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Tyranids Review: Heavy Support: Carnifex Brood

Carnifex_1

Hey everyone, DustyK here taking a break from my normal tree lovin’ and doing a rundown of how to properly use your Carnifex Brood for the Tyranids.  As always, for more tactics articles, check out Tactics Corner!

The Carnifexes are the big tank busting death machines of the Tyarnids.  They bring these big boys in when nothing else can pop open those transports or buildings.  With incredibly high strength and AP2 on all attacks, anything these puppies hit in close combat will likely be meeting the Great Devourer very soon.

A Carnifex is normally used in one of two ways.  Either you kit it out for tank busting or you give him double Twin-Linked Devourers with Brainleech Worms and dakka anything that gets close.  A Carnifex is about the best chance we have against anything in the super-heavy class besides Warp Blast but with only a 3+ armor save and four wounds, the Carnifex goes down rather quickly.

Wargear

 

Weapons

 

Biomorphs

Tail Biomorphs: Tail Biomorphs do not benefit from any other special rules and just gives an attack with that weapon.  So no AP2 on these unfortunately.

Special Rules

Formations

Phew, that was a lot of info there.  The Tyranids are well known for their versatility and the Carnifex is no exception.  The two main builds for the Carnifex are the melee build and the dakkafex build.

The melee build is running a barebones Carnifex with double Scything Talons or upgrading one to Crushing Claws.  It’s possible to add Adrenal Glands if you have the extra points but normally you will need all the points you can get in a Tyranid list.  The melee Carnifex is there to take on the big armor and other MCs.  With base strength of 9 he’s a serious threat to any vehicle and even Super Heavies and GMCs need to watch for this unit.

The dakkafex is a Carnifex with double TWDWBLW guns to throw out 12 twin linked S6 shots each turn.  This gun can do serious damage to infantry and even light transports.  The only thing to keep in mind is the range of these guns are 18” so you do need to be able to move up the field to get shooting.  Keep in mind even with these guns the Carnifex is still strength 9, so if someone is foolish enough to bring an AV13 close to him because his guns can’t do anything, just charge it and laugh as you crack open tanks left and right.

The other important note for the dakkafex is to keep a synapse creature close.  The leadership of seven isn’t the worst but if you fail you don’t get to shoot.  That will be 30 points doing nothing.  A Malenthrope is a great pairing for the dakkafex because it gives shrouded like the Venomthropes but also provides synapse.

Both versions of the Carnifex desperately need the Venomthropes or a Malenthrope to provide that shrouded bonus.  Having Move Through Cover, it’s relatively easy to move Carnifexes through the terrain on the field.  With that in mind you want to make sure your Carnifex is in cover and has a nearby Thrope to provide at least a 3+ cover save.  You will find quickly that a 3+ armor save and four wounds will NOT last long alone.

The only thing that will draw more of a bullseye than the Carnifex is a Flying Hive Tyrant.  If you have one, you should be running one anyway.  Make sure to use that distraction to get your Carnifexes in position.  Most good players will keep the Carnifex at bay by moving around the map, but if you have a Flyrant flying around the board you can herd your opponent into a prime position.

That being said, the Carnifex is also an amazing distraction.  Take one or two barebones Carnifexes for 120 points and keep your opponent looking toward them while you move others into position.  Even barebones the Carnifex is a devastating adversary, making your opponent take heed of them or pay a heavy price.

The Powers of the Hive Mind also plays well to the Carnifex.  Catalyst is an amazing boon to a Carnifex Brood, since they are toughness six they can’t be killed by double strength value weapons.  Onslaught is also an amazing spell for dakkafexes as it allows them to run and shoot in the same turn, helping with their lower range issue.

While playing you want to make sure to avoid the low AP units.  You don’t want to take a Carnifex close to a unit with 4+ AP3 weapons or he will go down before he can do much.  Also they will want to avoid anything with strength D.  With AP2, all wounds will be devastating to the Carnifex.

When you look at the Carnifex you don’t expect that they require a lot of finesse to play, but just like all the Tyranids they require a ton of focus to play well.  They need to run from cover to cover to protect themselves and many opposing units are quite good against them.  However if you play them properly and give them plenty of support they can perform at MVP status.  If you can terrain jump up the field and get this monster charging a vehicle he will quickly pay for himself many times over.

Target priority is key with the Tyranids.  Keep calm and take your time to find what units the Carnifex needs to address and which ones he needs to avoid.  If you are able to do that, these lovable bundles of muscly murder will become your best bugs.

Let me know what you think about our favorite bug styled tank hunters.  How do you run them in your lists?  Do they have a place in a tournament setting, or do they require too much support to be viable?

And as always, Frontline Gaming sells Games Workshop product at up to 25% off of retail, every day!

You can also pick up some cheap models in our Second Hand Shop. Some of these gems are quite rare, sometimes they’re fully painted!

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