New 40k FAQs!

Hoooo nelly, these are going to cause some waves. And yes, these do take effect immediately so plan on using them for BAO and other events coming up unless your T.O. specifically says otherwise.

Read the original post, here.

You REALLY want to read this is you take lots of flyers in your army!

How do you all feel about these changes?

author avatar
Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

99 thoughts on “New 40k FAQs!”

        1. I think this eliminates a lot of flyer spam but it’s not like stormravens any worse at what they did. You’re still going to see a couple in many lists. This change and the fact chapter tactics generally don’t effect vehicles will cut down on flyer spam a lot.

          1. Stormravens are still a bargain in relation with their firepower/toughness/cost. They should be at least as expensive as land raiders to be fair.

            Still, it’s a big change, and it came pretty faster than spected. I think the stormraven spam is still not death, but at least you can play against it and have chances to table the enemy before being tabled.

        2. Flocks needed a point increase for sure.

          I could be wrong here, but I feel that 14pts/flock is too many points. Especially when you want a 60pt character to keep the flock from destroying itself due to having a crappy Ld4.

  1. Tau Shield Drones now bounce Saviour Protocol mortal wounds on 5+, becoming no longer completely useless. Sun Shark Bomber drones get their second ion rifle restored. Monolith BS buffed to 3+ base.

  2. GW just screwed over flyer cheese and I think a lot of players are fine with it. But what if a unit is embarked in a flyer? Do you have to kill that flyer and then the unit inside to table them? People will argue the way it is written because of the fortification part in the same statement.

  3. Well, I can’t really come up with a list that can kill Gulliman hiding behind a line of stormravens before those stormravens have crippled the opponent, so I don’t really see how this makes them much weaker.

      1. artfcllyflvrd

        One way Infinity does this is by requiring their equivalent of a battlefield role to complete objectives. E.g., one mission would require Troops to win, another Fast Attack, and so on. You literally can’t when on mission if you don’t have some of each battlefield role.

    1. “Units with the flyer battlefield role do not prevent the opponent from targeting characters.”

      That would be the easiest fix ever and something that should have been instituted in the game from day 1. Why on earth was a stormraven ever able to block someone from shooting a character on the ground?

        1. Vercingatorix

          step 3: Roboute wins because 3+ invul is really good with a reroll.
          step 4: Profit (for ultramarines player)

          Didn’t that exact scenario happen in one of the FLG battle reports? This assume that the flier player doesn’t just have a character that can keep up and stay inside all the flier bases.

      1. Being forced to take a named character in order to field the faction is a pretty big change. A lot of Ynnari lists (including Reece’s) didn’t include any of the three unique characters.

          1. Nah, he’s actually more expensive at 140pts. (And also kinda a trash fire, even with the changes.) Yvraine and the Yncarne aren’t at all bad, it’s just awkward that you HAVE to field them in order to use them at all. It’d be like if every single Space Marine list was required to bring Marneus Calgar in order to be legal- it’s not that he’s a bad guy, just that not every single list under the sun necessarily wants him.

  4. Am I misinterpreting it, or does it now REQUIRE that you have Yvraine/Visarch/Yncarne (as your Warlord, no less) to run an Ynnari army?

    If it IS the case: does this seem unnecessary to anyone else?
    It doesn’t really matter to me personally since I almost always run Yvraine, but still ¯\_(ツ)_/¯

    1. Also, they added a Forceshield to the Visarch. Since his points profile says “Points per Model (Including wargear)” is 141, does this mean he doesn’t have to pay for it?

      1. That is correct. Named HQs are generally in the “includes wargear” section so they don’t have to pay for any wargear. Nice free little buff for him.

    2. I kind of like it. Forces you to actually make an important choice in list building. Instead of just looking at your units and going “hmm, I’ll choose craftworlds/ynnari based on which bonus I think is stronger.”

      1. Well, I mean, that choice right there is actually an important decision because Ynnari and Craftworlds actually play pretty differently than each other.

        But realistically, no one was bringing a Craftworlds army because they’re just not very good. Strength from Death is way better than Battle Focus.

        1. I guess I meant it more along the lines that it forces you to really think about whether you want to dedicate yourself to being Ynnari or not. If there is no cost to choosing Ynnari (which was the case before this FAQ) then the choice becomes very simple – “Is Battle Focus more OP or is Strength from Death?” And 9 times out of 10, tournament players are just going to pick the one they feel is stronger.

          Now that you have to actually take a Ynnari HQ you have to decide for yourself whether you think the stronger Strength from Death is worth actually taking a Ynnari-themed army or not.

  5. Interesting that they tried to hit some of the imbalance headaches in the FAQ (razorwing flocks, flyers) but they did nothing about Horrors. Brims should be 4pts minimum in my opinion…

    1. Well we’re just over a month into a new edition with no codex’s released yet and already come this far, good sign for a fix not too far off 🙂

        1. 1. White Dwarf
          2. Eric Johnson III, a middling player who lives in Virginia and plays Space Marines. Still hasn’t learned he can’t summon daemons in 8th.

          that’s it, the complete list.

    2. They should make blue and brim horrors only available by splitying from pinks, not as a standalone unit. Then you are forced to pay for the pinks and blues etc.

  6. I have a Forgeworld typo question that wasn’t adressed:

    Zarakynel has a choice between 2 weapons like Keeper of Secrets. The sword is always better than the claws in both situations. However the claws for Keeper of Secrets has “bonus D3 attacks from this weapon after all attacks”. I have a feeling this was forgotten from the Zarakynel rules because without this she does pretty much the same amount of damage as a regular Keeper of Secrets and costs twice as much AND no one in their right mind would ever choose the claws when fighting.

    1. Forge World does their stuff separately

      It’s rather annoying because they refuse to write similar units in line with the GW rules so you end up with weird differences between units that should be similar, but that’s how it is.

      1. To be fair the indexs and FAQs have brought it all together a lot more, like the FW shield drones getting the new 5+ ignore wound/mortal wound mechanic FAQd in before this main GW one. Given the pace of release I think of enough people ask it on Facebook it’ll probably get an answer in the not too distant future.

  7. Good that they are speedy with FAQs. Not sure on other books, but as a marine player i was hoping on more point adjustments. Bobby G is too cheap, predators are still pointless to take. Termines are aweful (or is it just me?) Razorbacks could be toned down a bit? Heavy weapon teams and manticores could cost a bit more. Overall very happy with 8th, but the internal balance in atleast in AM and Astrartes book is still lacking. Same with bikes, they are a bit expensive. I might be wrong on some of this, but that is my general impression.

      1. I’m with you on this one. A pred with a twin lascannon and two lascannon sponsons is actually slightly less expensive than a devastator squad using 4 lascannons. And the pred has much higher toughness and double the wounds. Obviously you can go back and forth on other specifics such as the devs being able to utilize cover and being more resilient to multi-damage attacks, but I think it seems pretty fair to me. Especially if you’re rocking a couple preds with a techpriest to heal them. They can be pretty strong.

    1. I’ve had a lot of good results with Terminators. Don’t trust my own skills enough to vouch for them being top tier or anything but a couple units or unit of 10 is a big super tough 20 wound 2+ save block that teleports in and just screams “deal with me or else”.

      They’re not all star damage dealers (though they certainly ain’t bad, particularly melee ones if you can get them in) but they’re tough enough and have a big enough footprint that they draw attention and zone an area.

      1. Chaos Termis are pretty awesome damage dealers now that their combis work all game. A drop of 3 can’t be ignored, and is reasonably priced.

        Obliterators… well, they are models I have.

    2. I am intrigued by predators in the new book. 3 of them with stormbolters, hk missile, and heavy bolters is 170-180pts. For 1 cp they all get kill shot which adds 1 to the wound rolls and damage against vehicles and big creatures. That means heavy bolters are wounding vehicles on a 4+ and doing 2 damage each. The predator Cannon is wounding most vehicles on a 3+ and doing 4 damage with each shot. The key is to have dakka predators because they already work good against massed infantry and the kill shot cp turns them into vehicle killers for a turn.

    3. Flourescent Alpaca

      Manticorea could go up 15-20 points and be pretty fair, and to make the basilisk a reasonable alternative selection for ~40-45 less points

      Don’t agree on HW squads though, they are cheap but they are 3x 2 wound T3 5+ save models, they die really easily

  8. I really love the change to flyers. It’s an elegant fix that doesn’t invalidate any lists, but makes them very risky to play. The flyer spam lists made a lot of combat armies non-competitive, so I think this is really good for the meta and the health of the game. I think we’ll go back to seeing 1-2 in a list, which is totally manageable.

    1. I’m amazed at how slowly some people are picking up on this. It’s clear that they’re going to maintain the game’s balance as best as possible. This isn’t 7th edition.

      In 8th, if it seems *too* cheesy, then it is, and it won’t last.

  9. EmbraceYourInnerGeek

    Huh …. Solitaire now has the [MASQUE] keyword, so I can put him in a Starweaver, and he’s affected by the Troupe Master and Shadowseers aura effects. Cool!

    1. rollawaythestone

      This is great for the Solitaire. He was already an awesome model, and is now even stronger. Being able to shave 1 unit-drop during deployment by storing him in a transport is also nice (though he really doesn’t need the transport to get around the table).

  10. now we should wait for brims nerf and we can play a better game, unsure btw about cost increase of gsc purestrains, 15pts each looks like bit much, but ok is fair.

      1. Agreed, 14 would be fair, but at 10 they were extremely cheap. As a ‘nid player, I was taking mis GS from the cult data because it looked kinda stupid to pay 2 extra points with no ambush.

  11. TheThievingMick

    I’m hoping they FAQ AM Sergeants and Veteran Sergeants to be able to take lasguns like Elysians and Kriegers. I hate having one odd weapon type in the unit.

    It’s silly, but it would please my OCD. lol.

    1. That’s been bugging me since they first took away the option for Sarges to have lasguns in 5th Ed. I had to hunt up and convert so many metal dudes to have legal Sgts that actually fit with my Army.

      1. TheThievingMick

        Yeah, it’s a pretty silly thing–I think it’s just to keep things consistent with the Infantry Squad box? If so, I think that’s really dumb. It’s not like it would be hard to convert the sergeants to lasguns.

  12. Looks like soul grinder still hits in 5+ if they move ouch…I thought that horrible shooting units for that many points would at least get a point reduction/ more attacks. 235 points is a lot for a mediocre walker

    1. At 381 points (more than Bobby G), the save at normal SM troop of 3+ save with no invuln and firepower below what get for the points elsewhere…. you still will never see them in a list outside of Narrative Play. I think we can only hope that a codex will bring the price down or add some rules that make them worth taking.

      Crossing my fingers.

  13. Hey Reece

    What about the marauder destroyer or manta. It doesnt fill a flyer slot but a Super Heavy slot.

    Im guessing the sudden death rules don’t apply.

    Also Pask no longer orders himself…..oh well!

    1. happy_inquisitor

      I don’t think Manta Spam is likely to be a thing to worry about any time soon.

      Let GW know if it does start to dominate the tournament scene.

    2. Also, Monstrous creatures don’t get hit, or jump infantry, or Harridans, Thunderhawk Gunships… I like how they went about this change, personally.

      But my Heldrake spam list is going to suck now. Well, like it sucked before 😉 Heldrakes- worse than a predator in every way. Also- worse than a Helbrute, and…

    3. You are correct – because they are super-heavies they wouldn’t count towards this rule as it is currently written. But the Manta is well over the points you get for an entire tournament army so I don’t think it matters since you won’t see the thing in any game other than massive apoc games.

      On the other hand the marauder destroyer is pretty ridiculously strong for its point value in my opinion.

      1. I agree about the Marauder. Im going to try running one. After the shadowsword and preator. Im now over random shots, and never being able to move because they suffer -1.

        at 146 base pts (Before weapons) The marauder is actually about the same cost as a russ. With more wounds, higher mobility, better survivability.

        Also it’s a pretty cool model. A nice option for a superheavy for guard.

        1. Yeah the 146 base cost for Marauder is beyond incredibly undercosted. That’s barely more than a predator and it doesn’t suffer penalty for moving and shooting, it has hard to hit, and it has a ton of wounds.

          I could easily see it being every bit as OP as a stormraven even if it is typical guard BS4+

          1. 146 for the base chassis, but then a metric assload more for all the weapons it’s kitted with. And as an oversized flyer, maneuvering for it is actually a bit of a trick, especially as it goes down in wounds.

            I don’t think you’re gonna see Marauders tearing up the tournament scene anytime soon.

  14. That is such an eloquent and amazing way to deal with the Stormraven spam list. They single handedly nefred that list without nerfing the Stormraven. I’m super impressed with the new GW.

  15. With the re-wording of the re-roll ruling – does this affect stratagems too?

    I mean if I fail a charge and have a re-roll I have to roll both dice, that is good, but what if I want to use a stratagem to re-roll one of the dice, can this be done still?

    1. The FAQ question only pertains to rules that allow you re-roll an entire result. AKA when something says “re-roll failed charges” that means you have to re-roll both the dice.

      The 1CP stratagem, on the other hand, specifies that you re-roll *a single die.* So it’s not affected by the FAQ.

  16. With the inevitable nerfing of Brimstones, I genuinely hope the cost of Pinks is reduced. You need to give incentive to actually use split if you’re going to force the mechanic.

    1. Tzeentch arm is a really bad army caried by a few broken units. Hope the rest get buffed with the broken unit nerf or the army might become unplayable

      1. Vercingatorix

        This seems to be the story for several armies. I hope they they make the broken units more expensive like brims, conscripts, ork boys, guiliman, etc. However, then they should use those as a baseline and adjust everything in the codex based on them(maybe not guiliman but certainly troops).

        If it takes x amount of points of boys to do 1 wound to T8, 2+, lets make it take some percentage of that to do a wound to that with a meganob etc.

        As an ork player it would be sad to lose my one broken unit but if the game is balanced then the better player wins and I rarely feel like I lost the game because I’m a worse player so hopefully that would happen even less after an adjustment like that.

  17. Ok guys I figure we got some rules lawyers in here and we are have a big dispute at my local club on how the knights feet work does it come up to getting 12 attacks or 4 attacks that each roll 3 dice to hit but still only getting one attack

    Thanks in advance

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