NewHammer 40k Faction Focus: Genestealer Cults

Reecius wrote a faction review article for Genestealer Cults, which you can read, here.

What do you all think?

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

11 thoughts on “NewHammer 40k Faction Focus: Genestealer Cults”

    1. In all the rules that have been revealed you can bring units on when you want, it seems cult ambush is the same but where they can come on from and what they can do when they arrive is determined by a d6, so bring everything on by turn 3 😛

  1. Finally Rockgrinders are scary. The initiative test to avoid damage just doesn’t work in 7th. Can’t wait to mulch the enemies of the four armed emperor.

      1. The tactical reserves info released by GW says that all units that have not arrived on the battlefield by the end of turn 3 are destroyed (in matched play).

        You could easily argue that a unit that was on the board turn three and left the board had arrived before turn 3.

        Of course, if RttS is gone, the discussion is moot. Soooo….do we know that RttS is not in the new rules?

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