Hi everyone, Michael here with a review of one of the Space Marine flyers, the Stormtalon Gunship. This flyer provides some great firepower on a fairly durable vehicle. For more reviews, analyses and battle reports, check out the Tactics Corner.
Overview:
The Stormtalon gunship is a decent flyer that can put out a fair amount of firepower and gets some nice bonuses against ground targets, making it very effective for going after infantry units. As a flyer, it also gets increased durability against most shooting attacks. The basic Stormtalon costs 165 pts, but it can get more expensive with some of the weapon options available.
Wargear:
- Twin Assault Cannon
- Two Heavy Bolters
- May replace its two Heavy Bolters with two Lascannons, a Skyhammer Missile Launcher or a Typhoon Missile Launcher.
Abilities:
- Airborne- cannot charge and can only be charged and attacked by units with the Fly keyword.
- Supersonic- pivots up to 90 degrees before moving and must move forward in a straight line. When advancing add 20″ to its movement value.
- Hard to Hit- opponent suffers -1 to hit when shooting at the flyer.
- Strafing Run- You can add +1 to hit rolls for this flyer when targeting units that cannot Fly.
- Hover Jet- can hover in the movement phase, meaning its move is reduced to 20″ and it loses the airborne, hard to hit and supersonic abilities.
- Crash and Burn- When reduced to zero wounds, it explodes on a roll of a 6. If it explodes, each unit within 62 suffers D3 mortal wounds.
- Decreasing profile: 6-10W: Move 20-50″, BS 3+, A 3. 3-5W: 20-35″, BS 4+, A D3. 1-2W: Move 20″, BS 5+, A 1.
- Keywords: Imperium, Adeptus Astartes, <Chapter>, Vehicle, Fly, Stormtalon Gunship.
Tactics:
The Stormtalon Gunship is a solid flyer that is great for taking on infantry units with its basic loadout, or can be upgraded to help it take on tougher targets such as vehicles or monsters. While it does not have the durability or firepower of the awesome Stormraven, it is a good deal cheaper, making it a nice addition to a Space Marine army.
One of the biggest benefits of the Stormtalon is its mobility. While the Space Marines have many tanks that can put out equal or greater firepower than the Stormtalon, few can match its speed on the tabletop. In airborne mode, it can move up to 50″ at full strength. This allows it to get almost anywhere on the battlefield, going for optimal targets for its firepower. As it can fly, it also allows to get into useful positions, perhaps jumping behind enemy screens to target a valuable character if your opponent leaves you room in their deployment. Given the change to the vehicle rules, the Stormtalon has a 360 degree field of fire, making it much easier to fire with it every turn. This is important, as they can generally no longer leave the board, meaning you will often find yourself in awkward positions with it if staying airborne. The Stormtalon can also go into hover mode, allowing you to re-position it with great ease, though it does make it more vulnerable to enemy fire and assault. With the upcoming changes in Chapter Approved, the Stormtalon Gunship will no longer be able to hold objectives, so going into hover mode is slightly less useful, but there are still situations where it will come in handy to keep you in gun range of your target of choice, as well as improving the accuracy of your firepower.
The Stormtalon Gunship is a fairly durable vehicle. It is only toughness 6 and has 10 wounds, making it slightly weaker than a standard vehicle. This will only have an effect against S6 weaponry in most cases, but given the abundance of weapons such as Assault Cannons, this may have an effect. It also benefits from being hard to hit, helping to increase your durability against enemy firepower.
But the firepower of the Stormtalon Gunship is where you will want to be looking. First off, the Stormtalon benefits from Strafing Run, giving it +1BS against non-Fly units. Given that this will probably be most targets it will want to fire at, this means you will still be hitting on a 3+ when moving (at full strength). Even better, you can choose to go into hover mode and not move the Stormtalon to be hitting on a 2+. This is great for getting a round of highly accurate firepower, and given the high range on many of the Stormtalon’s weapons, you can minimise reprisal fire and assaults from enemy units.
The Stormtalon comes with a Twin Assault Cannon, which cannot be swapped out. Not that you would want to, this is a great weapon, putting out 12 S6 shots with -1AP, this is good for taking on most standard infantry in the game, and can even worry vehicles thanks to its volume of shots.
It also comes with two Heavy Bolters as standard. These are also good for adding to its anti-infantry firepower, giving you a further six S5 shots, also with -1AP. You can choose to replace the Heavy Bolters with two Lascannons, a Skyhammer Missile Launcher or Typhoon Missile Launcher. My personal preference is the Typhoon Missile Launcher, as it gives you some variability. You can either add to its anti-infantry firepower, firing 2D6 S4 Frag Missiles or can go for armour-punching capability with two Krak missile shots. Given that you can now fire at different targets with your weapons, you are no longer wasting the firepower of one weapon on a less than optimal target, so can get full effect from this load out. Add the Typhoon takes the Stormtalon Gunship up to 195 pts. Expensive, but still a pretty good level of firepower for less than two-hundred points. While I may not stack up to a Devastator Squad with four Missile Launchers or four Lascannons (for a roughly equivalent points cost), you do get the added mobility and durability of the Stormtalon. Plus, with the Fly keyword, you can still fall back from combat and still fire to full effect with the Stormtalon. The mobility will be useful for getting line of sight on backfield units that are hiding from the bulk of your army, such as the wealth of artillery pieces that don’t require line of sight to fire.
The two Lascannons are also a valid choice, giving you some much more potent anti-tank firepower on a highly mobile and accurate platform, still for only 195 points. This can make the Stormtalon great for hunting down enemy vehicles that are hidden or for getting right up close to them without worrying about getting charged in reply in most cases. The other bonus is that as you have two Lascannons and not a Twin Lascannon, you could opt to fire them at two different targets if you wished. You are probably better firing both at the same target, but there could be situations where it would be worth the risk to try and finish off two weakened enemy targets in the one turn.
I would tend to avoid the Skyhammer Missile Launcher. While it does have a very good range, 3 shots and a high strength and damage, it also suffers -1 to hit against non-Fly targets. This means that on the move, you will be hitting ground targets on a 4+. While it does get +1 to hit against Fly units, you will also not get the bonus for Strafing Run, meaning you are still hitting on a 4+. While you still get the D3 damage and the extra shot, I think you are better off with the two Lascannons or the Typhoon, rather than the Skyhammer. If you are looking to take out Fly targets, the Stormhawk Interceptor is a better choice, the Stormtalon Gunship being more suited for ground-based targets.
Overall:
The Stormtalon Gunship is a solid flyer to add to a Space Marine army. While it is not as powerful as the Stormraven Gunship (though few things are), it does benefit from strong, accurate firepower and high mobility. Hover and Strafing Run means that it can be worth it to simply sit in place and unleash a punishing volley of highly accurate firepower at the enemy target every once in a while. I have been running one in my White Scars army and it has been consistent with its damage output in most of my games, being a worthy addition to the list.
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I am curious to hear other’s experiences using the Stormtalong as I see the Stormhawk much more frequently.
The Stormhawk is unfortunately just flat out better. It’s like they mixed up the base costs of the Talon and the Hawk somehow…
See, I disagree. The lack of Strafing run means it is hitting most targets on a 4+, with a third of its weapons getting a further -1 penalty against ground targets. To me, this limits its use on the board.
The Stormhawk is tougher though.
The storm hawk might be less accurate, but it has more guns to make up for that. Add in the fact that it’s more durable and a cheaper base and it’s hard to see how the stormtalon can compete.
I enjoy using both, I was curious as to rationale. Thanks for the feedback.
I’ve used my Stormtalons to good effect in several games. If you can manage to get them in a Captain re-roll bubble turn one, they can put out some decent firepower. I tend to use them as character Assassins in turn 2/3 where I can exploit poor positioning.
The Stormhawk costs similarly to the Stormtalon and has the same weapons plus an Icarus stormcannon which it can upgrade to a las-talon. Costwise they are similar with the stormcannon and the Stormhawk is a fair bit more expensive with the talon, so similar points buys you more guns for the Hawk.
The Stormhawk is also better defensively, with +1 Toughness and rerolling 1s to save, but depending on what army you face this may or may not be relevant. For instance, I recently played a game against Eldar, where most of their anti-tank weapons were lances or meltaguns from Fire Dragons, which wounded either vehicle on a 3+ and ignored saves anyway. On the other hand the Stormhawk is much better than the Stormhawk against autocannon-type weapons.
The advantage of the Stormtalon is that it has Strafing Run instead of Interceptor and access to Hover Mode. Since the vast majority of units in the game are not flying, the Talon will usually enjoy +1 to hit relative to the Hawk, and if it sits still in hover mode +2 to hit. This advantage is only exacerbated with the Stormhawk’s Icarus Stormcannon since it gets -1 to hit non-flying opponents, so since you will be moving and shooting it will only hit ground targets on a 5+. I usually take the las-talon to try and mitigate this weakness with the Hawk, but the Stormtalon is still more effective against ground units, as well as more maneuverable.
One cool thing is that if you have the Iron Hands chapter tactic, you can use the Machine Empathy stratagem to ignore the movement penalty that either of these vehicles usually suffers from. Having a Talon hit on 2+ while moving fast or a Hawk hit on 3+ even against ground units is scary! I sometimes field an Air Wing of one Hawk and two Talons and have had good success with it — that amount of assault cannon and heavy bolter fire can really put a hurting on enemy infantry.
Both of these flyers are of course garbage when compared to underpriced Forge World units like the Vulture or Xiphon Interceptor, but let’s not talk about that…
Nice analysis. For me, the increased accuracy of the Stormtalon wins out, though if you know you are going to be facing a lot of fly units, the Stormhawk is amazing.
Ha! Good call with FW flyers kicking butt. I think a lot of the FW stuff is way too good and probably needs points adjustments. That said, I play sisters and would hate to loose my repressors!
The Xiphon is no joke.