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Signals from the Frontline #507: FLG Mats are Now Available!

507b

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Show Notes

Date: 2-17-17

Intro

News

Upcoming ITC Events

Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from  any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.

Rant Session

“Episode 3
Points Wars: The Organizers Strike Back

Hello ladies and gents of “The Community”,

I have some food for thought and I have some stats for you to go along with our discussion today.

Quick stats:
1650 was major success.
180 games were played, 60 people x 6 rounds /2 for number of people per table.
97%, 174 games were reported by players to finish ‘naturally’.  End on dice roll, turn 7, or Tabling.
3%, 6 games were reported by players to ran to time, 2hrs 30mins.
80%, 144 of all games finished with 20 minutes or more left in the round.
The rest finished with less time remaining.

To contrast as a baseline compared to 1850 from 2015 Renegade Open (had to go look this up on our stats in Google Drive).
174 games were played, 58 players, 6 games, 2 players per game.
57%, 99 games, were finished ‘naturally’, dice roll, turn 7, or Tabling.
43%, 75 games, went to time and didn’t finish their game ‘naturally’.
20%, 35 games, finished with more than 20 minutes left in the round, however these are all tablings unlike with 1650.

This shows a 58% increase in games being concluded naturally (57% of 174 games played, vs 97% of 180 games played), where the only variable changed was the Points allowed for army construction.

So short message is 1650 is far better for getting games completed within 2.5 hours.  When we consider the effect that being able to finish games with a natural conclusion.  It would shift the balance of power away from slow play, or time sink, armies.  Thus making it easier on TO’s on determining if “slow-play” complaints are valid or bogus.  Thus improving Event Orchestration.

From the player perspective there are multiple benefits.  First that there is less on the table at beginning of play.  Making it easier to get through turns.  Second that with increased speed of “dicing” and “play” allows for more actions and more “thought organization” time without worry of being accused of “slow-play”.  Which would have the added benefit of giving all more time to reconcile unknown rules.  Third it makes for fewer units on the table thus reducing the complexity of the game.  Again helping to ensure everyone has time to get through every action and thought.
While we gamers love our “toys” it is to our shared experience, and benefit of happy gaming, to reduce the stress and anxiety of the game by reducing points rather than extending the round times and making for a longer day.  This is why we should all push for smaller points limits.  Yes it means less of our toys on the table, but it also means more fun had by both sides of the table.
I hope this has helped you to realize why there has been a push to lower the standard points limit for armies over the last year.  Have a great day, and as always happy gaming!
Sincerely,
David Arimond
Renegade Events, Warhammer 40 000″

Tactics Corner

Rules Lawyer

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