We’ve got a competitive game, tonight! The fun starts at 5pm PST, hop on to our Twitch channel to join the fun.
PeteyPab’s Ultramarine Gunline Army 1997 Points (10 Command Points)
- Lord of War Auxiliary Detachment
- – Guilliman (Warlord) 360 (+3 CP)
- Battalion Detachment (+3 CP)
- – Company Commander 30
- – Ultramarine Lieutenant 60
- – Grey Knight Strike Squad 105
- – Grey Knight Strike Squad 105
- – Grey Knight Strike Squad 105
- – Grey Knight Strike Squad 105
- – Conscripts 60
- – Conscripts 60
- – Cullexus Assassin 85
- – Callidus Assassin 80
- – Whirlwind Hyperios 120
- – Whirlwind Hyperios 120
- – Cyclops x2 80
- Spearhead Detachment (Ultramarines) (+1 CP)
- – Sergeant Chronus 35
- – Rapier Quad Heavy Bolter 76
- – Rapier Quad Heavy Bolter 76
- – Rapier Quad Heavy Bolter 76
- – Rapier Quad Mortar 85
- – Rapier Quad Mortar 85
- – Whirlwind 90
Unit | Force Org | Cost | # | Total | Weapons | Cost | # | Total | Total |
Battalion Detachment | Harlequins | Command Points | 3 | 1012 | |||||
Troupe Master | HQ | 59 | 1 | 59 | Embrace, Fusion | 15 | 1 | 15 | |
Troupe Master | HQ | 59 | 1 | 59 | Embrace, Fusion | 15 | 1 | 15 | |
Troupe | Troop | 15 | 5 | 75 | Fusion x5, Embrace x5 | 15 | 5 | 75 | |
Starweaver | Transport | 79 | 1 | 79 | Shuriken Cannon | 10 | 2 | 20 | |
Troupe | Troop | 15 | 5 | 75 | Fusion x5, Embrace x5 | 15 | 5 | 75 | |
Starweaver | Transport | 79 | 1 | 79 | Shuriken Cannon | 10 | 2 | 20 | |
Troupe | Troop | 15 | 5 | 75 | Fusion x5, Embrace x5 | 15 | 5 | 75 | |
Starweaver | Transport | 79 | 1 | 79 | Shuriken Cannon | 10 | 2 | 20 | |
Solitaire | Elite | 94 | 1 | 94 | Caress, Kiss | 23 | 1 | 23 | |
0 | 0 | ||||||||
Battalion Detachment | Harlequins | Command Points | 911 | ||||||
Troupe Master | HQ | 59 | 1 | 59 | Embrace, Fusion | 15 | 1 | 15 | |
Shadowseer | HQ | 134 | 1 | 134 | Hallucinogen Grenade Launcher, Mistave | 0 | 1 | 0 | |
Troupe | Troop | 15 | 5 | 75 | Fusion x5, Embrace x5 | 15 | 5 | 75 | |
Starweaver | Transport | 79 | 1 | 79 | Shuriken Cannon | 10 | 2 | 20 | |
Troupe | Troop | 15 | 5 | 75 | Fusion x5, Embrace x5 | 15 | 5 | 75 | |
Starweaver | Transport | 79 | 1 | 79 | Shuriken Cannon | 10 | 2 | 20 | |
Troupe | Troop | 15 | 6 | 90 | Fusion x5, Embrace x5 | 15 | 6 | 90 | |
Starweaver | Transport | 79 | 1 | 79 | Shuriken Cannon | 10 | 2 | 20 | |
0 | 0 | ||||||||
Totals | 42 | 1344 | 653 | 1997 | |||||
Command Points: | 6 | Detachments: | 2 |
Who do you think will win?
https://www.youtube.com/watch?v=e3uOMCfopR8
That Ultramarine list looks gross i want to be competitive but i want to stay pure ultramarines and not ally anything in
More imperium soup. I’m not sure giving up the stratagems are worth it.
Gman needs a big points increase, 200 aught to do it
Hey Pablo, what’s a Whirlwind Hyperios?
Anti-air variant from FW. Basically 2d3 lower damage Krak Missiles with the usual “Skyfire” Rule that all the Anti-Air stuff has.
Are you guys doing some counts-as on the Harlequins? That’s a lot of embraces and fusion pistols.
Imperial Soup is about right. I would call this more Ultra Knights w/ a side of assassins.
This is Imperiial Soup, not Ultramarines.
Ultramarine-Based Imperial Soup.
There is multiple ingredients to Chicken Noodle, you don’t call it “Food Soup”
“We’ve got a competitive game, tonight!”
I had to chime in, after watching the game. Not a very competitive game tbh.
I play Harlequins and I think they are quite good, specially against MEQ armies (embrace S4, -3, 1 W is top notch against those). They are obviously not a top dog in the meta right now as their troops die fairly easy to small arms fire in big numbers, and they struggle against hordes (orks, conscripts, etc). I doubt this will change (I wish it did) because they are not a terribly popular faction and I dont see GW adding more troop choices or other characters.
This Harlequin list is quite good I think but man… Turn 1. You run in the middle of everything and… let all those marines with Guilliman shoot you at their lesure? Not something a competitive player would do. There were several buildings you could hide behind to avoid LoS and make those devastators move. If the buildings dont interrupt LoS then you guys have to reconsider the terrain (you speak all the time about LoS interrupting terrain and the dangers of alpha strike in your Podcast, Pablo). You hide and next time you can move 16 inches and prolly get in range to release those fusion shots. I dont know, knowing what marines with G can do, you dont stay like that in the open. You also dont stack all your transports together in such a way that when they blow up they will give mortal wounds to all other transports and to your seer who is standing right in the middle of all of them (¿?).
In any case, I really appreciate your time to run these games and I’ve had fun with a lot of them. You start playing at 1 am here and many nights I stay up just to watch you guys (a coke and a nice game of 40k sounds like a good plan). That said, this game was dissapointing. Harlequins can do so much better.