NewHammer Faction Focus: Tyranids

Reecius wrote a Tyranid faction preview article over at the Warhammer-community site! Read it, here.

Sounds pretty awesome if I do say so, myself…and I do so say, myself, lol.

What do you all think?

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Reece Robbins President
Co-founder of Frontline Gaming, and creator of the ITC, Reece Robbins has been a pillar of the tabletop community for over two decades. From developing Blood Throne to launching industry-leading hobby products and major events like the LVO, his career is defined by innovation and a lifelong passion for gaming since the 80s. Today, he remains a very active community organizer and business leader dedicated to the growth of the hobby.

53 thoughts on “NewHammer Faction Focus: Tyranids”

  1. Nids sound scary, as they should be.
    Synapse looking good from the little mentioned. Gotta kill them all.
    Melee units having good movement gives hope for other melee focussed units.

  2. Oh man they sound scary! That immunity to morale in synapse range is so good, it’s like every synapse creature is a General Lord-Celestant on Dracoth 😛

    Targeting synapse is going to be so important vs. horde Tyranid, but not because those units will then suck which is great for the Tyranid player.

  3. The swarmlord sounds amazong in cc. But more then that I am hyped for his ability to buff other Nids. Reminds me of the speed boost in the DoW2:Retribution campain 😉

    And I am even more hyped for the fast units and moral-immunity of Nids. That is so very powerful I am jumping up and down since I read it on facebook.

    Finally beeing able to play my Nids to the fluff again without beeing laught at. Don’t remember doing it since I played them in the early 4th edition. Back then my Hormagants did pretty nasty things to guard and Tau =3

    1. I am really looking forward to pulling out my Hormies again. Honestly, I found them pretty vicious even through the end of 4th, but either way, they’ve been on a long downhill slide.

  4. OK, the only Horde army I don’t own is Nids and this makes me want to play horde nids. All the HORMAGAUNTS.

    All the melee only Nids models are my favs, Hormies, OG Carnifex, Trygon, Raveners. I really want an old school style army that’s almost all hormies, 4 claw carnifexes, and warriors sprinkled in for synapse.

    Also, this gives me hope that Orks are going to have Mob Rule work like 4th ed instead.

  5. Hm, I wonder if the Swarmlord’s ability lets you choose to Advance in the Shooting Phase as well. If he uses it on Genestealers, that unit can Move 8″ + Advance, Move 8″ + Advance, Charge. 16″ + 4d6″ of distance in one turn! Insanity.

    Can’t wait to see more armies! Your guys’ writeups are great.

  6. Finally! People will be afraid of genestealers again and tyranids in general.

    Reminds me of 2nd edition when i played tyranids and my friends started swetting real bad when my genestealers got close to his marines.

  7. Man, everytime I see new rules for Genestealers (ever since the Cult codex) I worry about my Harlequins!

    They used to be roughly comparable, but the Stealers really started taking the lead on that one! Maybe, Harlies get to nake a comeback, too

      1. Basically every harlequin unit has a good CC weapon and a really good pistol of some sort. I am fairly certain harlequins are going to trash units in combat with their fusion and neuron pistols.

        1. Yes, the current dex is tragically bad. I nerd raged hard when I read it, I actually got physically angry, lol. You could still play the book until stupid ignores cover grav came around and then that was it for the Bugs.

      1. They’ll get a Psychic Nova power that deals 2d6 mortal wounds to every units within 12″. I won’t accept nothing less after the shame they used to be 😛

        1. Haha, I do prefer Trukk orks, but I tested every type of ork army I could. All foot, all elite, horde, bikers, trukks, dread mob, etc. Orks are just good all around once you get the hang of them.

  8. I am exciiiiiiiiiiiiiiiite!

    Tyranids were my first 40k army back in 3rd edition, I can’t wait to get them back on the table again. Good rules for the first time since 4th edition!

  9. I’m twistedly glad Warriors stayed at t4 w3. Now it sounds like a decent profile, with no instant death and just a few weapons doing d6 damage. Also, it probably means Warriors will be cheap enough to field them in decent numbers.

    I always liked to play lists with beetwen 1/3 and 1/2 of my list invested in midrange ‘nids. All of them are useless with codex: flyrants, and they were weak when it was codex: biomancy. It’s been years, but maybe it can work in 8th.

    Thanks for the article, specially on the hints on Warriors and Pyrovores.

  10. I wonder if the flying warrior units (shrikes I think? man GW over uses that name) will be good. I would love to buy a bunch of start collecting nid boxes a field an army of all flyrants, shrikes, and gargoyles.

  11. Thanks so much for getting this out there! This, more than any, is the one I was most excited for seeing. I find it crazy that Nids get immunity to Battleshock while in Synapse – that’s extremely potent! I guess outside of Synapse though, those Nids have terrible leadership so that any casualties pretty much start counting double, eh? In any case, that’s great.

    Swarmlord is a BEAST in this. Now that’s a special character I can be proud of.

  12. Might have to invest in a new Nid army soon. Those Haruspex models are super cool and if they get some lovin’ in 8th then there will be very little will power against getting some, ha ha!!!

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