Games Workshop’s at it again! A few FAQs for Forgeworld! Thanks GW for keeping these coming.
Index: Forces of Chaos V 1.0
Index: Forces of the Adeptus Astartes V 1.0
What do you think?
Games Workshop’s at it again! A few FAQs for Forgeworld! Thanks GW for keeping these coming.
What do you think?
The Mortis dreadnought can now take an additional Cyclone Missile Launcher. I think that makes it the most efficient heavy weapon platform for parking lot armies. 150 points of weapons on a 75 point model is a hell of a ratio. Azreal and a dark shroud can protect that investment.
Also good nerf to Brass Scorpion.
Well well well.
Fixed most of the problems I has raised.
The increase in price of the soulburner petard was.. necessary, but I feel they over did it.
Giant chaos spawn is awful now.
I understand the restriction to the Scorpion, but oh so upsetting. Its easier to kill than a knight, the extra speed sold it.
The chaos characters sigh.. they tried to fix them but didn’t quite manage it.
Necrosius still has two abilities which only affect death guard, and one ability which only effects ‘The Tainted’ despite the Tainted being a subfaction of Death Guard. Irritating as I specifically asked for this to be fixed. They did fix Mamon tho, which is good.
Obviously meant to say Awesome for the spawn. Damn it.
I was wondering for a bit there. Spawn only seemed to get better.
Perhaps with those characters they know something we don’t. Maybe death guard will have the DEATH GUARD keyword and a keyword and then Necrosius works just fine.
Could be the same for world eaters.
Notice how the alpha legion character is just alpha legion?
Should have a plague fleet keyword in my response but the comments deleted it. Probably the brackets.
Alpha legion guy still has an ability that affects ‘The faithless’ rather than ‘Alpha Legion’. I care less because there are no alpha legion rules (yet)
Well, it specifically affects his sub-faction of the Alpha Legion, yeah, so that’s not really a surprise.
Nurgle-aligned Giant Chaos Spawn are going to be just absolutely stupid. You pretty much have to deal with them right away before they balloon completely out of control, ’cause that can happen pretty quick.
The Scorpion really shouldn’t be getting two moves per turn. This isn’t early 7E where CSM are a garbage fire and need all the help they can get, Chaos is a very legitimate contender for top faction- there’s no reason to give them free toys. Cast Warptime on every other guy in your list and feel fine about it.
The price hike on the Soulburner makes it expensive, but it’s still not actually a bad weapon- the Decimator is a pretty cheap base frame and it comes in a lot closer to where you’d expect for something that is spitting out ~6 mortal wounds per turn.
They fixed the biggest problem, at least you can take one Relic LoW now without having to take 2 more.
No answers for the sororitas repressor and whether or not units can use Acts of Faith (additional movement phase, additional shooting phase) while embarked on transport. Will this get ITC FAQ’d?
They cant. Units inside transports do not exist on the field of battle.
Yeah, Acts of Faith absolutely don’t work on units embarked on a transport. Is there an issue with the Repressor that needs to be handled beyond that?
What is most disappointing about the FAQ is the knee jerk reaction of GW to the comments of gamers. The books haven’t been out for a month yet and rather than wait for a couple GTs to go by they are already nerfing the decimator and the scorpion (which wasn’t even necessary). The scorpion has always been a difficult model to field and is still fragile compared to a knight and I agree the extra speed meant it would probably do some damage before being killed. The changes just took the decimator and scorpion from being borderline competitive to only fluffy again. Come on GW give chaos a chance. It would be nice if GW used a method like in the ITC and released a survey rather than follow the comments of a few gamers.
A great, sensible round of corrections. I love that they added the glaringly missing HK’s and Cyclone wracks to units previously sporting (and sold with) them.
My most favorite change was the addition of Quad Launcher to weapon options for the Rapier carrier. *THIS* is what I’ll be using my Thunderfire Cannons as! No ludicrous expense of a Techmarine loaded up with unnecessary kit. Just a cheap as chips gun and basic marine crew.
I’m just glad that we can do double cannons on the Chaos Leviathans now. So great