40k Battle Report Preview: NEW Tyranids vs. Astra Militarum

We’re filming a video bat rep featuring the NEW Tyranids vs. Astra Militarum! This video will air on Monday at 9am PST on our YouTube Channel! But here are the lists as a preview. Who do you think will win?

Unit Force Org Cost # Total Weapons Cost # Total Total Notes
Battalion Kraken       Command Points 3
Winged Hive Tyrant HQ 170 1 170 Deathspitters 7 2 14 Chamleonic, Catalyst, The Horror, Adaptive Biology
Monstrous ScyTals 15 1 15
Malanthrope HQ 90 1 90 0
Hormagants Troops 5 30 150 Adrenal Glands 1 30 30
Termagants Troops 4 30 120 0
Genestealers Troops 10 20 200 Rending Claws 2 20 40
Gargoyles Fast 6 23 138 0
Battalion Kraken       Command Points 3
Broodlord HQ 162 1 162 0
Neurothrope HQ 70 1 70 0 Catalyst, Psychic Scream
Ripper Swarms Troops 11 3 33 0
Ripper Swarms Troops 11 3 33 0
Ripper Swarms Troops 11 3 33 0
Spearhead Kronos       Command Points 1
Malanthrope HQ 90 1 90 0
Biovores Heavy 36 1 36 0
Biovores Heavy 36 2 72
Exocrine Heavy 216 1 216 0
Hiveguard Elites 18 6 108 Impaler Cannon 30 6 180
Totals     127 1721       279 2000  
Command Points: 10       Detachments: 3

 

Unit Force Org Cost # Total Weapons Cost # Total Notes
Brigade Detachment Catachan CP 9          
Company Commander HQ 30 1 30 Power Fist 10 1 10 Laurels of Command
Straken HQ 75 1 75 0
Tempestor Prime HQ 40 1 40 Rod of Command 0 1 0
Veterans Elites 6 10 60 H.Flamer 17 1 17
0 Melta 12 3 36
0 P.Pistol 5 1 5
Chimera Transport 75 1 75 H.Flamer 17 2 34
0 Storm Bolter 2 1 2
Veterans Elites 6 10 60 Melta 12 3 36
0 H.Flamer 17 1 17
0 P.Pistol 5 1 5
Chimera Transport 75 1 75 H.Flamer 17 2 34
0 Storm Bolter 2 1 2
Taurox Transport 40 1 40 Autocannon 15 2 30
Harker Elites 50 1 50 Payback 0 1 0
Astropath Elites 15 1 15 Laspistol 0 1 0
Astropath Elites 15 1 15 Laspistol 0 1 0
Bullgryn Elites 35 6 210 Bullgryn Maul 7 6 42
Ministorum Priest Elites 35 1 35 Chainsword 0 1 0
Scions Troops 9 5 45 Hot Shot Weapons 1 3 3
0 Melta 12 2 24
Scions Troops 9 5 45 Hot Shot Weapons 1 3 3
0 Melta 12 2 24
Scions Troops 9 10 90 Hot Shot Weapons 1 10 10
Infantry Squad Troops 4 10 40 Power Sword 4 1 4
0 Plasma Gun 7 1 7
Infantry Squad Troops 4 10 40 Power Sword 4 1 4
0 Plasma Gun 7 1 7
Infantry Squad Troops 4 10 40 Power Sword 4 1 4
0 Plasma Gun 7 1 8
Scout sentinel Fast Attack 35 1 35 H.Flamer 17 1 17
Scout sentinel Fast Attack 35 1 35 H.Flamer 17 1 17
Scout sentinel Fast Attack 35 1 35 H.Flamer 17 1 17
Leman Russ Heavy Support 122 1 122 H.Bolter 8 1 8
0 Battle Cannon 22 1 22
Wyvern Heavy Support 85 1 85 H.Bolter 8 1 8
Leman Russ Heavy Support 122 1 122 Executioner Plasma 20 1 20
0 H.Bolter 8 1 8
Totals     101 1514       485 1999
Command Points: 12       Detachments: 1

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

22 thoughts on “40k Battle Report Preview: NEW Tyranids vs. Astra Militarum”

  1. This will be a real test for the Nids to see how survivable they are. I would give the advantage to AM because they will outshoot the Nids. If 2/4 of tyranids make it to assault they will have a chance but those flamethrowers and executioner will punch right through them. Hive guard and bullgryn will probably be the mvps for this game.

  2. What, no Tyranid Warriors? I’d like to see a list focusing on Warriors to see how it does… I personally have like 30 ready to go-including 6 Shrikes! Still trying to figure out best load-out but sofar I’ve been enjoying 3x6x warriors a unit with 2x Venom Cannons, 4x Deathspitters and 6x Boneswords next to a Prime (Shrikes just get Adrenal, Rending/Scything because that is how I built them).

    1. We had Warriors in the lat bat rep, trying to mic it up and show things off a bit. Warriors are excellent, though.

      I prefer Deathspitters with Boneswords, myself, with Barbed Stranglers mixed in.

  3. 6 HG double shooting? I hope you wipe a couple of lemans first turn with that?

    What about HG coming up with a trygon and double shooting, and also bringing a unit of jeanstealers with them? Woah man that sounds pretty nasty. Maybe better to just bring 9 warriors and keep HG in backfield tho lol

      1. Well, when a unit fails a charge, I asume it can’t make a pile-in/consolidation move, and the condition to keep the Jormungandr adaptation is exactly the same.

  4. The Genestealer unit can save 10 points by going with the 0 point acid maw instead of rending claws on 5 of them. That would be enough to give your Flyrant toxic and adrenal. The Stealers would be better and it makes the Flyrant way better.

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