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Space Marines Formation Review: Battle Demi-Company

SaltyJohn from TFGRadio here to talk shop about an incredibly popular formation in Warhammer 40k, the Space Marine Battle Demi-Company! For more reviews, bat reps, tactics discussions, and analysis check out the Tactics Corner!

My Salamanders Demi-Company + Salamanders CAD+ Conclave from BAO 2015.

 

The core of every Space Marine Gladius Strike Force is the Battle Demi-Company. A formidable force on the battle fields of the Forty-first millennium with a flavorful array of firepower, flexibility, and firm leadership the demi-company can be called upon by their commanders to handle any task. When the task is even more potent than usual, a Space Marine commander can organize his Gladius Strike Force to utilize an entire Battle Company of Space Marines, composed of two demi-companies, and augment those with a plethora of auxiliary choices. As the backbone of the Gladius Strike Force the Battle Demi-Company, or Demi-Company, is a mainstay in many players’ 40k lists in 7th edition.

Ok, so a Gladius with Demi (or even double demi) doesn’t field this many models but it can seem like it sometimes!

 

 

Formation:

 

Special Rules:

Tactics:

The Demi-Battle Company has become a mainstay in Marine lists across the spectrum in 7th edition 40k. As such I would be surprised if anyone didn’t understand the basics of the formation. So I’ll give a quick overview of the basic tactics of the Demi-Company and then do a bit of a build by build breakdown for the most prominently played chapters and build types. The biggest benefit to playing Demi, or full, Battle Company is the huge number of Objective Secured units you get to put on the board. In a normal CAD only your troops are ObSec, but in Battle Company everything from the Tactical Squads to the HQ choices through your uber unit of Centurions or Command Squad on bikes have the ObSec rule. Oh, and their transports too. That last bit is important. If you’re playing a Full Battle company then you get the Dedicated Transports for those units for FREE and they’re also ObSec. There’s nothing quite like dropping 6-20 Objective Secured Drop Pods onto the board or Outflanking 6-20 Razorbacks with free Heavy Bolters and their Obsec cargo onto the board. It should come as no surprise then that this build is controversial. Not as controversial as Librarius Conclave or the Wolfkin but it’s up there. Do you sense a theme in my article selection yet?

The basic idea behind most Battle Company lists is to flood the board with Objective Secured units, mix in some Grav and Melta, and hope to out last your opponent. There are many variations of the list though and one of the cool things about taking 1-2 Demi-Battle Companies is that it really fits the fluff of the game and allows you to tailor the Company to fit your personal play style, and/or, the theme of your Chapter. Ultramarines and White Scars are easily the most popular Battle Company builds but they are by no means the only good ones. Here are some basic build types and why they are good.

Who knew these guys could take Heavy Bolters!?

A lot of players viewed the Demi, but even more so the double demi, as a money making scheme from GW. My response below.

In all seriousness though the Battle Company changed the face of 40k and what it means to be a Space Marine player. It is not without it’s drawbacks however. Some of the most powerful Space Marine units are difficult, to near impossible, to fit into a Gladius with Battle Company(ies). The Relic Sicaran tank and Fire Raptor are good examples. Pretty much every FW unit is near impossible to get into a Gladius because they require a CAD or Allied Detachment as well and you’re already pushing the points envelope with a Gladius as it is. I maintain that the First Company Task Force is one of the best, and most overlooked, Auxiliary formations mostly because it is too expensive to take with a Full Battle Company at a size that makes it effective and survivable. The Battle Company and Gladius means you’ll always be strapped for points so loading out units can get problematic, not to mention is almost 100% guarantees you’re running the units Min/Max. Minimum size but Maximum numbers. The play style isn’t for everyone but knowing it’s out there is a necessity due to the sheer popularity of the formations.

 

As always, share your thoughts in the comments section! And remember, Frontline Gaming sells Games Workshop product at up to 25% off, every day.

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