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Frontline ITS 2016 Mission Break Down

Infinity loves Frontline Gaming so much they decided to name a mission after them! Well… not really, but it’s still a great mission- let’s take a look at it – for more articles like this check out the Tactics Corner.

Situation

Personally this is one of my favorite missions because the rules are simple. Simple rules allow the players to focus on their tactics and playing the game. Using standard deployment zones, you need to march up the field and dominate (have more points) in specific zones. The further the zone is from your deployment zone, the more points its worth. But remember, the zone closest to you is worth the most for your opponent so you know they’re going to be driving forward too…

To dominate a zone you need to have more points than your opponent. This means models, markers, spawn seeds, and AI beacons all count… obviously unconscious/dead models do not, and neither do things like equipment markers, mines, and holoechos.

Baggage: Remember the baggage rule, it counts as an extra 20 points!

INTELCOM: This is another mission where INTELCOM exists, allowing you to either keep your Classified Objective or exchange it for the points listed on the card at the end of the game to use towards dominating a zone you have an active model in.

Mission

Dominate the zone closest to you – 1pt

Dominate the central zone – 3pts

Dominate the farthest zone from you -5pts

1 Classified Objective – 1pt

Told you this mission was simple! But keep one thing in mind: you get no points for finishing in the enemy deployment zone! So be mindful of where that is when they are setting up.

Also with your Classified Objective only being worth 10% of the total possible points you’re better off just skipping it and using it for the INTELCOM points. This is true pretty much 100% of the time since the closest you can come in this mission to a tie is with each player controls the zone closest (or furthest) to them and one controls the middle. IF you score your CO then that could raise your score to 3-2 or 5-1, not enough to win and not enough to turn a minor victory into a major one. Thus it’s logical to use the card for its extra points to ensure you can capture the middle and zone closest to you.

Granted, It’s possible to steamroll your way across the board, scattering your enemies before and listening to the lamentations of their women, and control all 3 zones giving you a 9-0 score and you might find yourself really wishing you had that Classified Objective to go for 10-0 – but you never know when/if that is going to happen and you decrease your chances of winning over all.

Execution

Sustainment

As I said, this is a favorite of mine since the rules are simple and encourages some interesting tactics. Killing isn’t nearly as important as defensive durability and speed. How do you play Frontline? As always, Frontline sells Infinity products at up to 25% off every day!

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