Chaos Daemons Video Review Featuring: Frankie

Frankie gives us the rundown on the new Chaos Daemons Codex.

Click here to watch the replay.

If you have any questions, ask them here! Reece’s normal codex review has been delayed as he came down with the Flu and was unable to write much last week.

 

And remember, Frontline Gaming sells gaming products at a discount, every day in their webcart!

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

9 thoughts on “Chaos Daemons Video Review Featuring: Frankie”

  1. Well, I’m glad at least Rotigus has an interesting power to impact his psychic powers when Kairos and Lords of change, the Daemons of actual magic and wizardry, received no added boons or changes and still cost near the same as Magnus.

    Hard shift to Nurgle it is, boys.

  2. So, can I have 1 detachment of nurgle daemons, one detachment with mortarion and death guard, then use the 2 command point deep strike strat to deep strike mortarion along with his bodyguard? Is there anything preventing me from doing this?

  3. I think is says somewhere that the only time there is a difference between faction keywords and keywords is during army building to check for what type of detachment it is, battle-forged, daemon, deathguard, etc. Which means you should be able to DS Mortarion as he fits the requirements for the strat. and you have access to the strat. through the daemon detachment.

  4. Fiends aren’t taken because everyone just shoots them off the table. They are not durable for their points at all.
    Daemonettes, Bloodcrushers are just worse Bloodletters. Run and charge for deamonettes means jack if they’re S3 AP1… Meanwhile BLs are S5 AP3. For the same cost… Decisions decisions…
    Keeper of Secrets is bad, Seekers are too pricy as turn 1 charges are an every day occurance at this point. Chariots just get shot and killed, and even if they get there – meh. Just take blood letters.
    Slaanesh basically has been abandoned. Barelly any changes(despite seeing 0 competitive play). The only herald without a name change. All mounted heralds removed??? A GW representative said “slaanesh heralds on mounts are still in with different names”. WOW. So either: he made TWO mistakes (names didn’t change AND there are no mounted herald) OR they misprinted the damn book because they didn’t care about the Slaanesh part. Great.

    Also “but you can charge after advancing” means next to nothing. All is means is that you charge on 3D6 IF you get there and can’t use it after deepstriking as you can’t advance. Again. Bloodletters – more damage, better charge rate.

    1. Daemonettes are the only troops I would never take. They really need to be 6 pts…
      Bloodletters are the direct comparison. Better in basically every way.
      Plaguebearers seem really good with all the buffs.
      Nurglings are an auto-take
      Pinks can bomb, brims can fill troop slots and the map. And…. blues exist? I guess you can make your pink bomb more durable with split

      1. On the bright side – Tzeentch herald is finally fixed by making shooting based on strength. No idea why the literal manifestation of magic has one of the worst psychic phases but whatever…

        Skullcannon went down by a lot AND got improved – which is great because it was terrible. And Soul Grinder, for some reason, remained garbage… OK…

        BTs and LoCs got some fixes, time will tell if that will be enough (probably not).

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