly jets surrounded and can’t fall back. I would argue that this situation comes up more often than a ruin being perfectly covered.
If we’re going to change the rules so it can’t be impossible to charge something, could we also please change the rules making it impossible to shoot something? Maybe let anything fall back even if it’s surounded?
As a Tau player bring a skyshield of firewarriors in protest ; )
But you can still shoot if you brought pistols plus you still get to fight back with melee attacks. The difference between a unit being immune to an entire type of army is somewhat different from a small squad having to fight it’s way out of a bad situation.
And all you have to do to charge into that ruin is shoot out a single model. Same thing.
Now imagine a big sanguinary guard unit fighting imperial guard. It is able to stay unshootable for many turns while still killing plenty. The imperial guard player has mainly shooting, so the sanguinary guard unit is “immune to an entire type of army”, in this case a shooting army.
Both are bad for the game and should go, but both can be mitigated by good players.
yes, you shoot that single model and charge the ruin. Wow, you fit 1 model there. You do your 1-3 attacks for that one model. The opponent does attacks for like 4-6 models. Even if your 1 model is an awesome melee unit, 4-6 opponent models are usually better…
4-6 Fire Warriors are definitely better than 1 Khorne Berzerker in close combat. That’s deffo true, good observation.
AP mentality: “usually better?!?!?” *picks the best melee unit vs one of the worst melee units*
“Ha, that’ll teach you to say words like “usually”!”
/clap
Yeah it’s weird how the most likely scenario for needing to charge is a good melee unit charging a bad one. Almost as though… someone arranged it that way????
Yes but the opponent might be: skitarii, necrons, marines, etc, not the worst melee fighters in the game.
Your tools might be: bloodletters, genestealers, plaguebearers, not the 2x fighting berzerkers
Even if the damage is about on par – that’s a dedicated melee unit being “on par” with a dedicated shooting unit.
Great podcast! You said the Canhammer lists are all published online. Could you please give me a link so I can check them out? The Necron lists in particular sound interesting 🙂
Thanks!
Hey @TheLopen thanks for the feedback!
Remember, CHTT was 40k 8.2. now that we’re on 8.3 these lists are largely a thought experiment. Take a look at the LGT list doc too if you’re looking for some new hotness
Regardless – here they are
https://docs.google.com/document/d/1CgabKoOm-wgtqeYNZDgq5qRNiEfKFsW7oguvQPAJ6Xg/edit?usp=drivesdk
It was definitely interesting to hear more about non-US and non-ITC formats for competitive 40k.
Regarding one of the things said in the ETC section, you can still run up to 18 Hellhounds (9 codex, 9 FW Artemia) under the rule of 3 unless ETC has a house rule that treats them as the same thing. Something like this might be an amusing skew list for their format, if someone wants to own 18 Hellhounds:
Tallarn Outrider
HQ of choice – Old Grudges, maybe Dagger as the relic
x3 Hellhounds – Inferno Cannon, Multimelta
x3 Hellhounds – Inferno Cannon, Multimelta
x3 Hellhounds – Inferno Cannon, Multimelta
Catachan Outrider
HQ of choice
x3 Artemia Hellhounds – Heavy Bolter
x3 Artemia Hellhounds – Heavy Bolter
x3 Artemia Hellhounds – Heavy Bolter
ETC bans forgeworld so that’s why it was only 9.
That would put a damper on things although I guess if you could endure the shorter range you could take a bunch of dedicated transport Chimeras with similar weapons.
The longer range and higher damage values are actually pretty important against a lot of things, so the Chimera isn’t really a replacement. Still a fine vehicle in its own right, though.