Hi everyone, Michael here with a review of the Space Marine Landspeeder. For more reviews, analyses and battle reports, check out the Tactics Corner.
Overview:
The Space Marine Land Speeder is one of two skimmer vehicles in the Space Marine codex. They are fast and fragile, but can pack an impressive amount of firepower on their frame, using their speed and manoeuvrability to fire to maximum effect. The Land Speeder has armour 10 all round and two hull points, all for only 45 pts. It can be taken in squads of up to 3.
Wargear:
- Heavy Bolter
- Option to replace the Heavy Bolter with a Heavy Flamer or Multi-melta
- Option to take an additional Heavy Bolter, Heavy Flamer, Multi-melta, Assault Cannon or Typhoon Missile Launcher
Special Rules:
- Skimmer
- Fast
- Deep Strike
- Anti-grav Upwash- If the unit includes three Land Speeders, it can move an additional 6″ while moving Flat Out.
Tactics:
The Land Speeder can fulfil a number of battlefield roles, depending on how you wish to arm it. As a skimmer, it gets to ignore intervening terrain, great for getting into position to fire most effectively.
If you want to go tank hunting, you can arm it with one or two Multi-meltas and/or a Typhoon Missile Launcher. The Fast speed of the skimmer means that you can move 12″ and still fire both its weapons, with the speed of the Land Speeder allowing you to get close to the enemy vehicles to get within Melta range. Alternatively, you can Deep Strike the speeder in close, allowing you to fire at the enemy vehicle without fear of getting shot at first (unless they have Interceptor).
If you want to go hunting enemy Infantry, there are a wealth of options available to you. You could go with two Heavy Flamers to burn them out of cover, or with two Heavy Bolters or a Heavy Bolter and Assault Cannon. The Typhoon Missile Launcher gives you the option of both, Frag Missiles for infantry and Krak Missiles for vehicles or harder infantry.
I have two preferred builds for my Land Speeders. I either give them a Multi-melta and Typhoon Missile Launcher for vehicle hunting, or a Heavy Bolter and Assault Cannon for targeting infantry.
You can run them in squads of up to 3 models, but I prefer to run them as single Land Speeders. With armour 10 and only 2 hull points, they are not the most durable of vehicles. The ability to Jink helps with their durability, but severely diminishes their firepower in the subsequent turn. I find that three units of single Land Speeders are more effective than one unit of three. It gives you the opportunity to fire at three different targets and forces your opponent to devote firepower to three separate units rather than taking out all three with a good single volley. However, with fast attack slots at a premium in most armies, you would be unlikely to take three units of Land Speeders in an army.
Formations
The Land Speeder can be taken in a large number of formations in the Space Marine army. These include the Battle Demi-Company, Suppression Force, Stormlance Battle Demi-Company, Hunting Force, Stormbringer Squadron, Speartip Strike, Skyhammer Orbital Strike Force, Shadow Force and Raptor Wing.
The Battle Demi-Company grants the Land Speeder Objective Secured, which is great for a unit that can move up to 24″ per turn for grabbing objectives.
In the Suppression Force, the Land Speeder acts as a spotter for the unit of Whirlwinds. This provides the Whirlwinds with re-rolls To Hit and infinite range for their missiles. A nice bonus for ensuring that your missiles will strike on target anywhere on the battlefield.
The Stormlance Battle Demi-Company grants the Land Speeder re-rolls to hit against enemy units holding objectives and allows them to move an additional D6″ after shooting.
Land Speeders in the Hunting Force get re-rolls to Hit and To Wound on selected enemy units. These are some great bonuses, but force you to fire at selected targets.
The Land Speeders in the Skyhammer Orbital Strike Force get to re-rolls to hit and to wound rolls of 1 against within 12″ of a fixed point (specified by you before the drop pods arrive).
In the Shadow Force, the Landspeeder gain Scout, Acute Senses and Move Through Cover, as well as being able to move an additional 6″ when moving flat out. These are some nice bonuses for the Land Speeder. Move Through Cover means you can occupy terrain to grant you a cover save (without Jinking) without the risk of being Immobilised. It also allows you to Outflank the Speeder if you wish, getting to the more vulnerable side and rear armour of enemy vehicles or backfield squads.
In the Raptor Wing, the Landspeeder acts as a spotter for the two Stormtalons in the formation, giving the flyers re-rolls to wound against a single selected enemy target each turn.
Overall, the Land Speeder is a fast and mobile gun platform for the Space Marines. Depending on how you arm it, it can be used to fill a hole in your army or simply support them with its additional firepower.
What is your favourite load out for the Land Speeder? What role does it play in your army?
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Extra points for all the bricky old metal Landspeeders from befoe them all looking like handheld vacuum cleaners.
They look so much better than the modern ones.
I quite like the modern ones. They are a decent kit, easy to put together and quick to paint.
The modern ones aren’t bad, the old ones just look cooler.
Fair enough. Modern GW plastic is a dream to work with. The onld metal stuff from them isn’t just a pain like current metal models from other companies. It’s absolute crap that never fits and no glue in the world holds it.
Still I think the new design is the most uninspired generic sci fi stuff that doesn’t even suit them imaginable. The old one had some charm just for being weird. Although I’d guess they’d be realy small by now.
And heavy. I remember flight stands actualy bending under the weight after a few month.
Not to mention the way they’d do cartwheels if anyone even looked at them funny, due to GW not having made large flying bases at that point.
They’re great in the Iron wolves with free weapon upgrades.
I wasn’t aware they could get free upgrades in some formations. Nice to know.
I’m having enormous success combining them with Salamanders Chapter Tactics, which is enormously unfluffy, but hey.
Take the Flameblade, bring Vulkan, and spam two or three Stormbringer Squadrons, all with 3 Land Speeders and a single Scout squad with their Storm. On the Storms, place the multimelta, and on all the Land Speeders, plug in a multimelta and a heavy flamer. All your melta is twin linked, and thanks to the Chapter Tactics and Detachment, your heavy flamers are Strength 6 and twin linked. Having many units of single speeders also keeps your casualties down while allowing you to jink and avoid losing too much firepower.
Nice tactics! The Salamanders formation really boosts the Flamers in your Speeders.
I don’t think Land Speeders get the chapter tactics rule. I personally think the lack of chapter tactics rule on vehicles is a large, un-fluffy, non-gamebreaking hole in the space marine side of 40k.
Don’t forget abou the FW variant, the Tempest. It’s actually very good!
Nice write-up.