Crypteks are scientific geniuses responsible for maintaining and developing the technology that sustains the Necrons and allows them to crush their foes with contemptuous ease.
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Occupying a privileged role in the hierarchy of a tomb world, Crypteks are equipped with an array of unusual equipment to help them perform their roles. Forgebane allows you to equip your Crypteks with one such piece of equipment, as well as making the Cryptek available in plastic for the first time – but what exactly does it do?
The Canoptek cloak is a new piece of wargear available to Crypteks, providing some simple but welcome enhancements.
For just a handful of extra points, you’ll be able to significantly improve the flexibility of your Crypteks. As well as providing direct benefits for the unit itself (who doesn’t appreciate the ability to Fly?), this increased mobility will allow you to keep pace with a much wider range of Necron units.
Over the years, the Necrons range has evolved considerably, now featuring a number of fast-moving units. From Tomb Blades to Triarch Praetorians, and even the classic Destroyers, generals have had to balance mobility with leaving units outside the protective auras of their Crypteks – but no longer. With the Canoptek cloak, you’ll be able to keep pace with these units, allowing for a more mobile force than ever before – we’d recommend pairing yours with a Catacomb Command Barge to take full advantage of your bonuses to Living Metal repairs.
The new plastic Cryptek will be available in Forgebane, alongside a Detachment of Necrons for him to lead. You’ll be able to range up the field with your Canoptek Wraiths, or hold back and make your Lychguard incredibly difficult to kill. You can pre-order your copy of Forgebane this weekend – in the meantime, let us know what you’re going to do with yours on the Warhammer 40,000 Facebook page.
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Question becomes how soon can I buy this model on its own?
Not sure there, buddy.
Being a brand new model they could have had a lot of crazy options for war gear like the way other armies have options for psychic powers. I am happy to have an Plastic HQ but saddened by the missed opportunity to bring more then two options. Seen a little of the Leaks and I am still hoping for some real Psychic defense for Necrons will be more then just in the Fluff only. Fingers Crossed for the Codex.
Well at least necrons have multiple sources of deny the witch. That’s a lot more than most armies that have no psykers. Sure pariahs should come back but I can wait.
Necron only have one. The spider thing that is over costed junk that you will never see in play. Seriously look at a Spiders stat line and convince me it is worth 81 points. 😀
Well yeah I think it is when paired with scarabs or a vehicle to repair.
Thought you saw the leaks? There is also a warlord trait to deny.
Still that is actual methods to deny the witch when most non-psyker armies have none.
Oh and a good 15 points cheaper.
2 sources of denial, the Spyder who isn’t a character so gets shot of the board as soon as he becomes an issue. He needs to be a character then he would be useful. A relic that is not one of the best. Not a great set of choices. On the plus side C’TAN powers look good, can’t be denied and you can’t peril so better than what Admech and Tau get.
Triarch Praetorians can not be repaired because do not have keyword.
Dynasty keyword