Intro
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News
- The Las Vegas Open 2017 Room Block is filling up. Make sure to book your room before January 1st as our roomrate will go away at that time.
- Privateer Press Releases some new miniatures: Madrak Ironhide, Indictor, and Guardian
- Space Hulk: Deathwing full release is unfortunately delayed until December 14th
- New Releases from forgeworld: New Weapons, and Referres
- The next ITC Vote and FAQ update is coming next week. Make sure to post what you want to see on the vote in the comments section.
Upcoming ITC Events
-
- NarbyCon 2016 Aftermath 40k GT 2000 Points, maCnarB Gaming, Gautier, MS, December 10-11th, 2016
- The Fight before Christmas, Phoenix Games, Deephaven, MN, December 10th, 2016
- Holiday Fundraiser Tourney, Sunrise Games & Comics, Paso, TX, December 10th, 2016
- Throne of War 2016 (The Home Edition), Honolulu, HI, December 10th, 2016
- IFL 40k Tournament (ITC 1850), Woodbridge, VA, December 10th, 2016
- Playnetix-Kugelflug II, Haus der Jugend, Germany, December 10th 2016
- Warhammer 40k ITC Lords of War Tournament, Glimpses, Sherwood, OR, December 10th, 2016
- IO Highlander RT, Imperial Outpost, Glendale, AZ, December 10th, 2016
- Fanatix 1850 ITC RTT, Fanatix Enterprise, Enterprise, AL, December 10th, 2016
- SMASH and BASH 40k RTT, The New Game Shoppe, Omaha, NE, December 10th, 2016
- GWNG December Brawler, Edmonton, Alberta, December 10th, 2016
- Terror on the Tundra I, Red Claw Gaming Corp, Alberta, Canada, December 11th, 2016
- Aussie Battler ITC Tournament (Hosted by Good Games Chatswood), New South Wales, Australia, December 11th, 2016
- Jak’s Warhammer 40K tournament, ITC, Biloxi, MS, December 11th, 2016
Rumors: The Rumor Section is gathered from the web and is not in any way information we receive from any manufacturer nor is it necessarily accurate. This section of the podcast is intended for entertainment purposes only.
Contains (Items previously in the Isle of Blood)
Aelves: 1 High Warden, 1 Archmage, 10 Swordmasters, 10 Spireguard, 5 Reavers
Skaven: 1 Warlord, 1 Warlock Engineer, 1 Packmaster, 2 Units of 20 Clanrats, 2 Rat Ogres, 1 Poisonwind Mortar Team, 1 Warpfire Thrower Team
+ AoS Rules, 2 Warscroll Battalions, 2 sets of Pitched Battle Profiles one for each army.Square and Round Bases
Rant Session
- Traitor Legions
Tactics Corner
Rules Lawyer
Completed Commissions
Tabletop Standard 30k Emperor’s Children Tanks
Revisit templates, blast markers and barrage rules
Also DFTS to at least allow the detachments/formations in so you can run flyers if you want (not the dog fighting phase or flyer wing formation pattern bonuses)
The detachments are formations are currently allowed, I believe? I know I’ve used them before, just most of them don’t do anything.
Can we vote to amend the Fortifications limitation to allow for the Iron Warriors’ special Aux option? Maybe keep the buildings unique, if that causes any angst.
Obviously some decision on pink horrors needed ASAP- people don’t need to be buying hundreds of brimstone and blue horrors is the ITC brings down the nerf bat.
FYI- there are so many ideas in play around the pink horrors and rules (And many haven’t seen the FAQ), I would suggest that may need it’s own poll, or perhaps ask some general questions and follow up with the details.
Allow iron warriors to run two fortifications.
Does non-template ordnance weapons being allowed to snap fire apply to all ordnance weapons (such as rapier laser destroyers), or is it intended to be vehicles only?
Should all templates hit all levels now that gw intends that to be so?
If you are obscured by a ruin even though the firing model is deep inside the building(or near the wall), should you get a cover save?
If you are obscured by a ruin do you get a 4+ or 5+ cover save?
If I place the center of a barrage weapon near the back of a vehicle, do I roll to pen against back armor per the new faq, or side armor per the rule book?
What happens if you tank shock from infiltrate and cannot fit your model on the board? The new faq says you place as much on the table as you are able to, but this will create more problems. I think it’s better off being destroyed if it can’t fit on the table, rather than existing off of the table.
7th Edition has always had blasts/templates hit all levels, it’s right in the rulebook.
The MC toe in cover. To allow it. Tyranids really need that rule to be viable with any of their land based MS..
Leave FMC needing the 25% is fine but the ground unit need it to allow some options besides Flyrants.
Walking Tyranids will never have an impact on the meta, toe in cover or not; however, it’s a big deal for the Wraithknight and the Riptide, which are both extremely common and I dare say could do with the nerf. As such, I think it’s better to keep the ‘no toe in cover’ ruling; sucks for Tyranids, but I’m pretty sure nobody was bringing them anyway.
– Would like an official ruling on wether we can raise BS vs invisibility using markerlights in ITC. Since ITC sets BS to 1, it overrides any raised BS against deathstars (whereas in the base game it’s snapshots which we can raise with markerlights)
– Including the Supremacy Suit for Tau (MINUS THE DESTROYER WEAPONS). Pendulum is swinging back towards assault and shooty armies are getting pummeled.
http://bloodofkittens.com/blog/2016/12/09/warhammer-40k-age-assault/
– Also need to adopt the GW ruling for the Piranha Firestream Wing coming back with lost models (currently ruled in ITC to lose the models that are destroyed in a unit, but GW specified they all come back).
– You guys should include the Culexus question if it can be a detachment that every faction can take. With all the psyker shenanigans rampant in the game now, Chaos is getting a bit boned not having access to the Imperium anti psyker options.
– Please let us re-vote on stuff that the GW FAQ clarified that goes against the ITC rulings which were made before things were cleared up by GW. If the community wants to keep old rulings, that’s fine, but give us the option to vote again.
– Can we allow Tau to use markerlights vs invis? ITC currently removes that ability which the codex explicitly allows.
– Vote on allowing the Tau’nar without the 7″ D weapon. Even if we vote it out again, it’ll be good with all the visibility it’s been getting from other events.
– Pink/Blue Horrors and split. It’s clearly too bonkers as it stands, but what should be the solution? Instant Death removes splitting? Wipe the unit and you don’t get split?
– Firestream Wing coming back at full strength. The GW FAQs allow it, so we should revisit it as well.
And because this is the internet, there might as well be one pie in the sky one:
– Limit summoning via points such as Age of Sigmar with the General’s Handbook. The short of it is you need to set aside points for a “summoning pool” which any time a unit/model creates a unit in game, they have to pull those points from. This helps limit summoning which in turn helps with game run time. Maybe we could do a 2-for-1 deal where you can summon 150 points for every 100 you set aside if a 1:1 ratio isn’t palatable, but I personally like 1:1.
I somehow suspect the last one won’t fly, but we really need to do something about the number of free models (including Battle Company) that are bloating game time. Yes, War Convocation has this problem, but at least they’re not adding more models as the game goes on, nor does BC. The problem in my mind is number of models, not actual points, since that’s where our interactions come from. If someone got a free Knight Gallant or Baneblade for example the extra game run time wouldn’t be as bad (purely on play time, not power/points obviously) as summoning a herald as you now also have to roll psychic powers for, who then summons yet more things in turn, etc. This would also help with the horror Split problem as they come from that pool.
Amend grenade rule to allow multiple grenades in close combat.
Incorporating the weird rules changes into the ITC circuit before the start of the new year (I.e. Grenades, BB transports, etc.)
Am I the only one still getting the “frontlinegaming caused too many redirects, try clearing your cookies” screen? I’m using chrome, btw.
Im still getting it on occasion too
Me too.
Using multiple grenades in combat. I think it’s a ruling a lot of people don’t like, so it at least deserves some discussion and maybe even a vote.
Genestealer Cult and the Cult Ambush special rule. Does using it during the deployment phase of the game count as the unit moving (for the purposes of heavy weapons, etc) or not? Also, does it have any interaction with effects that prevent Infiltration (since you have to use Infiltrate to do it?)
The Split rule needs to be addressed for sure. It is bonkers. I think the most viable solutions would be splitting on a 5+ (either per unit or per model), splitting into the unit that you killed from (i.e. not forming new units), not splitting on Instant Death attacks, or some combination of the above could all work.
I would love to have the Firestream Wing be allowed to return at full strength. The GW FAQ also allows it to exit the board every turn (even if it arrived that turn), but I don’t actually care about that part.
(Although they aren’t things that need to be voted on, official entries in the FAQ on Markerlights vs. Invisibility and whether Stomp attacks from a given model are sequential or simultaneous would be appreciated.)
That was voted on last time and people voted to keep the clarification / not change the rule as per the rule book
The limit of grenades is a good thing. There are things in the game where standard infantry should really struggle to destroy.
A vote on the inclusion of Forgeworld characters into Space Marine detachments where appropriate would be cool, even if it does only affect a small number of players.
E.g. Replacing the captain in a Demi company, with a named Forgeworld captain.
What Eldar Corsair issues are going to be included?
Regarding The Lost and the Damned formation, it says Cultists that go into Ongoing Reserves gain the Outflank special rule. The BRB says you can’t Outflank from Ongoing Reserves, so the RAW is pretty clear. RAI is obviously they meant the cultists could Outflank. So, what’s the ITC ruling on this?
– Can we allow Tau to use markerlights vs invis? ITC currently removes that ability which the codex explicitly allows.
– Vote on allowing the Tau’nar without the 7″ D weapon. Even if we vote it out again, it’ll be good with all the visibility it’s been getting from other events.
– Pink/Blue Horrors and split. It’s clearly too bonkers as it stands, but what should be the solution? Instant Death removes splitting? Wipe the unit and you don’t get split?
– Firestream Wing coming back at full strength. The GW FAQs allow it, so we should revisit it as well.
And because this is the internet, there might as well be one pie in the sky one:
– Limit summoning via points such as Age of Sigmar with the General’s Handbook. The short of it is you need to set aside points for a “summoning pool” which any time a unit/model creates a unit in game, they have to pull those points from. This helps limit summoning which in turn helps with game run time. Maybe we could do a 2-for-1 deal where you can summon 150 points for every 100 you set aside if a 1:1 ratio isn’t palatable.
I somehow suspect the last one won’t fly, but we really need to do something about the number of free models (including Battle Company) that are bloating game time. Yes, War Convocation has this problem, but at least they’re not adding more models as the game goes on, nor does BC. The problem in my mind is number of models, not actual points, since that’s where our interactions come from. If someone got a free Knight Gallant or Baneblade for example the extra game runtime wouldn’t be as bad as summoning a herald you now also have to roll psychic powers for, who then summons yet more things in turn, etc.
Please disregard above, didn’t know my previous comment got through.