Hey everybody, Adam here from TFG Radio, and today we’ll be talking about the new Traitor Legion rules for my favorite legion, and they better be since I’ve played them for over 20 years, Black Legion! As always, for more tactics articles, check out the Tactics Corner!
The Black Legion, formally the Sons of Horus, formally the Luna Wolves, are a first founding legion and one of the legions that turned traitor during the Horus Heresy. Led by the Warmaster Horus himself, they were the vanguard for both the Emperor, during the Great Crusade, and then the traitor forces during the heresy. Under the leadership of Abaddon, they have reclaimed their place as the premier legion and continue to be at the forefront of forces of chaos. This article will go over their rules and formations with the new book.
Black Legion Special Rules
- Only Abaddon the Despoiler may be taken as a special character
- Units that are able to take Veterans of the Long War(VotLW) must do so for free
- Psykers from a Chaos power may choose powers from the appropriate chart
- Daemons that are psykers can choose all their powers from their appropriate chart
Having only Abaddon available is fine. Although clocking in at about 250 points he is a solid leader for the legion. Even before this book, Black Legion units were required to get VotLW and so added an extra cost, or tax, to already expensive units so getting it for free is a small boost. The wording for generating psyker powers is unusual in that it says that you may, not must, choose powers from their respective god. This allows you to actually get the primaris power for free from some of the other psychic disciplines. (Edit: This is most likely wishful thinking on my part. At the very least you can take all powers from a certain psychic tree in stead of just half. From my experience it has been better to just go with no mark as that gives you greater flexibility.)
Black Legion Formation/Detachment Benefits
Units in a Black Legion Formation/Detachment gain the following:
- Endless Hatred – Re-roll failed to hit rolls in every round of close combat, not just the first round, when attacking Armies of the Imperium.
- First Among Traitors – Chaos Terminators and Chosen are troop choices instead of elites.
- Chaos Artifacts – They may choose artifacts from either the Chaos Space Marine or Traitor Legions codex.
With all the armies available to an Imperium player, Endless hatred is actually a nice touch. In most cases you will be getting into combat at some point and those rerolls will help. Terminators and chosen being troops is a carry over the Black Legion supplement, as is most of the formations. This distinction really only matters if you are planning to use a combined arms detachment (CAD). This is still useful as there are formats, such as Oldhammer, that only allow a CAD. Being able to choose artifacts from both this supplement and the Chaos Space Marine Codex is also helpful if you prefer something from their instead.
Warlord Traits
- Black Crusader – Warlord and friendly units with 12” have Preferred Enemy(Space Marine)
- Eye of the Gods – May reroll result of the boon table
- Gift of Balefire – S4 AP5 Assault 1, Soul Blaze Template
- Unholy Fortitude – Warlord gets “It Will Not Die”
- Soul Eater – Any roll of 6 to wound with a melee weapon causes instant death.
- Chosen of Abaddon – Warlord and friendly units within 12” get Stubborn
Depending on what you are fishing for may affect on how useful this chart is. Eye of the Gods and Unholy Fortitude are very useful traits. Having stubborn, leadership 10 units does help with units staying in the game. Balefire, Soul Eater and Black Crusader don’t thrill me as much but can be useful in a pinch.
Black Legion Artifacts
- Crucible of Lies (25pts) – Bearer has -1T but reroll ones on invulnerable saves
- The Eye of Night (75pts) – Infinite Range, S5 AP4 Heavy1, Large Blast, Haywire Maelstrom, Ignores cover, 1 use only.
- The Hand of Darkness (50pts) – Sx2 AP1 Melee, Amourbane, Fleshbane, Instant Death, 1 attack
- Last Memory of the Yuranthos (30pts) – Psyker only. +1 Mastery Level (doesn’t generate additional warp charge), learns Sunburst spell with variable warp charge cost/bonus
- The Skull of Ker’ngar (40pts) – Eternal Warrior and Adamantium Will
- Spineshiver Blade (30pts) – S-user AP3 Melee, Daemon Weapon, Quicksilver(+1I)
These are the same artifacts as those from the Black Legion supplement. Eye of Night is basically an orbital bombardment that is a bit overcosted. Hand of Darkness is good, but only 1 attack and 50 points doesn’t fill me with an urge to use it. The 2 I would most likely use is the Skull, with eternal warrior, and the Spineshiver Blade. Both are the most useful with the Skull getting the edge due to eternal warrior being useful all the time.
Sons of the Warmaster
Next we have the Black Legion “Decurion”, so here is what we get.
Restrictions
- Must include 1 Core and 1 Auxiliary choice. May include up to 5 Command choices and any number of additional Core, and Auxiliary choices.
Command Benefits
- Tip of the Spear – Reroll Black Legion Warlord chart
- Heralds of the Black Crusade – All non-vehicle units have Fear and Crusader
- Speartip Strike – Units with the deep strike special rule may arrive on turn 1, needing a 3+. If your warlord also have the deep strike rule, they automatically pass the roll.
Fear and Crusader are ok and the reroll on the warlord chart seems to be pretty standard these days. I think the nice rule in this is the Speartip Strike. With the right combination of units and formations, you can easily alpha strike most armies with a number of units charging on turn one or shooting the moment they arrive.
Black Legion Speartip
Core
- Black Legion Warband
- Hounds of Abaddon
Command
- The Bringers of Despair
- Cyclopia Cabal
- Chosen of Abaddon
- Lord of the Legion
Auxiliary
- Lost and the Damned
- Helforged Warpack
- Daemon Engine Pack
- Heldrake Terror Pack
- Cult of Destruction
- Fist of the Gods
- Raptor Talon
- Terminator Annihilation Force
- Spawn
The detachments are combined from both the Traitor’s Hate and 2nd Edition Black Legion Supplement. The benefits from the core choices, being able to run then charge once per game and +1 strength if you roll an 8 on the charge(Hounds of Abaddon) and rolling twice on the boon chart, and reroll hits of 1 army wide if an enemy unit is destroyed (Black Legion Warband) are nice but, to be honest, not as good as the objective secured(obsec) and rolling twice on the boon chart every turn that you get with the regular chaos warband, which is also an option for the Black Legion. Everyone’s favorite, Cyclopia Cabal, included as a Command choice, is still there so expect that in almost everyone’s army.
This does not mean that they aren’t workable as a competitive army. Taking advantage of the Speartip Strike rule, you can easily make use of the raptors, from both core choices, and combine it with the Raptor talon formation and the Terminator Annihilation Force for a pretty heavy hitting turn 1 assault and shooting. Sure they aren’t obsec but you can mitigate that by targeting units that are obsec in your opponent’s army. Another option is to use the Cult of Destruction to have units of Obliterators drop in turn 1 and hit a bunch of units. The wheels in my mind are turning!
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