Frankie vs. Reecius, Sisters vs. Raptors! The fun starts at 5pm PST on our Twitch Channel.
So, Reecius back again with his favorite Space Marine character: Lias Issodon and some counts as Raptors. And yes, Raptors are green as above (and man, I LOVE that picture) but Reecius my army is red as they are from the same planet as my Astra Militarum army who are also red. Last time, I made a few rules mistakes with the army and I wanted to take them out for another whirl without the gaffs to avoid confusing anyone. Thanks for the feedback! Raptors use Ravenguard Chapter Tactics for those unaware of this fact.
This time, I’m going with a full brigade! Same basic principal with the original list but with some tweaks. We’ll see how it goes against Frankie’s nasty Sisters of Battle list.
Unit | Force Org | Cost | # | Total | Weapons | Cost | # | Total | Total | Notes |
Brigade | Raptors | Command Points | 9 | |||||||
Lias Issodon | HQ | 195 | 1 | 195 | 0 | Warlord | ||||
Lieutenant | HQ | 60 | 1 | 60 | M.C. Bolter | 3 | 1 | 3 | ||
Librarian | HQ | 93 | 1 | 93 | Force Axe | 16 | 1 | 16 | ||
Company Ancient | Elites | 63 | 1 | 63 | 0 | Banner of the Emperor | ||||
Sternguard | Elites | 16 | 10 | 160 | Special Bolter | 2 | 10 | 20 | ||
0 | Power Axe | 5 | 1 | 5 | ||||||
Company Champion | Elites | 40 | 1 | 40 | M.C. Power Sword | 10 | 1 | 10 | ||
Combat Shield | 4 | 1 | 4 | |||||||
Drop Pod | Transport | 93 | 1 | 93 | Storm Bolter | 2 | 1 | 2 | ||
Scout Bikers | Fast | 23 | 3 | 69 | Twin Bolters | 2 | 3 | 6 | ||
Assault Marines | Fast | 16 | 5 | 80 | P.Pistol | 7 | 3 | 21 | ||
Assault Marines | Fast | 16 | 5 | 80 | P.Pistol | 7 | 3 | 21 | ||
Scouts | Troops | 11 | 5 | 55 | 0 | |||||
Scouts | Troops | 11 | 5 | 55 | 0 | |||||
Scouts | Troops | 11 | 5 | 55 | 0 | |||||
Tactical Squad | Troops | 13 | 5 | 65 | L.Cannon | 25 | 1 | 25 | ||
Tactical Squad | Troops | 13 | 5 | 65 | L.Cannon | 25 | 1 | 25 | ||
Tactical Squad | Troops | 13 | 5 | 65 | Combi Plasma | 15 | 1 | 15 | ||
0 | L.Cannon | 25 | 1 | 25 | ||||||
Devastator Squad | Heavy | 13 | 6 | 78 | H.Bolter | 10 | 4 | 40 | ||
Combi Plasma | 15 | 1 | 15 | |||||||
0 | Cherub | 5 | 1 | 5 | ||||||
Devastator Squad | Heavy | 13 | 6 | 78 | H.Bolter | 10 | 4 | 40 | ||
Combi Plasma | 15 | 1 | 15 | |||||||
0 | Cherub | 5 | 1 | 5 | ||||||
Devastator Squad | Heavy | 13 | 8 | 104 | M.Melta | 27 | 4 | 108 | ||
Combi Plasma | 15 | 1 | 15 | |||||||
0 | Cherub | 5 | 1 | 5 | ||||||
Totals | 79 | 1553 | 446 | 1999 | ||||||
Command Points: | 12 | Detachments: | 1 |
Frankie’s sisters features some new additions including Seraphim and Arci-Flagellants for some more mobility and melee punch!
Unit | Force Org | Cost | # | Total | Weapons | Cost | # | Total | Total |
Vanguard Detachment | Sisters | Command Points | 1 | 998 | |||||
Celestine | HQ | 150 | 1 | 150 | 0 | ||||
Canoness | HQ | 45 | 1 | 45 | 0 | ||||
Ministorum Priest | Elite | 35 | 1 | 35 | 0 | ||||
Arco- Flagellants | Elite | 15 | 5 | 75 | 0 | ||||
Immolator | 68 | 1 | 68 | Immolation Flamer | 35 | 1 | 35 | ||
Death Cult Assassins | Elite | 17 | 5 | 85 | 0 | ||||
Immolator | 68 | 1 | 68 | Immolation Flamer | 35 | 1 | 35 | ||
Battle Sisters Squad | Troop | 9 | 5 | 45 | Melta, Combi Melta, Heavy Flamer | 53 | 1 | 53 | |
Immolator | 68 | 1 | 68 | Immolation Flamer | 35 | 1 | 35 | ||
Battle Sisters Squad | Troop | 9 | 5 | 45 | Melta, Combi Melta, Heavy Flamer | 53 | 1 | 53 | |
Immolator | 68 | 1 | 68 | Immolation Flamer | 35 | 1 | 35 | ||
0 | 0 | ||||||||
Outrider Detachment | Sisters | Command Points | 1 | 952 | |||||
Canoness | HQ | 45 | 1 | 45 | 0 | ||||
Dominion Squad | Fast Attack | 10 | 5 | 50 | Melta x4, Combi melta | 87 | 1 | 87 | |
Sororitas Repressor | 71 | 1 | 71 | Heavy Flamer x2, Storm Bolter | 36 | 1 | 36 | ||
Dominion Squad | Fast Attack | 10 | 5 | 50 | Melta x4, Combi melta | 87 | 1 | 87 | |
Sororitas Repressor | 71 | 1 | 71 | Heavy Flamer x2, Storm Bolter | 36 | 1 | 36 | ||
Retributor Squad | Heavy Support | 9 | 10 | 90 | Heavy Bolter x4, Storm Bolter | 44 | 1 | 44 | |
Seraphim Squad | Fast Attack | 11 | 10 | 110 | Inferno Pistol x4, plasma Pistol | 55 | 1 | 55 | |
Seraphim Squad | Fast Attack | 11 | 10 | 110 | Inferno Pistol x4, plasma Pistol | 55 | 1 | 55 | |
0 | 0 | ||||||||
Empty Detachment | Command Points | ||||||||
0 | 0 | ||||||||
Totals | 70 | 1349 | 646 | 1995 | |||||
Command Points: | 5 | Detachments: | 2 |
Who do you think will win?
Cannot wait to see it!
Should be fun!
I don’t think I’ve seen Celestine without her 2 little buddies in a while. Love the repressors! Go sisters!
Aw shucks, would have loved to catch this, but I’m super pumped to see you feature more sisters during game nights! Lots of fun fluffy units in Frankie’s list, too:)
Yeah, was a fun game!
Hey Reece, like the look of the revised list. And props for the explanation at the start of the game. You should get him back to play a non cheaty game 🙂
With all those command points have you thought of using the Strike from the shadows strat for some of your damage units? Getting to count heavies as not moving or getting to make a full move after deep striking would seem to be strong for you. You could almost drop the drop pod and use cps to drop in the units you need – it’s not like you will be getting the +1 to go first many games even with the pod lowering your drop count.
Considering that it happens after the seize roll you can always put them down somewhere more safe if the dice don’t go well for you – going second leaves them vulnerable but that could even be used to bait moves from your opponent and scouts could then be used to protect them.
A model can fire a Pistol even if there are
enemy units within 1″ of its own unit, but
it must target the closest enemy unit.
In such circumstances, the model can shoot
its Pistol even if other friendly units are
within 1″ of the same enemy unit.
From the BRB, pistols can’t shoot into a combat you aren’t a part of. You can only shoot someone that has other friendly units within 1″ if you also have enemies within 1″ of your unit.
Interestingly doesn’t need to be connected. your unit can have an enemy within 1″ and can shoot at the nearest enemy that is in another unit entirely.
Yo, Pedro Kantor dude here – been watching the game with heightened interest!
Deepstriking into the flanks worked for you much better than into the rear (like last time). Having the deepstrikers connect with your main army really heightens the threat, imho. Currently going for an ‘L’ shape if enemy and terrain allow. Related to that, I have to praise your Assault Marines. Yes, they didn’t kill anything in the Fight phase. But so what? They have interdicted the enemy infantry for at least one crucial turn and that’s a game winner. You really, really don’t want the other models crushing into your HQ the same time Celestine does.
So: the deepstrikers need the support of ground troops and highly mobile ground troops for relief are really, really good. Jump Pack dudes, Bikes, whatever.
Frankie did you the favor of spreading out, I think. The deepstrikers are easier to counter if the enemy adopts a mobile castle formation because then he can shoot and charge with more troops the turn after. I am currently chewing on a counter-strategy to that… maybe playing the objectives game instead?
Finally 2 random observations: A. I always open the shooting phase with my backfield Lascannons to see which armored targets they soften up. Those targets can then be focussed-fired by the deepstrikers. B. The relic banner granting +1 Ld is really useful with Psychic Scourge for character assassination. (Making the banner even better.)