iNcontroL brings us a Codex: Necrons review! Check the Tactics Corner for more great reviews.
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!
iNcontroL brings us a Codex: Necrons review! Check the Tactics Corner for more great reviews.
And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!
Let me know what you guys think! I will be reading comments and responding! We sorted the odd frame drops post stream and I got some great feedback on STARTING with the rules/relics/strategems and ending with the fluff pages.. I think that is a good call.
Hey Incontrol, I really enjoyed your review. Wanted to point out a few potentially powerful things from the codex that were not touched on in the review. First of all, the Tesseract Ark and Obelisk are armed with 4 of those tesla spheres, meaning 20 str 7 shots all with the chance of generating more (not that this helps the obelisk be anywhere near viable). Second, the ghost ark warrior benefits are actually pretty interesting looking now as it provides a second reanimation protocols roll for warrior units that are within 3 inches and not just those that are embarked, providing more support for a warrior brick. I recognize that might be too much of a point investment, but the idea of warriors near a cryptek and a ghost ark getting two seperate 4+ reanimation attempts every turn is amusing. A potentially extremely powerful interaction is with Wraiths and the Nepherek “chapter tactics”. This would give wraiths effectively an 18 inch move, combine this with the stratagem that allows a canoptik unit to charge after advancing and suddenly wraiths have a 30 inch threat range.
Hey, good review. A quick point you might want to reconsider Tomb Blades being “Meh”. For 32 pts ea. you get 4 Tesla shots (obviously these can get out of control if your rolling hot) or 4 Gauss shots within 12″. Take Mephrit Codes and run the table with these within 12″ (not hard with 14″ movement). T5, 2 wounds and you can upgrade them if you have points laying around. Just some thoughts. 🙂
Hey Geoff,
2 questions that i am curious as to what your opinion is.
1) Triarch Pretorians do not have the Dynasty keyword. Why do you think that is? Would the dynasties make them over powered? Do you think it would make up for their lack luster weapons/stat line?
2) What are your thoughts on Monoliths and Obelisks not having either quantum shielding or an invuln save? Seems like they are very expensive models that cannot survive against heavy weapons as well as other factions big tanks.
Well the triarch thing is fluff based. They aren’t of any of the dynasties but more like the harlequins of the necrons. They go where they are needed for the betterment of all Necrons. They only answer to the silent king.
I’m going to guess that the deathmarks and lychguard being in the troop section of the points is going to be errata’d to match the symbol on the datasheet.
Personally I want to make an army of just Wraiths, Spyders, and Scarabs. All the canoptek units. But there just don’t seem to be any HQs that support that plan. Spyders being just 4 wounds and pretty expensive as one of your only sources of deny is just sad. Then again refreshing suicide scarabs every turn sounds mildly hilarious.
yeah but you can only use the strategem once per turn >_< So it's cool but I kinda doubt you build a list around it y'know?
Awesome review, Geoff!
I agree that Wraiths and C’tan are going to be a thing. They really support one another and represent serious threats to a lot of enemies. The MW output of 2-3 C’tan, while expensive, is quite impressive, and you can hide them, and they’re no slouches in combat. I’m excited to do some playtesting with the new book and see how they perform, especially after the March FAQ balances some things out.
Yup. Going to look odd.. if someone does 2-3 C’tan and some wraiths it will hardly look like a necron army haha
But it’ll be MY Necron army 🙂
get em girllllllll
Thanks for doing these. You are fairly well prepared to read through and show good knowledge of how the unit will act in an army. I have a hard time listening to alot who go into a codex and just don’t have any idea of what and how it actually responds to the game. Keep up the good work and thanks again.
thanks man!
few notes, only thing that gives rerolls to hit of 1’s being the stalker. My will be done is +1 to hit. you mentioned alot of rerolling 1’s and it’s something that is rare with necrons. Some of the weapons you mentioned on units, Obelisk, you looked at the stats but remember they have 4 of them. Not saying you take a obelisk, but it makes it slightly less Shitty. My experience with flayed ones is they miss charges and get blasted off the table. 4+ t4 just doesn’t last. Good distraction but with necrons, with everything being so expensive, you have to take units that will get there points back. Shards are amazing and just got better with this codex. The strat to no invul’s for the first attack on a nightshard will out flyrants, swarmlords, shield captains, name it. Wraiths are amazing. Quantum shielding on things just makes people ignore them after a few turns of wasted las cannons. Like I said before, great indepth review. Will be good to see the necron players come out and be competitive.
Geoff, what are your thoughts on an army made up of a lot of Warriors, a few Wraiths, and maybe 2-3 Nightscythes with Immortals to beam in? Just a lot of bodies, Gauss and Tesla. I loved playing CronAir in 6th, I would love to get some Necron flyers on the table again.
I dunno. If you can fit in a bunch of characters with this sure.. having -1 at half with them will be cool too. 12ppm for warriors ain’t cheap and if they drop a full block you aren’t getting them back. Need some good support.
Is it just me that thinks the necron codex is a little … scytzofrenic? Like allmost all of the HQs support infantry exclusively, with a bit of vehicle repair and no c’than support and name characeters really really want to go meele…. in a 5″ move army. Sure there ARE ways to cheese stuff closer than 9″ but… what are you throwing at the enemy? lychguard are 300-340 pts for 10, same for pariahs and those are even harder to deliver and sure flayed ones can deeps trike to 9″ but … ok? its a 9″ charge. Wraith are ok at meele, and fast, but have none of the cool support characters.
One thing i aggree with Geoff on is the codex certainly makes you make some tough choices for builds as you won’t really have the points for everything. So far i’m thinking 3 things – Doomsday ark farm with Cryptek, Spyders and Scarabs; Some combination of Emergency + Enhanced invasion beamer to deliver Nemesor + Unit (probably dispersion shield lychguard as they’re coming in during your oponents shooting phase…) Followed by Varguard + Unit and HQ with Veil + Unit (funny , probably not competitive tho as it’s like a 1250 pt combo) and “GW NERF WHEN?!” list… 2 blocks of flayed ones + Deceiver to deliver Arankyr + A cryptek to deliver Immothek (so 160 attacks, hitting on 2s rerolling 1s, rerolling wounds, reanimation protocols and a 5++) combined with… something either 3 C’than, Tesseract arks, Tomb sentinels, Doom scythes… whatever is best
I suspect the idea is “You’re already good at shooting, so here’s some stuff to get you through close combat..” I agree though it comes off a bit weird.
Did I have a seizure or did Geoff completely skip over the chapter tactic equivalents?
forgot 🙁
Haha I was watching late at night so I wasn’t sure I didn’t just space out through it.
I thought that Tomb blades and Scarabs were some of the stand out units in the codex *Dawson cry face*.
don’t let me rain on your parade man.. if you love em ROCK EM. Maybe I’m wrong?
You’re clearly wrong and you know it deep inside, search your feelings.
9 Tomb blades with:
– 4 shots each tesla or gauss
– Ignores cover
– 3+ save (with an optional 5++)
– -1 to hit
– RP at 4+ with new Cryptek
– An additional -1 to AP with Mephrit
333 points
Geoff your love in our boy Stormlord is not misplaced at all. If my reading is correct; when he uses “My Will Be Done” he can do it twice (to his Dynansty) so if you use the Strat to make him able to use “My Will Be Done” again he can buff up to 4 Full units per turn!
I am soooo happy that the Tess Vault is playable, can’t wait to see that crazy cool model that we never got to see on the table top before in non story games.
Like you say this is not a top tier army as in there is no under-costed/Overpowered spam-able unit. I like this knowing that I can build an army I like and I don’t have to really fear that the nerf bat is just around the Chapter Approved corner.
It seems like you think the various +1 to hits are about redundancy to get to 2+ to hit. Reconsider the ones that are stackable, and apply it to tesla. Tesla getting +1 from MWBD and another +1 from the sautekh stratagem, for example, is now giving those immortals, not only hit on 2+, but it’s also resulting in tesla giving 2 extra hits on a 4+ instead of a 6+
Kind of feels like you fell asleep on what those stackable +1 to hits are for other than getting to 2+. The real answer is tesla. MWBD + the Sautekh? stratagem means tesla gives 3 hits on 4+ rolls. So 10 immortals with tesla should get about 38-ish hits out to 24″…
Sorry about he double post.