In this episode, the gang talks about AoS news in the ITC and breaks down the Ironjawz Battletome! (Updated version)
It seems like the un edited version of the podcast went up, we fixed it now sorry for any confusion!
The 9th Realm
8-10-16
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Intro
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News: BCP launches AoS and a new payment gateway!
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Jason talks about the fluff
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During the Age of Myth the Ironjawz were a clan of Orruks that came together to kick ass and chew bubble gum. Too bad they don’t have any bubble gum
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Prided themselves on fighting the toughest opponents they could find. Have great respect for Sigmar.
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Known for wearing plate armor and being militaristic.
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Really came into power during the Age of Chaos where the constant fighting caused them to become humongous due to their victories.
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Their leader Gordrakk is said to have come from the fist of Gork (maybe Mork) directly after he punched a castle and the orruk emerged from the rubble.
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With the arrival of the Stormcast Eternals, the Ironjawz have found a worthy foe and look forward to fighting them. The Stormcast Eternals have adopted a strategy to avoid them if at all possible or distract them with fighting others.
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Mariana covers Battleplans pg.83 the book says there are 3 battle plans but it gives you the story so you can recreate 2 narrative battles as well
-Tornado of destruction
Salt the earth vandalism – The gorkamorka stomp
-*Across The World Chasm
Orks vs the sylvaneth. Zogbak the mega boss topples a tree and crosses the chasm to the living plains. He fights but the tree is broken and he and a handful of men are left on the living side.
-Headlong Onslaught
The boys just crash through an army’s middle line. Attempting to get the ¼ of the starting army or their general in “the end zone” Special rules around charging. Game is played on a cross table.
-*The growling gates
Narrative battle with the Stormcast Eternal. A great way to integrate named characters
-Dead Cunning
“Hey Sucker!” Ironjawz attempt to trick the defending army with a guessing game of odd and even dice. For each time the defenders are fooled, the boys get to pick a “cunnin’ trick”.
Winner is whoever controls the center objective.
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Reece covers Warscrolls
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Gorrdrakk: the ultimate beat stick! Dude is a killing machine.
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18+ attacks, 15 of which can hit on 2’s. Does tons of mortal wounds and his command ability is amazing. 700pts
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Megaboss on Maw-Krusha: not as choppy, but only 520pts.
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Megaboss: Cheap, choppy hero. 140pts, doe slots of damage, fairly durable with 7 wounds and a 3+.
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Warchanter: 80pts, great ability: Frenzy of violence: +1 to hit for a unit of Ironjawz. Take at least 1 of these guys.
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Weirdnob Shaman: 120pts, decent stats, Green Puke: CV 8, Foot of GorkCV 10
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Brutes: 180pts, Solid unit, 3 wounds each, hits very hard. Lots of attack options but slooooow.
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Gore-Gruntas: 180pts, Reasonably quick, hit hard. Solid cavalry unit.
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Ardboyz: 180pts: Solid troop unit. 2 wounds a pop, slow, but with ways to speed up. Lots of solid optiont to either increase offense or defence.
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Gorefist: 120pts, 3-5 units of Gruntas. 15” move in the first Hero phase…WOW.
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Weirdfist: 100pts, Shaman, 3-5 of any of the Battleline choices. Stacks bonuses to the Shaman’s spells for being near units from the formation.
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Brawl: 100pts, Megasboss/Megaboss on Maw-krusha, Warchanter, Shaman, 5 other Battalions. Big WAAGH!
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Brutefist: 80pts. 3-5 units of Brutes. Can charge in the Hero phase, do D3 mortal wounds, wow.
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Ironfist: 60pts, 3-5 of the Battleline choices. Can move D6” in the Hero Phase so long as the Big Boss is alive.
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Ardfist: 40pts, Warchanter, 3-5 units of Ardboys. If the Warchanter is alive in the Hero phase, any lost units come back within 6” from the board edge…holy crap. Kill that Warchanter, quick.
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With:
Reece Robbins
Jason Butler
Featuring and edited by:
Mariana Vera