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Space Wolves Fast Attack Review: Thunderwolf Cavalry

Hello everyone SaltyJohn here from TFGRadio bringing you a new review of another much hated, but widely used unit, Thunderwolf Cavalry! For more reviews, bat reps, tactics discussions, and analysis check out the Tactics Corner!

The Space Wolves, Vlka Fenryka, the Emperor’s Executioners. Many are the names held by 6th Legion Astartes and many are the honors told by the Skaalds of Fenris when the Wyrd of the Sons of Russ are recited by memory in the halls of the Fang. The Space Wolves have eschewed the edicts of the Codex Astartes for millenia, with 12 Great Companies, no Tactical Squads, and large packs of giant wolves at their disposal to name just a few of their schisms with the edicts of Guilliman. The Wolves of Fenris have safe guarded the citizens of the Imperium of Man and acted as the Emperors’ executioner; called upon when the Emperor needed to sanction the most powerful of his warriors, the Space Marines themselves. It should come as no surprise then that the Vlka Fenryka have unique weapons, and large numbers of them, that can cleave through ranks upon ranks of Power Armored super-humans. Of these unique weapons perhaps the most unique is the Thunderwolf Cavalry. Alluded to in multiple Black Library novels as Initiates who succumbed fully to the Canis Helix and are now ridden into combat by members of the Space Wolves themselves.Thunderwolf Cavalry came about with the 5th edition Space Wolf codex and were part of the dark times when GW would release rules for units with no models available. Before the times of Chapter House, before the law suits, and the pro-bono law firms who bested the legal juggernaut of GW. A highly controversial unit fluff wise when it came out, it quickly became a highly kit bashed, 3rd party produced mother load as the absolute insanity of the unit on the table top became apparent. Now in 7th edition the unit is seeing a huge comeback as one of the crucial units in several popular Super Friends and Death Star builds.

Generally speaking Thunderwolf Cavalry are used as a massive Hammer unit. They are fast, hit extremely hard, and with only a few psychic buffs can easily run roughshod over the vast majority of low to mid-upper level lists in the competitive environment. Even without a ton of psychic buffs the unit on it’s own can be a monster in Close Combat and a significant threat that will normally take 2 rounds to clear off the table. Resilient, relentless, and ridiculously powerful the Thunderwolf Cavalry are an unsurprisingly popular choice among Space Wolf players. At only 120 points base for 3 models with 6 wounds, T5, 3+, and 18 Str5 rending attacks on the charge, the unit in it’s basic set up is good. Add in a bunch of goodies and a few Characters and suddenly you have something real special. When you give these guys a little bit of kit however they become close combat monsters. The most common is to give 1 or more, even all, powerfists for strength 10 swings. With 4 attacks base that many strength 10 swings can really put the hurt on anything in the game and can double out most other armies characters without Eternal Warrior.

Wargear:

Long before GW released models for TWC we had to resort to this. These are my TWC from 5th edition made from Chaos Knights and a ton of SW, SM, and Fantasy Bits. At the time I was quite happy with them.

Special Rules:

I’m glad I can just buy TWC kits now…

Tactics: Thunderwolf Cavalry, TWC, tactics are relatively simple. You build the unit to smash face, point it in the direction of the enemy, and smash face. As usual though there is more to it than that and a plethora of options on how to do this. There are a few problems with TWC, survivability is one of them surprisingly enough. the other major problem is the potential for the unit to balloon in cost from it’s paltry 120 points base to well over 500 points. Overall the unit is great but normally requires some help to keep it going. Wolf Lords, Wolf Guard Battle Leaders, and Iron Priests (HQ and Elite versions) can all take a Thunderwolf Mount. They also all add some survivability and increased damage output. Below I am going to go through the basic Thundercav builds and you’ll find any of the three characters mentioned before will not only mix well with the build but may even be 100% necessary for it to succeed.

Credit to jstncloud on Deviant Art. Iron Wolves on Thunderwolves, good times.
Somebody get that Lord a Thunderwolf!

There are a multitude of ways to run Thunderwolf Cavalry which makes them a really great choice in a Space Wolf army. Whether you want to buff them psychically into wolf riding demi gods of the 41st millenium, send them screaming across the board with the rage of the Wulfen, or just have a solid Close Combat unit in your CAD the unit can be tooled up for any situation at almost any points level. In the limited tool box of the Vlka Fenryka the Thundercav are shining stars.

Thunderstar con Conclave. Yummy.

As always, share your thoughts in the comments section! And remember, Frontline Gaming sells Games Workshop product at up to 25% off, every day.

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