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Blood Angels List Review – Lost Brotherhood Strike Force

Hey ya’ll! Phat J here to talk about two of my favorite topics; vampires and pure unremitting death. I also like Korean pop music, but that is a topic for another day. Join me as I review a a list that is built from the new Lost Brotherhood Strike Force in the Angel’s Blade release.

 Like most people, my interest in the Blood Angels waned heavily after their post 5th edition hit with the nerf bat and my collection of models has been collecting dust for around 2 years now. With the release of Traitor’s Hate and the follow up, Angel’s Blade, we were given some fancy new Blood Angel’s formations and wargear items that made the faction slightly more playable and honestly, I’m more excited to bust these guys out on the table than I have been in years. In fact, we recently did a battle report where I took the old Angels Sanguine (Blood Angels Successor Chapter *homegrown) out against the Dark Eldar for a battle report and had a blast playing them again. You can check it out here if you are interested in seeing it.

I have been really drawn to the Death Company since I was young (who doesn’t like bat-shit insane killer Space Marines?), so when I saw that they were given their own detachment in Angel’s Blade I knew I just had to put something together for them.  I threw together a list I think would do fairly well on the tabletop and would love to get some feedback on it. I will go through the list and add some of my own pros and cons but would love to get some reader feedback as I am admittedly not the most competitive member of the FLG crew.  So here we go, the list!

Lost Brotherhood Strike Force

Death Company Command

Death Company Chaplain – Guilded Crozius

Death Company Strike Force

Death Company Chaplain – Melta Bombs
5x Death Company – Power Fist, Power Weapon
10x Death Company – Jump Packs, Power Fist, Power Weapon
10x Death Company – Jump Packs, Power Fist, Power Weapon
Death Company Dreadnought – Heavy Flamer, Drop Pod

Lucifer Armored Task Force

Techmarine
Baal Predator – Assault Cannons, Heavy Bolters
Baal Predator – Assault Cannons, Heavy Bolters
Predator – Twin Linked Lascannons, Lascannon Sponsons
Land Raider Crusader – Multi-Melta

My thinking is the two Chaplains go into the 10 man Death Company with the Jump Packs while the small 5 man goes into the Land Raider Crusader with the Techmarine (poor guy).   The entire detachment gets a free 6″ move after deployment before any Scout moves happen which will then add on to the Scout move that the Lucifer Task Force gets which will give them an 18″ move before the game begins. The Assault Marines will also have an 18″ move turn 1 as well which can get them into position for some assault action fairly early. These guys will hit like a ton of bricks with their usual Death Company goodness but with an increased initiative and will also receive +1 attack as long as they are within 12″ of the Chaplain from the Strike Force. That means each Death Company Marine will be clocking in at 6 S5 attacks at on the charge with re-rolls to hit and wound.  That includes the Power Fist and Power Sword. That’s a lot a dip.  While these monster assault units are bearing down you have the Lucifer Task Force pumping out shots from the flanks and moving fast all over the place.

This definitely isn’t a top level list by any stretch of the imagination but I think it will give some people a run for their money and it is a pure Blood Angels list so it will make you feel proud to play it if you are a Blood Angels player.  So what do you guys think?  Are there better ways to play this detachment?  Do you like it? Have you tried it out yet?

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