Thursday Night Fight: Dark Angels vs. Night Lords

Tonight’s game will feature Reecius and Fankius, Night Lords vs. Dark Angels! The game starts at 5pm PST on our Twitch channel.

Reecius’ often discussed and but seldom seen Night Lords are making an appearance!

  • 2,000pts
  • Faction keyword: Heretic Astartes
  • Detachments: 3
    • Vanguard
    • Outrider
    • Spearhead
  • Command Points: 6
Unit Force Org # Weapons #
Spearhead Command Points 1
Chaos Lord W/ Jump Pack HQ 1 Power Sword 1
Plasma Pistol 1
Havocs Heavy 5 Melta Gun 4
Combi Melta 1
Havocs Heavy 5 Flamer 4
Combi Flamer 1
Chaos Rhino Transport 1 Havoc Launcher 1
Combi Bolter 2
Havocs Heavy 5 Autocannon 4
Outrider Command Points 1
Daemon Prince with Wings HQ 1 Maelific Talons 1
Raptors Fast 5 Plasma Gun 2
Combi-Plasma 1
Raptors Fast 5 Plasma Gun 2
Combi-Plasma 1
Warp Talons Fast 10 Ligthening Claws 10
Chaos Spawn Fast 4
Vanguard Command Points 1
Sorcerer With Jump Pack HQ 1 Force Axe 1
Berzerkers Elites 5 Chain Axe 5
Power Axe 1
Berzerkers Elites 5 Chain Axe 5
Power Axe 1
Chaos Rhino Transport 1 Havoc Launcher 1
Helbrute Elites 1 Helbrute Fist 1
Twin Heavy Bolter 1
H.Flamer 1

Frankie is taking out a Ravenwing heavy army backed up elements of the Deathwing.

  • 2,000pts
  • Faction Keyword: Dark Angels
  • Detachments: 2
    • Vanguard
    • Outrider
  • Command Points: 6 (Bonus point from Azrael).
Unit # Weapons # Extra Kit
Sammael on Corvex 1
Azrael 1
Dark Shroud 1 Heavy bolter 1
Ravenwing Black Knights 9 Corvus hammer, Plasma Talons 9
Ravenwing Apothecary 1 Corvus hammer, Plasma Talons 1
Ravenwing Ancient 1 Corvus hammer, Plasma Talons 1
Deathwing Knights 5 Storm Shields x 5 5 Mace of Absolution x 4, Flail of the Unforgiven
Ravenwing Land Speeders 1 Typhoon Missile Launcher, Heavy Bolter 1
Ravenwing Land Speeders 1 Typhoon Missile Launcher, Heavy Bolter 1
Ravenwing Land Speeders 1 Typhoon Missile Launcher, Heavy Bolter 1
Ravenwing Land Speeders 1 Typhoon Missile Launcher, Heavy Bolter 1

Who do you think will win?

author avatar
Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

20 thoughts on “Thursday Night Fight: Dark Angels vs. Night Lords”

  1. Garrett Mulroney

    Hey Reece, I think because re-rolls happen before modifiers, if you have re-roll 1’s to hit and a -1 to hit you do not re-roll 1’s and 2’s. This is because you would re-roll just the 1’s before applying the -1 to hit

      1. Why would it be 1s and 2s? Wouldn’t rolling a 1 with a -1 be a 0? This is more relevant for plasma weapons and the like. I’ve heard you say before that rolling a 1 or a 2 with a gets hot style weapon kills the model even though they shouldn’t both be 1. Is there a rule that you cannot roll lower than a 1 even though you can roll higher than a 6?

    1. Legitimately the end of 7th ed with traitor legions was more actual night lords than it is currently. Hopefully with an actual codex release we get night lord specific rules back.

      1. Maybe, but I’d rather have what we have with the index and have raptors and warp talons actually do some damage to represent Night Lords 😛

        With the codex I’m sure the Leadership reducing auras and stealthiness will come back more.

  2. I don’t think you can take five autocannons on your third Havoc squad.

    Looking forward to seeing how the havoc launchers on your Rhinos fare, I was underwhelmed when I saw their stats.

  3. Interesting observation with those Warp Talons (2 vs 3 attacks each). Which way do you think it was intended? The Lightning Claw abilities on their data sheet and the Lightning Claw abilities in the back of the book (and in every other instance) are different.

    Do they actually gain 2 additional attacks from using 2 Lightning Claws? I think it would be fine for them to have 3 attacks, but it could be frustrating to make the argument in-game.

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